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Lost Wiki: Kozlovka

Linux, PC (Microsoft Windows) • 2026

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Quick resume

Explore a wikipedia-like database and solve a small town mystery in Eastern Europe. Step into the shoes of a journalist in the 90s as you sprawl through articles and uncover the secrets that have been laid in front of you.

Global score

98/100

Genres

Indie

buy on steam

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    Pros

    • Engaging and unique investigative gameplay
    • Strong atmospheric retro aesthetic and sound design
    • Well-crafted and intriguing mystery story
    • Accessible price for a short experience
    • Encourages player deduction and exploration

    Cons

    • Short length with limited replay value
    • Some puzzles and story elements feel simplistic or rushed
    • Lack of note-taking tools within the game
    • Minor translation and wording issues
    • Final act less engaging with repetitive tasks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore puzzles at their own pace, use hints optionally, and revisit levels with new knowledge."

      Capsule for Can of Wormholes Can of Wormholes

      "Players freely explore wiki pages and decide which links to follow and how to interpret clues, with minimal guidance."

    • Competence

      Game with the same Competence vibe

      3

      "Requires skill in observation, note-taking, and puzzle solving; players feel effective when piecing together clues."

      Capsule for The Painscreek Killings The Painscreek Killings

      "Players engage in puzzle-solving and deduction, feeling effective when connecting clues and filling reports."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal investigation and exploration."

      Capsule for The Abbey of Crime Extensum The Abbey of Crime Extensum

      "No evidence of competitive elements; focus is on individual investigation and personal progress."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Short game (~2-3 hours) with limited replay value; players tend to finish quickly and do not engage in long habitual play."

      Capsule for The Cat! Porfirio's Adventure The Cat! Porfirio's Adventure

      "Short game (~2 hours) with limited replay value; players complete it in one or few sessions without habitual long play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual investigation without multiplayer or cooperative features."

      Capsule for Lucifer Within Us Lucifer Within Us

      "Single-player experience focused on individual investigation; no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players create their own narrative experience through choices, but within a predefined story structure."

      Capsule for CLANNAD CLANNAD

      "Players create their own understanding and narrative by piecing together information, though within a fixed structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of control or superiority over others; solitary experience"

      Capsule for Homesick Homesick

      "No elements of exerting control or superiority over others; purely solitary experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players immerse themselves in a fictional detective story, escaping real life through narrative and investigation."

      Capsule for Agatha Christie - Hercule Poirot: The First Cases Agatha Christie - Hercule Poirot: The First Cases

      "Players immerse themselves in a fictional mystery to escape reality through investigative gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and curiosity, with no indication of obligation or external pressure."

      Capsule for SIMULACRA: Pipe Dreams SIMULACRA: Pipe Dreams

      "Players engage voluntarily out of interest and curiosity, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different strategies, skill combinations, and story choices, indicating experimentation within gameplay."

      Capsule for Mirror Mirror

      "Players explore different wiki pages and test hypotheses to uncover the story, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Core gameplay involves discovering new islands, secrets, and revisiting locations to uncover hidden content."

      Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

      "Core gameplay involves discovering new wiki pages and uncovering hidden information."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or cosmetic modification; presentation is fixed and standardized."

      Capsule for How Fish Is Made How Fish Is Made

      "No character customization or cosmetic modification; presentation is standardized and fixed."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Contains some supernatural and psychological mystery elements, but grounded in a realistic setting."

      Capsule for Draugen Draugen

      "Engages players in a fictional mystery with some eerie and unsettling elements, though grounded in a plausible setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary and individual."

      Capsule for DmC: Devil May Cry DmC: Devil May Cry

      "No social or community features; experience is solitary and individual."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop deductive reasoning and puzzle-solving skills through gameplay."

      Capsule for PARANORMASIGHT: The Seven Mysteries of Honjo PARANORMASIGHT: The Seven Mysteries of Honjo

      "Players develop deductive reasoning and puzzle-solving skills through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Bird Assassin Bird Assassin

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active engagement to solve puzzles and progress."

      Capsule for Amanda the Adventurer Amanda the Adventurer

      "Requires focused attention and active engagement to solve puzzles and progress."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building; purely individual experience."

      Capsule for Mind Over Magnet Mind Over Magnet

      "No social interactions or relationship-building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player focused."

      Capsule for METAL GEAR SOLID 3: Snake Eater - Master Collection Version METAL GEAR SOLID 3: Snake Eater - Master Collection Version

      "No leadership or group management elements; single-player focused."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate evidence, unlock story chapters, and gain upgrades in knowledge and skills as the game progresses."

      Capsule for of the Devil of the Devil

      "Players accumulate knowledge and unlock new wiki pages and reports as they advance."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and immersive but also challenging and sometimes frustrating, balancing tension and flow."

      Capsule for GemCraft - Frostborn Wrath GemCraft - Frostborn Wrath

      "Atmospheric and immersive experience with balanced challenge, though some tension from mystery elements."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable sound effects and visual feedback; retro aesthetic provides moderate sensory stimulation."

      Capsule for Nevergrind Online Nevergrind Online

      "Enjoyable retro visuals and sound design provide sensory stimulation and mood enhancement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal and not publicly displayed."

      Capsule for Kindergarten Kindergarten

      "No social recognition or ranking systems; achievements are personal and not publicly displayed."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with mystery, character interaction, and unfolding plot."

      Capsule for CARIMARA: Beneath the forlorn limbs CARIMARA: Beneath the forlorn limbs

      "Strong narrative immersion through uncovering a cohesive mystery and engaging plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking, pattern recognition, and planning to solve puzzles and unlock endings."

      Capsule for Please, Don’t Touch Anything Please, Don’t Touch Anything

      "Requires logical reasoning, pattern recognition, and planning to solve puzzles and connect clues."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and mystery elements but overall controlled experience."

      Capsule for Runaway: A Twist of Fate Runaway: A Twist of Fate

      "Some suspense and tension from mystery and horror elements, but overall controlled experience."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for its price and length."

      Capsule for Skinfreak Skinfreak

      "Players generally feel the game offers good value for its short length and price."

    • Violence

      Game with the same Violence vibe

      -5

      "Focus on deduction and investigation; no combat or destructive gameplay elements."

      Capsule for Clue/Cluedo Clue/Cluedo

      "No combat or destructive gameplay; focus on investigation and deduction."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Survival, Violence, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 10/05/2026