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Gibbous - A Cthulhu Adventure similar games & best alternatives

Gibbous - A Cthulhu Adventure

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2019

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Quick resume

Crazy cultists. Cthulhu. A talking cat. Gibbous takes you on an expansive, traditionally animated, hand-painted adventure. Play as three protagonists and explore a lushly rendered Lovecraft-inspired world, unraveling ancient conspiracies. A comedy cosmic horror adventure made in Transylvania!

Global score

90/100

Genres

Adventure, Indie, Puzzle, Point-and-click

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    Pros

    • Beautiful hand-drawn art and animation
    • Engaging and humorous story
    • Well-voiced characters
    • Accessible and logical puzzles
    • Nostalgic classic point-and-click style

    Cons

    • Puzzles generally easy and straightforward
    • Some voice acting inconsistent
    • Story pacing and ending feel rushed
    • Limited character customization
    • Lack of hint system for obscure puzzles

    Motivations

    • Autonomy

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      "Players control three characters independently across different time periods, solving puzzles with freedom to explore and experiment."

      Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

      "Players control three different characters and freely explore multiple areas, solving puzzles at their own pace."

    • Competence

      Game with the same Competence vibe

      1

      "Puzzles are generally easy and accessible, providing some skill challenge but mostly straightforward solutions."

      Capsule for Monument Valley 2 Monument Valley 2

      "Puzzles are generally easy and straightforward, with a few requiring some thinking, providing mild skill challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay focuses on individual puzzle solving and story progression."

      Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

      "No evidence of competitive elements; gameplay focuses on solo puzzle solving and story progression."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report being engaged for long sessions and multiple playthroughs, indicating strong attachment and desire to continue playing."

      Capsule for The Testament of Sherlock Holmes The Testament of Sherlock Holmes

      "Players report being engaged for long sessions and wanting to continue playing to see the story unfold."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay elements."

      Capsule for Fran Bow Fran Bow

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and explore environments creatively to solve puzzles, though within a structured narrative."

      Capsule for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

      "Players interact with the environment and combine items creatively to solve puzzles, though within predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are individual and narrative-driven."

      Capsule for Lucy Dreaming Lucy Dreaming

      "No social dominance or power dynamics; interactions are individual and story-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy a humorous, nostalgic fantasy world distinct from reality, providing escapism."

      Capsule for Breath of Death VII Breath of Death VII

      "Players enjoy the immersive, humorous, and atmospheric Lovecraftian world as a form of escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia for classic point-and-click adventures and cyberpunk themes."

      Capsule for VirtuaVerse VirtuaVerse

      "Players engage voluntarily out of personal interest and nostalgia for classic point-and-click adventures."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different item combinations and explore multiple dialogue options, though within a fixed narrative."

      Capsule for Red Comrades Save the Galaxy: Reloaded Red Comrades Save the Galaxy: Reloaded

      "Players explore different dialogue options and item combinations, though puzzles are mostly logical and guided."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features multiple locations and encourages discovery of clues and secrets."

      Capsule for Blackwell Deception Blackwell Deception

      "Game features multiple detailed locations with secrets and Easter eggs encouraging exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; players mostly experience preset characters and environments."

      Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

      "Limited character customization; players mostly experience preset characters and environments."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong Lovecraftian horror fantasy setting with supernatural elements and imaginative fiction."

      Capsule for They Bleed Pixels They Bleed Pixels

      "Strong Lovecraftian fantasy setting with supernatural elements and imaginative storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community features; experience is solitary."

      Capsule for Etrian Odyssey HD Etrian Odyssey HD

      "No multiplayer or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and learn game mechanics, though challenges are mild."

      Capsule for LAY LAY

      "Players develop problem-solving skills and learn puzzle solutions, though challenges are mild."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventures."

      Capsule for Freddi Fish and the Case of the Missing Kelp Seeds Freddi Fish and the Case of the Missing Kelp Seeds

      "Sedentary gameplay typical of point-and-click adventures."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention and interaction; not designed for background or idle play."

      Capsule for Pikuniku Pikuniku

      "Requires player attention and interaction; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to gameplay mechanics like marriages; no deep emotional or social bonding."

      Capsule for Cultures - 8th Wonder of the World Cultures - 8th Wonder of the World

      "Social interactions limited to in-game dialogue; no real-life social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect and combine items to progress through the story and puzzles."

      Capsule for Space Pilgrim Episode I: Alpha Centauri Space Pilgrim Episode I: Alpha Centauri

      "Players collect and combine items to progress through the story and puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game offers a relaxing, charming experience with gentle pacing and humor."

      Capsule for Frog Detective 2: The Case of the Invisible Wizard Frog Detective 2: The Case of the Invisible Wizard

      "Game offers a balanced, low-pressure experience with humor and smooth pacing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory presentation with expressive voice acting and music."

      Capsule for Senren*Banka Senren*Banka

      "Enjoyable visual and auditory presentation with detailed art and voice acting."

    • Status

      Game with the same Status vibe

      -5

      "No social status or ranking systems; focus is on personal experience."

      Capsule for Moss Moss

      "No social status or ranking systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with Lovecraftian themes, character backstories, and atmospheric storytelling."

      Capsule for Darkest Dungeon® Darkest Dungeon®

      "Strong narrative immersion with engaging characters, humor, and Lovecraftian themes."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzles require some logical thinking but are straightforward and not deeply strategic."

      Capsule for Her Majesty's SPIFFING Her Majesty's SPIFFING

      "Puzzles require some logical thinking but are mostly straightforward and not deeply strategic."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspenseful and creepy moments but overall low risk and tension."

      Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

      "Some suspenseful moments but overall a lighthearted and low-tension experience."

    • Value

      Game with the same Value vibe

      4

      "Players find the game worth the price due to length, quality, and replayability."

      Capsule for Nightshade/百花百狼 Nightshade/百花百狼

      "Players find the game worth the price due to quality, length, and entertainment value."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

      Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threat avoidance; stable and safe game environment."

      Capsule for Call of the Sea Call of the Sea

      "No survival mechanics or threat avoidance; stable and safe game environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Continuation. It leans lower than usual among comparable games on Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026