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the 9th day:第九日 similar games & best alternatives

the 9th day:第九日

PC (Microsoft Windows) • 2017

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Quick resume

The story of The 9th Day, that started with the autumn fire incident, begins here…

Global score

92/100

Genres

Adventure, Indie

Similar games

    Pros

    • Emotional and touching story
    • Multiple story routes with character depth
    • High-quality music and atmosphere
    • Unique narrative premise
    • Affordable price for content length

    Cons

    • Limited gameplay interaction
    • Some voice acting issues
    • Short and repetitive routes
    • Lack of customization and exploration
    • Minor technical bugs and ui limitations

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Gameplay is mostly walking and following a non-linear story with limited player choice or branching paths, indicating adherence to a preset narrative routine."

      Capsule for Mouthwashing Mouthwashing

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    • Competence

      Game with the same Competence vibe

      -4

      "Gameplay involves reading and experiencing a story with minimal skill challenge or variation; no complex mechanics or tests of skill."

      Capsule for AQUARIUM AQUARIUM

      "Game involves reading and making simple choices; lacks skill-based challenges or complex mechanics."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on personal story experience."

      Capsule for Senren*Banka Senren*Banka

      "No competitive elements or player comparison; focus is on personal story experience."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report spending multiple hours and replaying all routes; others note the game is short and ends abruptly, limiting long-term engagement."

      Capsule for NEKOPARA - Catboys Paradise NEKOPARA - Catboys Paradise

      "Players often complete multiple story routes and hidden lines, spending around 20 hours; some find replaying all routes tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player visual novel experience with no multiplayer or cooperative gameplay."

      Capsule for Demonheart Demonheart

      "Single-player visual novel experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players explore multiple story branches and character routes, but within predefined narrative structures."

      Capsule for Café Stella and the Reaper's Butterflies Café Stella and the Reaper's Butterflies

      "Story and character routes offer some narrative creativity and multiple perspectives, but gameplay structure is fixed."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are narrative-based and equal."

      Capsule for AQUARIUM AQUARIUM

      "No social dominance or power dynamics; interactions are narrative-focused and equal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse in a fictional story world to explore emotional and social themes, providing escape from real life."

      Capsule for Tell Me Why Tell Me Why

      "Players engage with emotional, fictional story to escape reality and experience imaginative scenarios."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and characters, not obligation or pressure."

      Capsule for The Fruit of Grisaia The Fruit of Grisaia

      "Players engage voluntarily out of interest in story and characters, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -3

      "Limited choices reduce experimentation; players mainly follow a set narrative with only ending variations."

      Capsule for Kill or Love Kill or Love

      "Limited experimentation possible; players mainly follow established story routes with minor choice variations."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Exploration limited to narrative branches; no open-world or spatial exploration."

      Capsule for Memory Oblivion Box Memory Oblivion Box

      "Exploration limited to narrative branches; no open-world or spatial discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization; expression mainly through narrative choices."

      Capsule for Sounds of Her Love Sounds of Her Love

      "Minimal character customization; expression mainly through story choices and route selection."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features supernatural elements such as ghosts and possession, creating an imaginative fictional experience."

      Capsule for Why Am I Dead At Sea Why Am I Dead At Sea

      "Game features supernatural elements like spirits, death, and afterlife, creating an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solitary experience with minimal social interaction or community involvement in gameplay."

      Capsule for Celeste Celeste

      "Primarily a solitary experience; minimal social interaction or community involvement in gameplay."

    • Growth

      Game with the same Growth vibe

      3

      "Players experience character development and emotional growth through story progression."

      Capsule for Café Stella and the Reaper's Butterflies Café Stella and the Reaper's Butterflies

      "Players experience emotional growth and understanding through story progression and character development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels; no physical activity involved."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Sedentary gameplay typical of visual novels; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Short sessions suitable for casual play and filling time; some players revisit occasionally."

      Capsule for The Horrorscope The Horrorscope

      "Game sessions can be moderate length; some players engage in multiple routes over time, but gameplay is not highly demanding."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional connections with characters and story foster a sense of closeness and attachment."

      Capsule for Trails in the Sky 1st Chapter Trails in the Sky 1st Chapter

      "Emotional connections with characters and story foster a sense of closeness and attachment."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      2

      "Progression is narrative-based through unlocking endings and achievements rather than items or upgrades."

      Capsule for The Complex The Complex

      "Progression is narrative-based through unlocking story routes and achievements rather than items or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides a calming atmosphere with soothing music and a balance of challenge and flow."

      Capsule for Cardboard Town Cardboard Town

      "Game provides a calm, emotional experience with soothing music, suitable for relaxed play."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visual art and music provide moderate sensory enjoyment."

      Capsule for Frosty Kiss Frosty Kiss

      "Visual and auditory elements like music and art provide moderate sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status mechanics; focus is on personal story experience."

      Capsule for This Bed We Made This Bed We Made

      "No social status or recognition mechanics; focus is on personal story experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple endings, character development, and emotional themes."

      Capsule for Misao - 2024 HD Remaster Misao - 2024 HD Remaster

      "Strong narrative focus with multiple storylines, character development, and emotional themes."

    • Strategy

      Game with the same Strategy vibe

      -4

      "Minimal strategic or problem-solving gameplay; choices are limited and straightforward."

      Capsule for Synergia Synergia

      "Minimal strategic or problem-solving gameplay; choices are straightforward and limited."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and emotional tension in story, but gameplay is mostly controlled and predictable."

      Capsule for Dreamfall Chapters Dreamfall Chapters

      "Some emotional tension and suspense in story, but gameplay is generally calm and predictable."

    • Value

      Game with the same Value vibe

      3

      "Players find good value in story, atmosphere, and gameplay length relative to price."

      Capsule for Kona Kona

      "Players find good value in story length (~20 hours) and emotional content for the price."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on narrative and emotional experience."

      Capsule for South of the Circle South of the Circle

      "No combat or destructive gameplay; focus is on narrative and emotional interaction."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or resource management elements; stable narrative environment."

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      "No survival or resource management elements; story-driven with stable conditions."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Intimacy, Idle, Growth.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026