Indecision. similar games & best alternatives
Indecision.
2018
Related articles
Quick resume
A haiku platformer. It's short and vague.
Global score
84/100
Genres
Casual, Indie, Adventure, Platform
Similar games
Pros
- Unique and creative puzzles
- Thought-provoking and surreal experience
- Affordable price especially on sale
- Engaging pixel art and sound design
- Encourages multiple playthroughs and experimentation
Cons
- Very short gameplay duration
- Some levels involve waiting or minimal interaction
- Repetitive playthroughs required for achievements
- Lack of clear narrative or guidance
- Limited replay value beyond achievement hunting
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have some freedom to explore environments and solve puzzles in different ways, though the game is largely linear with guided objectives."
Deliver Us The Moon
"Players have freedom to explore different solutions and make choices in puzzles, though the overall path is linear."
-
Competence
Game with the same Competence vibe
1"Puzzles are easy and require minimal skill, some thinking involved but overall low challenge."
Seek Girl Ⅱ
"Puzzles require some thinking but are generally simple; some levels involve waiting or minimal skill."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal exploration and puzzle solving."
Omno
"No competitive elements or player comparison; focus is on personal exploration and puzzle solving."
-
Continuation
Game with the same Continuation vibe
-2"Short game with limited replay value; some players find replaying for endings tedious."
Flesh Water
"Short game with limited replay value; some players find repeated playthroughs tedious despite achievements."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer features."
The Henry Stickmin Collection
"Single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
4"Highly creative level design with surreal, shifting environments and unique narrative presentation."
El Paso, Elsewhere
"Creative level design with unique puzzles and surreal, artistic presentation."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a dark, surreal escape from reality, immersing in bizarre and disturbing narrative and atmosphere."
Harvester
"Players use the game as a surreal, thought-provoking escape with dark and abstract themes."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of curiosity and intrinsic interest in the game's unique concept and mechanics."
NEO AQUARIUM - The King of Crustaceans -
"Players engage voluntarily out of curiosity and intrinsic interest in the game's unique style."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying different factions, skills, and exploration paths; players discover new content on multiple playthroughs."
Gothic II: Gold Edition
"Encourages trying different solutions and exploring multiple playthroughs to discover achievements."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple distinct levels and environments, though some levels are short and linear."
The Backrooms: Unbounded
"Players explore various short, distinct levels with different mechanics and hidden meanings."
-
Expression
Game with the same Expression vibe
2"Some customization of narrative experience through choices, though no character or environment customization."
Tiny Bunny
"Some character customization and personal interpretation of the game's abstract narrative."
-
Fantasy
Game with the same Fantasy vibe
3"Abstract, surreal world with philosophical narrative elements, creating an imaginative experience."
Etherborn
"Surreal, abstract, and imaginative scenarios with dark and philosophical undertones."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly a solo experience."
Creaks
"No social or community features; strictly a solo experience."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn game mechanics through repeated play."
Misao - 2024 HD Remaster
"Players develop understanding of puzzles and game themes through repeated play."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Five Nights at Freddy's: Security Breach
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Short levels and casual gameplay allow for intermittent, low-focus play sessions."
Cave Story's Secret Santa
"Some levels require waiting or minimal input, allowing for low-intensity engagement."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
Manifold Garden
"No social or emotional relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through unlocking multiple endings and achievements."
Flesh Water
"Progression through unlocking achievements and completing levels, though linear and short."
-
Relaxation
Game with the same Relaxation vibe
3"Atmospheric and contemplative experience balances tension with moments of calm reflection."
The Testing Chamber
"Generally low-pressure, meditative experience with moments of tension and reflection."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art and sound design provide moderate sensory stimulation."
There Are No Orcs
"Enjoyable pixel art and ambient sound design provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
2"Abstract narrative and metaphorical themes invite interpretation but lack explicit plot or characters."
KIDS
"Abstract and vague narrative elements that require interpretation; no explicit story."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle solving and problem solving involved, but mostly straightforward tasks."
Observation
"Some puzzle-solving and thinking outside the box, but mostly straightforward tasks."
-
Thrill
Game with the same Thrill vibe
-2"Mostly calm and contemplative atmosphere with low suspense or risk."
The Night of the Rabbit
"Low suspense; some unsettling or eerie moments but mostly calm and contemplative."
-
Value
Game with the same Value vibe
3"Good value for price especially on sale; short but satisfying gameplay experience."
Teslagrad
"Good value for price especially on sale; short but unique experience appreciated by players."
-
Violence
Game with the same Violence vibe
0"Some dark themes including death and abuse, but no active combat or violent gameplay."
q.u.q.
"Some dark themes and character deaths, but no focus on combat or destruction."
-
Survival
Game with the same Survival vibe
-3"No survival mechanics; stable environment with no threats or resource management."
The Uncertain: Last Quiet Day
"No survival mechanics; stable conditions with no threats or resource management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Violence. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026