The Emerald Maiden: Symphony of Dreams similar games & best alternatives
The Emerald Maiden: Symphony of Dreams
2016
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Quick resume
Save your family from an ominous undersea facility!
Global score
85/100
Genres
Adventure, Casual
Similar games
Pros
- Beautiful graphics and art style
- Engaging story and atmosphere
- Variety of puzzles and hidden object scenes
- Relaxing and immersive underwater and dream settings
- Includes bonus chapter and achievements
Cons
- Short game length
- Some translation and typo issues
- Puzzles and challenges are generally easy
- Story can be confusing or rushed
- Limited replay value and no multiplayer
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore underwater environments and choose exploration paths, though the narrative is somewhat linear and guided."
Under The Waves
"Players have freedom to explore the underwater complex and dream worlds with some backtracking and item usage, though the game is fairly linear in story progression."
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Competence
Game with the same Competence vibe
1"Puzzles and hidden object scenes provide moderate challenge but are generally easy and accessible."
Mind Snares: Alice's Journey
"Puzzles and hidden object scenes provide some challenge but are generally easy and accessible, suitable for casual and beginner players."
-
Competition
Game with the same Competition vibe
-4"No competitive elements; gameplay is single-player and focused on personal progress."
New York Mysteries: High Voltage Collector's Edition
"No competitive elements; gameplay is single-player and focused on personal progress without comparison to others."
-
Continuation
Game with the same Continuation vibe
1"Players report spending a few hours and some replaying for achievements, but game is relatively short and can be completed quickly."
On A Roll 3D
"Players report completing the game in a few hours with some replay for achievements, but overall it is short and not highly addictive."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative gameplay."
The Last of Us™ Part I
"Entirely single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Includes some creative mini-games and item placement puzzles beyond standard hidden object gameplay."
A Shelter Full of Cats
"Game features creative dream sequences and some puzzle variety, but mostly follows standard hidden object game structures."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and solo play only."
Journey of a Roach
"No elements of exerting control or superiority over others; cooperative and solo play only."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a nostalgic escape and stress relief, enjoying a lighthearted, imaginative underwater world."
Freddi Fish 3: The Case of the Stolen Conch Shell
"Players use the game as a relaxing escape into an imaginative underwater and dream world setting."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for enjoyment and interest rather than obligation or external pressure."
Making History II: The War of the World
"Players engage voluntarily for enjoyment and curiosity, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration of puzzles and hidden objects, but largely follows familiar hidden object game routines."
Sacra Terra: Angelic Night
"Some exploration of dream worlds and puzzle solving, but largely follows established hidden object gameplay routines."
-
Exploration
Game with the same Exploration vibe
3"Free roam mode and collectibles encourage discovering new areas and secrets within maps."
art of rally
"Free-roam map allows revisiting areas and exploring different dream sequences, encouraging discovery."
-
Expression
Game with the same Expression vibe
-4"Limited customization or self-expression; players interact with preset environments and narrative."
THE ENIGMA MACHINE
"Limited customization or self-expression; players interact with predefined story and environments."
-
Fantasy
Game with the same Fantasy vibe
4"Strongly imaginative and surreal underwater world with Lovecraftian and steampunk elements."
SILT
"Game features a fantasy steampunk underwater setting with supernatural elements and dream exploration."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo experience."
Hellblade: Senua's Sacrifice
"No social or community features; entirely solo experience."
-
Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and learn puzzle solutions, though challenges are mild."
Gibbous - A Cthulhu Adventure
"Players develop problem-solving skills through puzzles and hidden object challenges, though difficulty is low."
-
Health
Game with the same Health vibe
-5"Standard sedentary gameplay with no physical activity involved."
Iron Sea Defenders
"Standard sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to find objects and solve puzzles; not designed for background or idle play."
Frankenstein: Master of Death
"Requires focused attention to solve puzzles and find objects; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction or emotional connection beyond narrative; no multiplayer or social features."
Planet of the Eyes
"Minimal social interaction or emotional connection beyond story engagement; no multiplayer or social features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player only."
Braid
"No leadership or group management elements; single-player only."
-
Progression
Game with the same Progression vibe
3"Players collect items and unlock new areas and story segments, showing clear progression through the game."
Beneath a Steel Sky (1994)
"Players collect items, unlock new areas and complete achievements, showing clear progression through the story."
-
Relaxation
Game with the same Relaxation vibe
4"Game provides a relaxing, low-stress experience with atmospheric music and easy puzzles."
Left in the Dark: No One on Board
"Game provides a relaxing experience with atmospheric music, art, and moderate puzzle challenge."
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Sensation
Game with the same Sensation vibe
2"Visuals and sound design create atmospheric immersion, though some find music repetitive."
Classified: France '44
"Visuals and sound create an engaging atmosphere, though some find music repetitive and voice acting mixed."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal and not publicly ranked."
They Are Billions
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
3"Engaging narrative with plot twists and character development, though some find it confusing."
Styx: Master of Shadows
"Narrative is a key element with an intriguing though sometimes confusing plot and character development."
-
Strategy
Game with the same Strategy vibe
1"Puzzles require some problem solving but are generally straightforward and not deeply strategic."
The Unfinished Swan
"Puzzles require some problem solving but are generally straightforward and not deeply strategic."
-
Thrill
Game with the same Thrill vibe
-2"Low risk and suspense; gameplay is calm and methodical rather than thrilling."
Crazy Machines 3
"Game is low risk and low tension; suspenseful elements are mild and story-driven rather than thrilling."
-
Value
Game with the same Value vibe
1"Generally considered good value when purchased on sale; full price seen as too high for game length."
1954 Alcatraz
"Generally considered good value when purchased on sale; full price seen as high for game length."
-
Violence
Game with the same Violence vibe
-4"No combat or destructive gameplay; focus is on exploration and puzzle solving."
Space Pilgrim Episode I: Alpha Centauri
"No combat or destructive gameplay; focus is on exploration and puzzle solving."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threat avoidance; stable and safe game environment."
Monkey Island™ 2 Special Edition: LeChuck’s Revenge™
"No survival mechanics or threat avoidance; stable and safe game environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Expression, Value, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026