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Indecision. similar games & best alternatives

Indecision.

PC (Microsoft Windows) • 2018

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Quick resume

A haiku platformer. It's short and vague.

Global score

84/100

Genres

Casual, Indie, Adventure, Platform

Similar games

    Pros

    • Unique and creative puzzles
    • Thought-provoking and surreal experience
    • Affordable price especially on sale
    • Engaging pixel art and sound design
    • Encourages multiple playthroughs and experimentation

    Cons

    • Very short gameplay duration
    • Some levels involve waiting or minimal interaction
    • Repetitive playthroughs required for achievements
    • Lack of clear narrative or guidance
    • Limited replay value beyond achievement hunting

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have some freedom to explore environments and solve puzzles in different ways, though the game is largely linear with guided objectives."

      Capsule for Deliver Us The Moon Deliver Us The Moon

      "Players have freedom to explore different solutions and make choices in puzzles, though the overall path is linear."

    • Competence

      Game with the same Competence vibe

      1

      "Puzzles are easy and require minimal skill, some thinking involved but overall low challenge."

      Capsule for Seek Girl Ⅱ Seek Girl Ⅱ

      "Puzzles require some thinking but are generally simple; some levels involve waiting or minimal skill."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on personal exploration and puzzle solving."

      Capsule for Omno Omno

      "No competitive elements or player comparison; focus is on personal exploration and puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Short game with limited replay value; some players find replaying for endings tedious."

      Capsule for Flesh Water Flesh Water

      "Short game with limited replay value; some players find repeated playthroughs tedious despite achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer features."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative level design with surreal, shifting environments and unique narrative presentation."

      Capsule for El Paso, Elsewhere El Paso, Elsewhere

      "Creative level design with unique puzzles and surreal, artistic presentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a dark, surreal escape from reality, immersing in bizarre and disturbing narrative and atmosphere."

      Capsule for Harvester Harvester

      "Players use the game as a surreal, thought-provoking escape with dark and abstract themes."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of curiosity and intrinsic interest in the game's unique concept and mechanics."

      Capsule for NEO AQUARIUM - The King of Crustaceans - NEO AQUARIUM - The King of Crustaceans -

      "Players engage voluntarily out of curiosity and intrinsic interest in the game's unique style."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different factions, skills, and exploration paths; players discover new content on multiple playthroughs."

      Capsule for Gothic II: Gold Edition Gothic II: Gold Edition

      "Encourages trying different solutions and exploring multiple playthroughs to discover achievements."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple distinct levels and environments, though some levels are short and linear."

      Capsule for The Backrooms: Unbounded The Backrooms: Unbounded

      "Players explore various short, distinct levels with different mechanics and hidden meanings."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization of narrative experience through choices, though no character or environment customization."

      Capsule for Tiny Bunny Tiny Bunny

      "Some character customization and personal interpretation of the game's abstract narrative."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Abstract, surreal world with philosophical narrative elements, creating an imaginative experience."

      Capsule for Etherborn Etherborn

      "Surreal, abstract, and imaginative scenarios with dark and philosophical undertones."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly a solo experience."

      Capsule for Creaks Creaks

      "No social or community features; strictly a solo experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and learn game mechanics through repeated play."

      Capsule for Misao - 2024 HD Remaster Misao - 2024 HD Remaster

      "Players develop understanding of puzzles and game themes through repeated play."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      3

      "Short levels and casual gameplay allow for intermittent, low-focus play sessions."

      Capsule for Cave Story's Secret Santa Cave Story's Secret Santa

      "Some levels require waiting or minimal input, allowing for low-intensity engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual experience."

      Capsule for Manifold Garden Manifold Garden

      "No social or emotional relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through unlocking multiple endings and achievements."

      Capsule for Flesh Water Flesh Water

      "Progression through unlocking achievements and completing levels, though linear and short."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric and contemplative experience balances tension with moments of calm reflection."

      Capsule for The Testing Chamber The Testing Chamber

      "Generally low-pressure, meditative experience with moments of tension and reflection."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable pixel art and sound design provide moderate sensory stimulation."

      Capsule for There Are No Orcs There Are No Orcs

      "Enjoyable pixel art and ambient sound design provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      2

      "Abstract narrative and metaphorical themes invite interpretation but lack explicit plot or characters."

      Capsule for KIDS KIDS

      "Abstract and vague narrative elements that require interpretation; no explicit story."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and problem solving involved, but mostly straightforward tasks."

      Capsule for Observation Observation

      "Some puzzle-solving and thinking outside the box, but mostly straightforward tasks."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Mostly calm and contemplative atmosphere with low suspense or risk."

      Capsule for The Night of the Rabbit The Night of the Rabbit

      "Low suspense; some unsettling or eerie moments but mostly calm and contemplative."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially on sale; short but satisfying gameplay experience."

      Capsule for Teslagrad Teslagrad

      "Good value for price especially on sale; short but unique experience appreciated by players."

    • Violence

      Game with the same Violence vibe

      0

      "Some dark themes including death and abuse, but no active combat or violent gameplay."

      Capsule for q.u.q. q.u.q.

      "Some dark themes and character deaths, but no focus on combat or destruction."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; stable environment with no threats or resource management."

      Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

      "No survival mechanics; stable conditions with no threats or resource management."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Violence. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026