Quest Master Thumbnail

Quest Master similar games & best alternatives

Quest Master

PC (Microsoft Windows), Mac, Linux • 2024

Related articles

Quick resume

Quest Master is a dungeon maker inspired by the classics that first made us love dungeon crawling. Unleash your imagination, alone or in local co-op, to make dungeons full of puzzles, traps and monsters. Upload them for others to explore and challenge yourself with other players’ creations.

Global score

98/100

Genres

Action, Adventure, Indie, Early Access, Role-playing (RPG)

Similar games

    Pros

    • Powerful and intuitive dungeon editor
    • Active and responsive developer support
    • Large and creative community
    • Frequent content updates
    • Authentic zelda-inspired gameplay and art

    Cons

    • Early access bugs and occasional instability
    • Limited story and overworld content currently
    • Some ui/controller quirks
    • Potential for softlocks in complex puzzles
    • Smaller player base limits multiplayer experience

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have freedom to create their own dungeons with a variety of tools and design choices, enabling personal control over gameplay experience."

      Capsule for Super Dungeon Maker Super Dungeon Maker

      "Players have full control over creating their own dungeons with extensive customization and logic options, enabling personal freedom and creativity."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat, intricate level design, and puzzle solving that require skill and mastery."

      Capsule for DOOM 64 DOOM 64

      "The game offers complex puzzle design, combat challenges, and a powerful editor that rewards skillful use and mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal creativity and exploration rather than direct competition or ranked modes."

      Capsule for Manyland Manyland

      "Focus is primarily on personal creativity and playing user-generated content rather than direct competition or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report habitual play, repeated sessions, and long-term engagement due to addictive gameplay and progression."

      Capsule for Racket: Nx Racket: Nx

      "Players report long sessions, addiction to creating and playing dungeons, and frequent engagement with new content."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports local co-op play and collaborative level creation, though online multiplayer is not present."

      Capsule for Levelhead Levelhead

      "Local co-op is supported and some multiplayer dungeon play exists, but the main experience is individual creation and play."

    • Creativity

      Game with the same Creativity vibe

      5

      "Core motivation is creative expression through dungeon building, with many tools and community sharing enabling high customization."

      Capsule for Super Dungeon Maker Super Dungeon Maker

      "Core motivation is creating and customizing dungeons with a versatile editor and sharing creations with the community."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect, shared decision-making, and community; no evidence of trash talk or power imposition."

      Capsule for Thea 2: The Shattering Thea 2: The Shattering

      "Interactions are collaborative and community-driven with mutual respect; no evidence of power imposition or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief, enjoying immersion in Zelda-like fantasy worlds and creative play."

      Capsule for Super Dungeon Maker Super Dungeon Maker

      "Players use the game as a nostalgic escape into Zelda-like worlds and creative outlets, providing stress relief and immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and passion for dungeon creation and exploration."

      Capsule for Super Dungeon Maker Super Dungeon Maker

      "Players engage voluntarily out of intrinsic interest and passion for Zelda-style dungeon creation and exploration."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Game encourages trying new mechanics and creative approaches to puzzles throughout progression."

      Capsule for Viewfinder Viewfinder

      "The game encourages trying new mechanics, complex logic contraptions, and creative puzzle designs."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore procedurally generated dungeons and discover new items and secrets."

      Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

      "Players explore user-created dungeons with multiple floors and secrets, fostering discovery."

    • Expression

      Game with the same Expression vibe

      4

      "Strong self-expression through character and train customization, including colors, furniture, and outfits."

      Capsule for Locomoto Locomoto

      "Strong self-expression through dungeon design, customization of items, enemies, and level aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game is a fantasy adventure with magic, mythical creatures, and Zelda-inspired fictional world."

      Capsule for Rogue Heroes: Ruins of Tasos Rogue Heroes: Ruins of Tasos

      "The game is heavily inspired by fantasy Zelda worlds with imaginative fiction and mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active community and developer interaction create a sense of belonging and shared purpose."

      Capsule for Mash Box Mash Box

      "Active community sharing creations and feedback, with developer interaction fostering a sense of belonging."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, upgrade abilities, and learn puzzle mechanics over time."

      Capsule for Immortals Fenyx Rising Immortals Fenyx Rising

      "Players learn game design, logic systems, and improve puzzle and dungeon creation skills over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active gameplay; not suited for passive or background play."

      Capsule for Full Mojo Rampage Full Mojo Rampage

      "Requires focused attention for dungeon creation and play; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in co-op but mostly casual and surface-level connections."

      Capsule for Sir Whoopass™: Immortal Death Sir Whoopass™: Immortal Death

      "Some social interaction in community and co-op, but mostly surface-level connections around shared interests."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players lead by creating popular levels and guiding others, but no formal leadership roles."

      Capsule for Geometry Dash Geometry Dash

      "Some players lead by creating popular dungeons and guiding community trends, but no formal leadership roles."

    • Progression

      Game with the same Progression vibe

      3

      "Progression is based on collecting weapons, armor, rings, and spells rather than leveling, encouraging item accumulation."

      Capsule for FlyKnight FlyKnight

      "Meta progression via rings and pets exists, alongside item acquisition within dungeons, supporting growth."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides flow and catharsis, though higher difficulties can be challenging and intense."

      Capsule for Muse Dash Muse Dash

      "Players experience flow and catharsis through creative building and puzzle solving, though some dungeons can be challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, music, and sound effects provide sensory pleasure and emotional engagement."

      Capsule for Hookah Haze Hookah Haze

      "Enjoyable pixel art, music, and sound effects provide sensory pleasure and emotional engagement."

    • Status

      Game with the same Status vibe

      2

      "Dungeon rating and leaderboards provide recognition, though social status is limited."

      Capsule for Fellowship Fellowship

      "Recognition through community likes, favorites, and featured dungeons provides moderate social status."

    • Story

      Game with the same Story vibe

      1

      "Some light story mode and lore present, but mostly context-free sandbox gameplay."

      Capsule for NightClub Simulator NightClub Simulator

      "Currently limited story content; mostly context-free dungeon creation and play, with story mode planned."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge in puzzle solving, resource management, and combat tactics."

      Capsule for Tormented Souls Tormented Souls

      "Strong mental challenge in puzzle design, logic gates, and combat tactics within dungeons."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in difficult battles and puzzles, but overall controlled and predictable gameplay."

      Capsule for Last Dream Last Dream

      "Some suspense in puzzle solving and combat, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value due to deep gameplay, frequent updates, and ongoing developer support."

      Capsule for Cyber Knights: Flashpoint Cyber Knights: Flashpoint

      "Players perceive high value due to frequent updates, active dev support, and extensive community content."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is mild and often puzzle-oriented rather than focused on destruction or chaos."

      Capsule for Oddworld: Munch's Oddysee Oddworld: Munch's Oddysee

      "Combat exists but is moderate and balanced with puzzle and exploration elements; not focused on destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and challenge in progressing through tougher dungeons."

      Capsule for Bit Heroes Quest Bit Heroes Quest

      "Some resource and health management in dungeons, but overall low-risk and stable conditions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Creativity, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026