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Pharaoh Rebirth+ similar games & best alternatives

Pharaoh Rebirth+

PC (Microsoft Windows) • 2016

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Quick resume

An ancient evil has been set loose, and Jonathan cursed in the process. Jonathan must now collect seven holy grails from around all of Egypt to cleanse himself of the curse of Sehur the First. Be delighted by the quirky humor, charming characters, and the beautifully designed world, in Pharaoh Rebirth+!

Global score

91/100

Genres

Action, Adventure, Indie, Platform

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    Pros

    • Tight and responsive controls
    • Engaging boss fights
    • Charming characters and humor
    • Well-designed levels with secrets
    • Great pixel art and soundtrack

    Cons

    • Annoying vehicle/minecart level
    • Somewhat linear stage structure
    • Frequent dialogue interruptions
    • Limited resolution options
    • Some control quirks and bugs

    Motivations

    • Autonomy

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      "Players can choose the order of stages and decide on upgrades and abilities, allowing some control over gameplay progression."

      Capsule for Taimumari: Definitive Edition Taimumari: Definitive Edition

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    • Competence

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      3

      "The game features challenging platforming, boss fights requiring pattern recognition and skill, and achievements that encourage mastery."

      Capsule for Dungeon of Zolthan Dungeon of Zolthan

      "Gameplay requires skillful platforming and boss pattern recognition; some difficulty spikes and challenges encourage mastery."

    • Competition

      Game with the same Competition vibe

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      "Focus is on personal progression and exploration without ranked or leaderboard competition."

      Capsule for The Last Faith The Last Faith

      "Focus is on personal progression and exploration without ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report habitual play, replaying levels for collectibles and achievements, and enjoying the game repeatedly."

      Capsule for We Love Katamari REROLL+ Royal Reverie We Love Katamari REROLL+ Royal Reverie

      "Players engage in backtracking and replaying stages for collectibles and boss rush mode, showing habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players experiment with multiple classes, abilities, and character builds, enabling creative combat strategies."

      Capsule for Visions of Mana Visions of Mana

      "Players unlock new abilities and subweapons that enable creative combat and exploration strategies."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and balanced."

      Capsule for SUPERHOT SUPERHOT

      "No evidence of exerting control or superiority over others; gameplay is individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy humorous story, charming characters, and immersive fantasy world as a form of escape."

      Capsule for Regalia: Of Men and Monarchs Regalia: Of Men and Monarchs

      "Players enjoy a fantasy adventure with humorous characters and immersive story, providing distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

      Capsule for Gnomoria Gnomoria

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying new abilities, exploring hidden areas, and different approaches."

      Capsule for Shadow Complex Remastered Shadow Complex Remastered

      "Game encourages trying new moves, subweapons, and revisiting levels with new abilities to explore secrets."

    • Exploration

      Game with the same Exploration vibe

      4

      "Levels have multiple routes, hidden rooms, and collectibles rewarding curiosity and thorough exploration."

      Capsule for Return to Castle Wolfenstein Return to Castle Wolfenstein

      "Levels contain many hidden areas and collectibles that reward curiosity and backtracking."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on gameplay rather than avatar personalization."

      Capsule for Project: Snowblind Project: Snowblind

      "Limited character customization; focus is on gameplay rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in an imaginative Egyptian-themed world with supernatural elements and powers, blending fiction and mythology."

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      "Set in a fictional cursed Egypt with anthropomorphic characters and mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo single-player game with minimal social interaction."

      Capsule for ASTLIBRA Revision ASTLIBRA Revision

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    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat and platforming, learn new abilities, and improve through challenges."

      Capsule for Guacamelee! 2 Guacamelee! 2

      "Players improve skills and abilities through collecting items and mastering combat and platforming."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not suited for background or idle play."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Requires focused attention and continuous engagement; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; single-player experience."

      Capsule for Black Skylands Black Skylands

      "No close social relationships or emotional sharing; single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect upgrades, items, and abilities that unlock new areas and enhance capabilities."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Players collect items, upgrades, and subweapons that enhance abilities and stats."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally balanced challenge with moments of tension, especially in boss fights and timed sections."

      Capsule for Oddworld: Stranger's Wrath HD Oddworld: Stranger's Wrath HD

      "Generally balanced challenge with some tension in boss fights and difficult sections."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, animations, and soundtrack provide pleasant sensory stimulation."

      Capsule for CATO: Buttered Cat CATO: Buttered Cat

      "Enjoyable pixel art, animations, and upbeat soundtrack provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status elements present."

      Capsule for Obduction Obduction

      "No social recognition or status elements present."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with character dialogue and plot development, though some find it cheesy or over the top."

      Capsule for Project Wingman Project Wingman

      "Engaging narrative with character dialogue and plot, though sometimes interruptive."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require planning, timing, and use of skills and equipment; some boss fights require tactics."

      Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

      "Boss fights and exploration require planning and use of different abilities and subweapons."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge from difficult boss fights and platforming."

      Capsule for Mega Man X Legacy Collection 2 Mega Man X Legacy Collection 2

      "Some suspense and challenge in boss fights and tricky platforming sections."

    • Value

      Game with the same Value vibe

      4

      "Good perceived value for price given gameplay depth and replayability."

      Capsule for DarkMaus DarkMaus

      "Good perceived value for price with solid gameplay, content, and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies and bosses with various weapons and abilities."

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      "Combat involves defeating enemies and bosses with various weapons and attacks."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage health through combat and platforming challenges."

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      "Players must avoid death and manage health through challenging platforming and combat."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026