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Everwind similar games & best alternatives

Everwind

PC (Microsoft Windows) • 2026

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Quick resume

Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!

Global score

82/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Early Access

buy on steam

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    Pros

    • Unique flying ship base mechanic
    • Engaging exploration and progression
    • Cooperative multiplayer
    • Active and responsive developers
    • Rich crafting and building systems

    Cons

    • Early access bugs and performance issues
    • Clunky building controls
    • Limited magic system balance
    • Repetitive dungeon design
    • Inventory and ui could be improved

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize and build their airship, choose exploration paths, and manage survival elements with some constraints from story progression."

      Capsule for Forever Skies Forever Skies

      "Players have freedom to build and upgrade their airship base, explore islands at their own pace, and choose combat and crafting styles."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful building, combat, resource management, and progression through missions and crafting."

      Capsule for TerraTech TerraTech

      "Game involves skillful combat, crafting, and exploration with progression through gear tiers and skill trees."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progression and exploration; multiplayer is cooperative rather than competitive."

      Capsule for Craftopia Craftopia

      "Focus is on personal progression and exploration; multiplayer is cooperative without emphasis on ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes and habitual engagement, with addictive crafting and exploration loops."

      Capsule for My Time at Portia My Time at Portia

      "Many players report long play sessions and habitual engagement due to exploration, crafting, and upgrading loop."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports multiplayer co-op play with friends, enhancing social and cooperative experiences."

      Capsule for Emberhold Emberhold

      "Supports multiplayer co-op play with friends, encouraging teamwork in exploration and combat."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong ship building system allowing modular customization and experimentation with different designs and technologies."

      Capsule for Starcom: Nexus Starcom: Nexus

      "Strong building system allowing players to design and customize their flying ship and bases."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and shared progress rather than exerting control or superiority over others."

      Capsule for Tinkerlands Tinkerlands

      "Interactions emphasize shared exploration and cooperation rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with exploration, crafting, and combat in a fantasy world."

      Capsule for Crea Crea

      "Players use the game as a relaxing escape with immersive exploration and crafting in a fantasy world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

      Capsule for REMATCH REMATCH

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different areas, combat tactics, and train building strategies."

      Capsule for Zompiercer Zompiercer

      "Encourages trying new building designs, combat tactics, and exploration strategies."

    • Exploration

      Game with the same Exploration vibe

      5

      "Core gameplay revolves around discovering new islands, caves, dungeons, and secrets in a large procedurally generated world."

      Capsule for Salt 2: Shores of Gold Salt 2: Shores of Gold

      "Core gameplay loop revolves around discovering new floating islands, biomes, dungeons, and secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of ships and bases supports player self-expression."

      Capsule for The Pirate: Caribbean Hunt The Pirate: Caribbean Hunt

      "Customization of ships and bases allows for player self-expression, though some desire more variety in block palettes."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fantasy world with magic, monsters, and whimsical story, providing imaginative fiction experience."

      Capsule for Strikey Sisters Strikey Sisters

      "Set in a fictional world with magic, monsters, and flying ships, providing imaginative experiences."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer aspects foster social connection and shared experiences."

      Capsule for Risk of Rain Returns Risk of Rain Returns

      "Community and multiplayer aspects foster social connections and shared adventures."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock crafting recipes, and improve equipment, supporting learning and progression."

      Capsule for Force of Nature 2: Ghost Keeper Force of Nature 2: Ghost Keeper

      "Players develop skills, unlock recipes, and improve gear through progression and learning."

    • Health

      Game with the same Health vibe

      -5

      "No evidence of physical activity or health-related gameplay; typical sedentary gaming experience."

      Capsule for Enshrouded Enshrouded

      "No indications of physical activity or health-related gameplay; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement in building, combat, and exploration; not designed for passive or background play."

      Capsule for Lay of the Land Lay of the Land

      "Requires focused engagement with exploration, combat, and building; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly functional and competitive rather than intimate or emotionally close."

      Capsule for Crossout Crossout

      "Social interactions are mostly cooperative and gameplay-focused rather than intimate or emotionally close."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players may lead in multiplayer groups, but mostly cooperative with shared decision-making."

      Capsule for Craftopia Craftopia

      "Some players may lead groups in multiplayer, but generally cooperative with shared decision-making."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, skills, and ships to advance in power and capability."

      Capsule for Star Valor Star Valor

      "Strong emphasis on accumulating resources, upgrading ship tiers, gear, and skills."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and immersive despite some combat tension."

      Capsule for Port Royale 2 Port Royale 2

      "Many players find the game relaxing and immersive despite some combat tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful graphics, music, and animations provide enjoyable sensory stimulation."

      Capsule for Costume Quest 2 Costume Quest 2

      "Colorful graphics, music, and exploration provide enjoyable sensory stimulation."

    • Status

      Game with the same Status vibe

      -2

      "Limited emphasis on social recognition or leaderboards; focus is on personal achievement."

      Capsule for Craftopia Craftopia

      "Limited focus on social recognition or leaderboards; more personal achievement oriented."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist, but gameplay is mostly sandbox and mission-based."

      Capsule for RoadCraft RoadCraft

      "Some narrative elements and lore exist, but gameplay is largely exploration and sandbox driven."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and resource management require planning and tactical thinking."

      Capsule for Zompiercer Zompiercer

      "Combat and resource management require planning and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and exploration have moments of tension and challenge but overall moderate suspense."

      Capsule for BLACKTAIL BLACKTAIL

      "Combat and exploration provide moments of suspense and challenge, but overall moderate tension."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for time invested, with extensive content and ongoing updates."

      Capsule for UnderMine 2 UnderMine 2

      "Players perceive good value for time invested given content and ongoing updates."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves shooting and defeating enemies, but is balanced with platforming and exploration."

      Capsule for Rusted Moss Rusted Moss

      "Combat involves fighting monsters and bosses, but balanced with building and exploration."

    • Survival

      Game with the same Survival vibe

      2

      "Survival elements present but not highly punishing; resource management and threats exist."

      Capsule for No Man's Sky No Man's Sky

      "Survival elements present but not highly punishing; resource management and combat are key."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration, Relaxation. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 10/05/2026