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Voice of Cards: The Isle Dragon Roars similar games & best alternatives

Voice of Cards: The Isle Dragon Roars

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2021

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Quick resume

Voice of Cards: The Isle Dragon Roars is an RPG set in a world of swords and sorcery, told entirely through the medium of cards.

Global score

80/100

Genres

Role-playing (RPG), Strategy, Simulator, Card & Board Game

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    Pros

    • Unique tabletop rpg presentation
    • Engaging narrative and characters
    • Beautiful art and music
    • Relaxing and immersive atmosphere
    • Simple accessible combat

    Cons

    • Short game length
    • Low difficulty and challenge
    • Slow and clunky menus
    • Limited replay value
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore the world freely and choose party members, but the story progression is linear with limited impactful choices."

      Capsule for Demons Roots Demons Roots

      "Players can choose party members, equip skills, and make some story choices, though the story is mostly linear and choices have limited impact."

    • Competence

      Game with the same Competence vibe

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      "Combat is simple and easy with limited challenge; some boss fights require minimal strategy but overall low difficulty."

      Capsule for Small Saga Small Saga

      "Combat is simple and easy with limited challenge; some strategy in skill and gem management but overall low difficulty."

    • Competition

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      "Focus is on single-player experience without competitive or ranked modes."

      Capsule for South Park™: The Stick of Truth™ South Park™: The Stick of Truth™

      "Focus is on single player experience with no competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game encourages replay for multiple endings, but limited content and length reduce long-term habitual play."

      Capsule for The Little Red Lie The Little Red Lie

      "Short game length and some repetitiveness limit long habitual play, but New Game+ and multiple endings encourage some replay."

    • Cooperation

      Game with the same Cooperation vibe

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      "Entirely single player with no multiplayer or cooperative gameplay."

      Capsule for Contrast Contrast

      "Entirely single player with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize party skills, equipment, and weapon upgrades, but within predefined systems and story structure."

      Capsule for Fairy Fencer F Advent Dark Force Fairy Fencer F Advent Dark Force

      "Players customize party skills and equipment; game world and story presented through cards with some exploration and discovery."

    • Domination

      Game with the same Domination vibe

      -5

      "No player-versus-player or power dynamics; interactions are solitary and narrative-focused."

      Capsule for The Station The Station

      "No player versus player or power dynamics; interactions are single player and narrative focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong escapism through immersive fantasy storytelling and character-driven narrative providing distraction and emotional engagement."

      Capsule for Tavern Talk - A Cozy Visual Novel Tavern Talk - A Cozy Visual Novel

      "Provides immersive fantasy storytelling and a relaxing tabletop RPG atmosphere for escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and narrative interest, not out of obligation."

      Capsule for VA-11 Hall-A: Cyberpunk Bartender Action VA-11 Hall-A: Cyberpunk Bartender Action

      "Players engage voluntarily for enjoyment and narrative interest, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with party composition and strategies, though gameplay largely follows established RPG routines."

      Capsule for FINAL FANTASY FINAL FANTASY

      "Some experimentation with party composition and skill setups encouraged, though gameplay is straightforward."

    • Exploration

      Game with the same Exploration vibe

      2

      "Randomized board layouts and events provide some exploration, though within a fixed map structure."

      Capsule for Armello Armello

      "Exploration of card-based map with random events and secrets, though world is relatively small and linear."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization mainly through skill and equipment choices; no cosmetic personalization."

      Capsule for Disciples Sacred Lands Gold Disciples Sacred Lands Gold

      "Limited character customization mainly through skill and equipment choices; cosmetic DLC available but optional."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with imaginative characters, story, and world."

      Capsule for Cave Story+ Cave Story+

      "Strong fantasy setting with imaginative storytelling, characters, and tabletop RPG framing."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely solo experience."

      Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

      "No social or community features; entirely solo experience."

    • Growth

      Game with the same Growth vibe

      2

      "Character leveling and equipment upgrades provide a sense of growth, though skill development is limited."

      Capsule for DeathSpank: Thongs of Virtue DeathSpank: Thongs of Virtue

      "Character leveling and skill acquisition provide some sense of growth, though capped and linear."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary video game play with no physical activity elements."

      Capsule for SpongeBob SquarePants: The Cosmic Shake SpongeBob SquarePants: The Cosmic Shake

      "Typical sedentary video game play with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention throughout; no background or idle gameplay elements."

      Capsule for Gomo Gomo

      "Requires player attention throughout; menus and battles can be slow but no background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mostly through story and character interactions, no social bonding."

      Capsule for Stick it to The Man! Stick it to The Man!

      "Limited emotional connection through narrative and character interactions but no social bonding or relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage party composition and strategy but no leadership over other players."

      Capsule for Hyperdimension Neptunia Re;Birth1 Hyperdimension Neptunia Re;Birth1

      "Players manage party composition and strategy but no leadership over other players."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons and upgrades and progress through levels, though progression is linear and story-driven."

      Capsule for Max Payne 2: The Fall of Max Payne Max Payne 2: The Fall of Max Payne

      "Linear progression through levels, equipment upgrades, and story; New Game+ retains progress."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Slow pacing and soothing music create a melancholic but calming atmosphere."

      Capsule for memories memories

      "Relaxed pacing and soothing music create a calming experience despite some slow menus."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art style, sound, and animations provide sensory pleasure without overwhelming stimulation."

      Capsule for Dungelot: Shattered Lands Dungelot: Shattered Lands

      "Enjoyable art, music, and card animations provide sensory pleasure without intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for Yoku's Island Express Yoku's Island Express

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven game with engaging characters, emotional themes, and multiple endings."

      Capsule for Poco Poco

      "Narrative-driven game with engaging story, character development, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical decision-making in skill builds and combat, but overall straightforward gameplay."

      Capsule for Torchlight Torchlight

      "Some tactical decision making in combat skill use and party setup, but overall simple mechanics."

    • Thrill

      Game with the same Thrill vibe

      -2

      "The game is low risk and easy, with minimal suspense or tension; some boss fights add mild challenge."

      Capsule for Disney Alice in Wonderland Disney Alice in Wonderland

      "Low tension and risk; mostly predictable outcomes with occasional boss challenge."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price especially on sale; some feel full price is high for content length."

      Capsule for Aegis Defenders Aegis Defenders

      "Good value on sale; full price considered slightly high for content length."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with attacks and combos; typical JRPG battle violence."

      Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

      "Combat involves attacking enemies with skills and status effects; typical JRPG battle violence."

    • Survival

      Game with the same Survival vibe

      -2

      "Low threat environment with manageable difficulty and no harsh survival mechanics."

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      "Low threat environment with easy healing and forgiving difficulty."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Leadership, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026