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Abyss: The Wraiths of Eden similar games & best alternatives

Abyss: The Wraiths of Eden

PC (Microsoft Windows), Mac, iOS, Windows Phone, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2014

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Quick resume

Take a deep breath and find your fiancée who went missing in the dark abyss of the ocean.

Global score

90/100

Genres

Adventure, Casual, Puzzle, Point-and-click

Similar games

    Pros

    • Beautiful graphics and atmospheric underwater setting
    • Engaging story with lovecraftian and bioshock-inspired themes
    • Varied puzzles and alternative minigames (dominoes)
    • Bonus chapter adds depth
    • Good value especially on sale

    Cons

    • No fast travel and excessive backtracking
    • Voice acting and character animations are weak
    • Short game length with limited replay value
    • Achievements require multiple playthroughs
    • Repetitive soundtrack and some translation issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore various locations, solve puzzles, and choose between hidden object scenes or domino mini-games, allowing some freedom in gameplay."

      Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

      "Players have freedom to explore the underwater city, solve puzzles, and choose to play hidden object scenes or domino minigames, indicating moderate player control."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles and hidden object scenes provide some challenge but are generally easy; expert mode adds some difficulty but overall skill demands are moderate."

      Capsule for Dark Arcana: The Carnival Dark Arcana: The Carnival

      "Puzzles and hidden object scenes are generally easy to moderate, with some challenge on expert mode, providing a sense of skill but not high difficulty."

    • Competition

      Game with the same Competition vibe

      -4

      "Game is single-player with no competitive elements or leaderboards; focus is on personal progress and puzzle solving."

      Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

      "Game is single-player with no competitive elements or leaderboards; focus is on personal progress and puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players enjoy replaying for achievements and story, but overall game is short and can be completed in a few hours."

      Capsule for LUNA The Shadow Dust LUNA The Shadow Dust

      "Some players replay the game multiple times to unlock all achievements, but overall the game is short and can be completed in a few hours."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and some mini-games but limited creation or modification."

      Capsule for Cleo - a pirate's tale Cleo - a pirate's tale

      "Players engage in puzzle solving and can choose alternative minigames (dominoes) replacing hidden object scenes, showing some creative gameplay options."

    • Domination

      Game with the same Domination vibe

      -5

      "No player versus player or dominance mechanics; interactions are narrative and puzzle-based."

      Capsule for Morningstar: Descent to Deadrock Morningstar: Descent to Deadrock

      "No player versus player or dominance mechanics; interactions are narrative and puzzle-based."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape into an imaginative underwater and dream world setting."

      Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

      "Players use the game to relax and escape into an atmospheric underwater world with a mysterious story and occasional jump scares."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment, achievements, or relaxation without external pressure."

      Capsule for Pretty Neko Pretty Neko

      "Players engage voluntarily for enjoyment and relaxation, though some feel obligated to replay for achievements."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with puzzle solutions and choice between hidden object or domino modes, but mostly structured gameplay."

      Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

      "Some experimentation possible with puzzle solutions and choosing between hidden object or domino minigames."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of underwater stations and environments is a key part of gameplay and story discovery."

      Capsule for SOMA SOMA

      "Game involves exploring a large underwater city with many locations and backtracking, encouraging discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal customization or self-expression; players experience a fixed narrative and character presentation."

      Capsule for Agatha Christie - Murder on the Orient Express Agatha Christie - Murder on the Orient Express

      "Limited character customization or self-expression; players follow a fixed narrative and visual presentation."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a fictional, eerie underwater setting with supernatural elements inspired by Lovecraftian themes."

      Capsule for Reveal The Deep Reveal The Deep

      "Game features supernatural elements, Lovecraftian influences, and an imaginative underwater city setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely solo play."

      Capsule for Remember Me Remember Me

      "No social or community features; entirely solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and learn game mechanics, though challenges are moderate."

      Capsule for Fear the Spotlight Fear the Spotlight

      "Players develop puzzle-solving skills and learn game mechanics, though challenges are moderate."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventure games."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not suited for casual background play."

      Capsule for Grim Legends 2: Song of the Dark Swan Grim Legends 2: Song of the Dark Swan

      "Requires focused attention to solve puzzles and progress; not suitable for casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; narrative is solitary."

      Capsule for The Shore The Shore

      "No social or emotional relationship building; narrative is solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock achievements, and complete bonus chapters, showing clear progression."

      Capsule for The Secret Order 3: Ancient Times The Secret Order 3: Ancient Times

      "Players collect items and unlock achievements and bonus content, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay with atmospheric music and moderate challenge; some tension from dark themes but overall calming."

      Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

      "Generally relaxing gameplay with atmospheric music and moderate challenge; some jump scares add tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric music and art style provide sensory enjoyment, with some jump scares adding excitement."

      Capsule for Goosebumps: The Game Goosebumps: The Game

      "Visuals and music provide sensory enjoyment; jump scares add occasional excitement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements provide some recognition but no social status or multiplayer ranking."

      Capsule for 7 Wonders: Ancient Alien Makeover 7 Wonders: Ancient Alien Makeover

      "Achievements provide some recognition but no social status or multiplayer ranking."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with plot twists and character development, though some find it confusing."

      Capsule for Styx: Master of Shadows Styx: Master of Shadows

      "Engaging narrative with plot twists, character interactions, and a bonus chapter enhancing story depth."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving and logical thinking but are generally straightforward."

      Capsule for When The Past Was Around When The Past Was Around

      "Puzzles require some logical thinking and planning but are generally straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and jump scares add mild thrill to the experience."

      Capsule for Cursed Cursed

      "Jump scares and suspenseful moments provide some thrill, though not intense or sustained."

    • Value

      Game with the same Value vibe

      3

      "Good value especially on sale; short length balanced by quality and replayability."

      Capsule for Insanely Twisted Shadow Planet Insanely Twisted Shadow Planet

      "Good value especially on sale; short length balanced by quality and replay for achievements."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."

      Capsule for Lucy Dreaming Lucy Dreaming

      "Minimal violence; focus on puzzle solving and exploration rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics; stable game environment without threats or resource management."

      Capsule for Goodbye Deponia Goodbye Deponia

      "No survival mechanics; stable gameplay environment without resource management or threat avoidance."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Expression, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026