Making History II: The War of the World similar games & best alternatives
Making History II: The War of the World
2010
Related articles
Quick resume
What if Germany won the Battle of Britain? What if Moscow fell in 1942?You’re in charge. Anything can happen and history will never repeat itself in this classic WWII grand strategy game MAKING HISTORY II: The War of the World. Are you ready to battle for global dominance?
Global score
80/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Highly replayable with alternate history possibilities
- Deep economic, military, and diplomatic systems
- Strong modding and scenario editor support
- Freedom to play any nation and rewrite history
- Engaging strategic gameplay with challenging ai
Cons
- Steep learning curve and limited tutorial
- Clunky and outdated interface
- Late game lag and crashes reported
- Multiplayer limited and sometimes unstable
- Ai can behave unpredictably or illogically
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have full control over their nation's actions, decisions, alliances, and can rewrite history freely."
Making History: The Calm & the Storm
"Players have full control over their nation's actions, decisions, alliances, wars, and economic policies, with freedom to rewrite history."
-
Competence
Game with the same Competence vibe
4"The game has a steep learning curve and requires skillful matching, resource management, and strategic planning to succeed."
Tomb of Tyrants
"The game has a steep learning curve and requires skillful management of economy, military, and diplomacy to succeed."
-
Competition
Game with the same Competition vibe
3"Includes multiplayer and AI opponents with ranking and competitive elements, but also supports solo play and personal pacing."
ENDLESS™ Space - Definitive Edition
"Includes multiplayer and AI opponents with competitive war and diplomacy, but some players focus on single-player personal pacing."
-
Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, habitual play, and returning to the game over hundreds of hours."
Fishing: North Atlantic - Enhanced Edition
"Players report long sessions and habitual play, with some games lasting hundreds of turns and many hours."
-
Cooperation
Game with the same Cooperation vibe
2"Diplomacy and alliances are important, but cooperation is limited and often competitive."
Age of Conquest IV
"Diplomacy and alliances are important, but multiplayer is limited and cooperation mostly occurs in alliances rather than deep teamwork."
-
Creativity
Game with the same Creativity vibe
4"Robust scenario editor, modding support, and ability to create alternate history and custom nations encourage creative play."
Making History: The Second World War
"Strong modding support, scenario editor, and freedom to create alternate histories and custom nations."
-
Domination
Game with the same Domination vibe
2"Players exert control over armies and dominate enemies, but interactions are mostly balanced and respectful."
Tales Of Glory
"Players can exert military superiority and control over others, but interactions are mostly balanced and respectful."
-
Escapism
Game with the same Escapism vibe
3"Players use the game to immerse in WWII scenarios and tactical combat, providing a strong escape from real life."
Hidden & Dangerous 2: Courage Under Fire
"Players use the game to immerse in alternate WWII scenarios and escape real life through strategic gameplay."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for enjoyment and personal interest rather than obligation or external pressure."
Anomaly Korea
"Players engage voluntarily for enjoyment and interest rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"High experimentation with alternate history, different nations, strategies, and mods is encouraged and common."
Darkest Hour: A Hearts of Iron Game
"High experimentation with alternate history, different nations, strategies, and modded scenarios."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of alternate scenarios and strategic options, though map and setting are historically fixed."
Strategic Command: World War I
"Exploration of alternate geopolitical outcomes and scenarios, though map geography is fixed."
-
Expression
Game with the same Expression vibe
3"Players express themselves through custom scenarios, nation choices, and strategic styles."
Making History: The Calm & the Storm
"Players express themselves through custom scenarios, nation choices, and modding."
-
Fantasy
Game with the same Fantasy vibe
2"Set in an alternate history WW1/WW2 setting with some fictional elements, blending realistic and imaginative aspects."
TrenchesWIP
"Alternate history and improbable events allow imaginative fiction within a WWII setting."
-
Fellowship
Game with the same Fellowship vibe
1"Some community interaction and multiplayer, but many play solo."
Dig or Die
"Some community interaction via multiplayer and mod sharing, but many play solo."
-
Growth
Game with the same Growth vibe
4"Players develop skills in resource management, optimization, and strategic planning over time."
The Crust
"Players develop skills in strategy, resource management, and planning over long play sessions."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and micromanagement, especially in late game."
Master of Orion 2
"Requires focused attention and micromanagement, especially in late game."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; mostly individual or surface-level multiplayer."
X-Plane 10 Global - 64 Bit
"Limited social interaction, mostly surface-level multiplayer or community sharing."
-
Leadership
Game with the same Leadership vibe
3"Players lead nations and armies, making strategic decisions and managing resources."
Making History: The Second World War
"Players lead nations, manage resources and military, and guide diplomatic decisions."
-
Progression
Game with the same Progression vibe
4"Players accumulate resources, research technologies, build armies, and expand territory progressively."
Imperial Glory
"Players accumulate resources, build units, research technologies, and expand territory."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game immersive and satisfying, but others note frustration from AI and bugs causing tension."
Total War: EMPIRE – Definitive Edition
"Some players find the game immersive and rewarding, but others note frustration with AI and micromanagement."
-
Sensation
Game with the same Sensation vibe
1"Visuals and sound are dated but atmospheric; sensory stimulation is moderate."
The Guild II
"Visuals and sound are functional but dated; sensory stimulation is moderate."
-
Status
Game with the same Status vibe
1"Some recognition within the niche community and multiplayer, but limited broader social status impact."
Impossible Creatures Steam Edition
"Some recognition within niche community and multiplayer, but limited broader social status."
-
Story
Game with the same Story vibe
-2"No strong narrative or character-driven story; gameplay is focused on strategy and sandbox play."
Knights of Honor II: Sovereign
"Sandbox gameplay with player-driven narrative rather than scripted storylines."
-
Strategy
Game with the same Strategy vibe
5"Heavy emphasis on strategic planning, resource management, and tactical combat."
Songs of Syx
"Heavy emphasis on strategic planning, resource management, and tactical warfare."
-
Thrill
Game with the same Thrill vibe
2"Tactical battles and diplomacy create moments of suspense and excitement."
Knights of Honor II: Sovereign
"Tense moments in warfare and diplomacy provide suspense and excitement."
-
Value
Game with the same Value vibe
4"Players report high replayability and content value for the price."
Approaching Infinity
"Players report high replayability and value for price, especially on sale."
-
Violence
Game with the same Violence vibe
3"Combat and military conquest are core gameplay elements involving destruction and warfare."
KAISERPUNK
"Combat and military conquest are central gameplay elements."
-
Survival
Game with the same Survival vibe
3"Players must manage threats, resources, and strategic defense to avoid defeat."
Solium Infernum
"Players must manage threats, maintain stability, and avoid defeat."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Intimacy, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026