Lucid Dream similar games & best alternatives
Lucid Dream
2020
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Quick resume
Lucid Dream is Point and Click horror game. The girl dream of being trapped in a weird place even though you fell asleep as always. Collect the item and Find clues! Escape and wake up from the dream!
Global score
92/100
Genres
Adventure, Free To Play, Indie, Point-and-click
Similar games
Pros
- Free to play
- Engaging story
- Atmospheric music and sound design
- Easy to learn puzzles
- Short and accessible
Cons
- Very short gameplay
- Limited replayability
- No save feature
- Basic jump scares
- Some translation issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control the protagonist's actions in a point-and-click adventure style, exploring and combining items freely within a linear story."
Space Pilgrim Episode I: Alpha Centauri
"Players control the protagonist's actions in a point-and-click adventure with some choice in exploration and puzzle solving."
-
Competence
Game with the same Competence vibe
2"Puzzles require some skill and thinking but are generally easy and short, providing moderate challenge."
Polarity
"Puzzles require some thinking but are generally easy and straightforward, providing moderate skill challenge."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; gameplay is solo and self-paced."
Musaic Box
"No competitive elements; gameplay is solo and self-paced without leaderboards or rankings."
-
Continuation
Game with the same Continuation vibe
1"Short game with some replayability via multiple endings and difficulty modes, but limited long-term engagement."
Trek to Yomi
"Short game with some replay value due to multiple endings, but overall limited long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and exploration, but within predefined environments and mechanics."
Poppy Playtime
"Players engage in puzzle solving and exploration with some unique mechanics like mirror world interaction."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"The game provides a psychological horror experience that distracts from real life and immerses players in mystery."
Cooking Companions: Appetizer Edition
"Designed as a horror dream exploration game providing distraction and immersion away from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for entertainment and curiosity, not out of obligation or pressure."
Creature Romances: Kokonoe Kokoro
"Players engage voluntarily for entertainment and curiosity without obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Encourages exploration and puzzle experimentation, though within a linear narrative framework."
Amnesia: Rebirth
"Encourages exploration of environments and puzzle solutions, though within a linear narrative."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple interconnected rooms and environments, discovering clues and story details."
The Almost Gone
"Players explore various rooms and environments to uncover story elements and solve puzzles."
-
Expression
Game with the same Expression vibe
-5"No character customization or player-driven aesthetic expression."
Amnesia: Rebirth
"No character customization or player-driven aesthetic expression."
-
Fantasy
Game with the same Fantasy vibe
4"Strong imaginative fiction with surreal horror, absurdity, and dreamlike narrative elements."
Anthology Of The Killer
"Strongly themed around lucid dreaming and supernatural horror, involving imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly a solo experience."
Creaks
"No social or community features; strictly a solo experience."
-
Growth
Game with the same Growth vibe
1"Some learning through puzzle solving and story comprehension, but limited skill development."
You Deserve
"Some learning involved in puzzle solving and story comprehension, but limited skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventure games."
Syberia: The World Before
"Sedentary gameplay typical of point-and-click adventure games."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress; not suitable for casual background play."
Abyss: The Wraiths of Eden
"Requires focused attention to solve puzzles and progress; not suitable for background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary gameplay."
Portal
"No social or emotional relationship building; solitary gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through story advancement and puzzle completion with item collection."
Black Mirror I
"Progression through story advancement and puzzle completion with item collection."
-
Relaxation
Game with the same Relaxation vibe
2"Atmospheric and immersive experience provides flow and tension release despite some jump scares."
The Cursed Forest
"Balanced tension with atmospheric music and mild jump scares, providing a moderate flow experience."
-
Sensation
Game with the same Sensation vibe
3"Effective sound design and atmospheric visuals provide sensory stimulation and emotional engagement."
White Day: A Labyrinth Named School
"Effective use of sound and visual atmosphere to create emotional and sensory engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Narrative-driven game with engaging story, character development, and multiple endings."
Voice of Cards: The Isle Dragon Roars
"Narrative-driven game with an engaging, albeit simple, horror story and multiple endings."
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Strategy
Game with the same Strategy vibe
1"Basic puzzle solving requires some reasoning but no complex strategic planning."
Milkmaid of the Milky Way
"Basic puzzle solving requires some reasoning but no complex strategic planning."
-
Thrill
Game with the same Thrill vibe
3"Jump scares and suspenseful atmosphere provide moments of thrill and tension."
Decay: The Mare
"Jump scares and suspenseful atmosphere provide moments of tension and excitement."
-
Value
Game with the same Value vibe
5"Free to play with decent quality and fun, offering good value for time invested."
Shotgun Witch
"Free to play with a complete experience, providing excellent value for time invested."
-
Violence
Game with the same Violence vibe
1"Some horror violence implied but gameplay focuses on avoidance and survival rather than combat."
Welcome to Kowloon
"Some horror elements involve implied violence but gameplay focuses on puzzle solving rather than combat."
-
Survival
Game with the same Survival vibe
2"Includes chase and escape sequences requiring avoidance of threats, though not highly complex survival mechanics."
Bloodwash
"Includes escape sequences and avoidance of threats, adding mild survival elements."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Expression, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026