The Emerald Maiden: Symphony of Dreams Thumbnail

The Emerald Maiden: Symphony of Dreams similar games & best alternatives

The Emerald Maiden: Symphony of Dreams

PC (Microsoft Windows), Mac, Android, Linux • 2016

Related articles

Quick resume

Save your family from an ominous undersea facility!

Global score

85/100

Genres

Adventure, Casual

Similar games

    Pros

    • Beautiful graphics and art style
    • Engaging story and atmosphere
    • Variety of puzzles and hidden object scenes
    • Relaxing and immersive underwater and dream settings
    • Includes bonus chapter and achievements

    Cons

    • Short game length
    • Some translation and typo issues
    • Puzzles and challenges are generally easy
    • Story can be confusing or rushed
    • Limited replay value and no multiplayer

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore underwater environments and choose exploration paths, though the narrative is somewhat linear and guided."

      Capsule for Under The Waves Under The Waves

      "Players have freedom to explore the underwater complex and dream worlds with some backtracking and item usage, though the game is fairly linear in story progression."

    • Competence

      Game with the same Competence vibe

      1

      "Puzzles and hidden object scenes provide moderate challenge but are generally easy and accessible."

      Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

      "Puzzles and hidden object scenes provide some challenge but are generally easy and accessible, suitable for casual and beginner players."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements; gameplay is single-player and focused on personal progress."

      Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

      "No competitive elements; gameplay is single-player and focused on personal progress without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players report spending a few hours and some replaying for achievements, but game is relatively short and can be completed quickly."

      Capsule for On A Roll 3D On A Roll 3D

      "Players report completing the game in a few hours with some replay for achievements, but overall it is short and not highly addictive."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Includes some creative mini-games and item placement puzzles beyond standard hidden object gameplay."

      Capsule for A Shelter Full of Cats A Shelter Full of Cats

      "Game features creative dream sequences and some puzzle variety, but mostly follows standard hidden object game structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and solo play only."

      Capsule for Journey of a Roach Journey of a Roach

      "No elements of exerting control or superiority over others; cooperative and solo play only."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a nostalgic escape and stress relief, enjoying a lighthearted, imaginative underwater world."

      Capsule for Freddi Fish 3: The Case of the Stolen Conch Shell Freddi Fish 3: The Case of the Stolen Conch Shell

      "Players use the game as a relaxing escape into an imaginative underwater and dream world setting."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment and interest rather than obligation or external pressure."

      Capsule for Making History II: The War of the World Making History II: The War of the World

      "Players engage voluntarily for enjoyment and curiosity, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of puzzles and hidden objects, but largely follows familiar hidden object game routines."

      Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

      "Some exploration of dream worlds and puzzle solving, but largely follows established hidden object gameplay routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "Free roam mode and collectibles encourage discovering new areas and secrets within maps."

      Capsule for art of rally art of rally

      "Free-roam map allows revisiting areas and exploring different dream sequences, encouraging discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization or self-expression; players interact with preset environments and narrative."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Limited customization or self-expression; players interact with predefined story and environments."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strongly imaginative and surreal underwater world with Lovecraftian and steampunk elements."

      Capsule for SILT SILT

      "Game features a fantasy steampunk underwater setting with supernatural elements and dream exploration."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely solo experience."

      Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

      "No social or community features; entirely solo experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop problem-solving skills and learn puzzle solutions, though challenges are mild."

      Capsule for Gibbous -  A Cthulhu Adventure Gibbous - A Cthulhu Adventure

      "Players develop problem-solving skills through puzzles and hidden object challenges, though difficulty is low."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity involved."

      Capsule for Iron Sea Defenders Iron Sea Defenders

      "Standard sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to find objects and solve puzzles; not designed for background or idle play."

      Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

      "Requires focused attention to solve puzzles and find objects; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction or emotional connection beyond narrative; no multiplayer or social features."

      Capsule for Planet of the Eyes Planet of the Eyes

      "Minimal social interaction or emotional connection beyond story engagement; no multiplayer or social features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player only."

      Capsule for Braid Braid

      "No leadership or group management elements; single-player only."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new areas and story segments, showing clear progression through the game."

      Capsule for Beneath a Steel Sky (1994) Beneath a Steel Sky (1994)

      "Players collect items, unlock new areas and complete achievements, showing clear progression through the story."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game provides a relaxing, low-stress experience with atmospheric music and easy puzzles."

      Capsule for Left in the Dark: No One on Board Left in the Dark: No One on Board

      "Game provides a relaxing experience with atmospheric music, art, and moderate puzzle challenge."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound design create atmospheric immersion, though some find music repetitive."

      Capsule for Classified: France '44 Classified: France '44

      "Visuals and sound create an engaging atmosphere, though some find music repetitive and voice acting mixed."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for They Are Billions They Are Billions

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with plot twists and character development, though some find it confusing."

      Capsule for Styx: Master of Shadows Styx: Master of Shadows

      "Narrative is a key element with an intriguing though sometimes confusing plot and character development."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some problem solving but are generally straightforward and not deeply strategic."

      Capsule for The Unfinished Swan The Unfinished Swan

      "Puzzles require some problem solving but are generally straightforward and not deeply strategic."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and suspense; gameplay is calm and methodical rather than thrilling."

      Capsule for Crazy Machines 3 Crazy Machines 3

      "Game is low risk and low tension; suspenseful elements are mild and story-driven rather than thrilling."

    • Value

      Game with the same Value vibe

      1

      "Generally considered good value when purchased on sale; full price seen as too high for game length."

      Capsule for 1954 Alcatraz 1954 Alcatraz

      "Generally considered good value when purchased on sale; full price seen as high for game length."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destructive gameplay; focus is on exploration and puzzle solving."

      Capsule for Space Pilgrim Episode I: Alpha Centauri Space Pilgrim Episode I: Alpha Centauri

      "No combat or destructive gameplay; focus is on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threat avoidance; stable and safe game environment."

      Capsule for Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

      "No survival mechanics or threat avoidance; stable and safe game environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Expression, Value, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026