All You Can Eat similar games & best alternatives
All You Can Eat
2017
Related articles
Quick resume
Meet a modern hero of our times, a man so lazy he decided to quit his job and just spend his life inside an All-you-can-eat diner. As years go by, his freeloading nature becomes legend, but then a tragedy occurs - the diner is about to close down! Will he settle down and get a regular job? Never!!!
Global score
81/100
Genres
Adventure, Casual, Indie, Point-and-click
Similar games
Pros
- Unique comic book style and export feature
- Humorous and charming writing
- Simple and accessible point-and-click gameplay
- Low price point
- Developer commentary in new game+
Cons
- Very short gameplay length
- Limited replay value
- Some bugs with overlapping panels
- Linear story with minimal complexity
- Lack of music and voice acting
Motivations
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Autonomy
Game with the same Autonomy vibe
2"Players have some dialogue choices and alternative puzzle solutions, but overall the story is linear with limited impact from player decisions."
A Golden Wake
"Players have freedom to explore dialogue options and item combinations in a point-and-click style, but the story is linear with a fixed progression."
-
Competence
Game with the same Competence vibe
1"Puzzles are simple and straightforward, providing light challenge but mostly predictable gameplay."
The Fidelio Incident
"The puzzles are simple and easy, providing some light challenge but mostly straightforward gameplay."
-
Competition
Game with the same Competition vibe
-4"No competitive elements or player comparison; focus is on personal progression and exploration."
The Maw
"No competitive elements or player comparison; focus is on personal pace and exploration."
-
Continuation
Game with the same Continuation vibe
-3"Short game (~30 minutes) with limited replay value beyond achievement hunting."
They Breathe
"Short game with limited replay value beyond achievement hunting; players often complete it quickly."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Players create comics based on choices, customize gameplay with figurines, and enjoy varied narrative outcomes."
Monster Prom 4: Monster Con
"Unique comic book style presentation and ability to export playthrough as a printable comic; limited player creation but novel format."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; purely individual experience."
Exo One
"No elements of exerting control over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
3"Players enjoy humorous story and fantasy setting as a form of lighthearted escape."
Fort Triumph
"Players enjoy a humorous, quirky story and novel comic format as a lighthearted escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and curiosity; no obligation or external pressure noted."
Lemonade Apocalypse
"Players engage voluntarily for fun and curiosity; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different item combinations and explore multiple dialogue options, though within a fixed narrative."
Red Comrades Save the Galaxy: Reloaded
"Players try different dialogue options and item uses to explore story and achievements, though within a linear framework."
-
Exploration
Game with the same Exploration vibe
1"Players explore various social scenarios and dialogue paths, though within limited environments."
Super Seducer : How to Talk to Girls
"Limited environment and locations, but players explore dialogue and item interactions within the comic panels."
-
Expression
Game with the same Expression vibe
2"Some character customization and costume options are present, allowing limited self-expression."
Ittle Dew 2+
"Some self-expression through choices and the unique comic export feature, but no character customization."
-
Fantasy
Game with the same Fantasy vibe
2"Fictional survival story with some exaggerated and quirky elements, but grounded in a plausible scenario."
Dyscourse
"The story is humorous and fictional with quirky characters, but grounded in a plausible setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
-
Growth
Game with the same Growth vibe
1"Some light learning through puzzle solving and mini-games, but overall simple and short."
Dev Guy
"Some light learning through puzzle solving and exploring dialogue, but overall simple and straightforward."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention during short play sessions; no background or idle gameplay."
Sprout
"Requires focused attention during short play sessions; no background or idle gameplay."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions are limited to scripted narrative."
The Monster Inside
"No social or emotional relationship building; interactions are scripted and limited."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
1"Some progression through story and unlocking achievements; no complex item or upgrade systems."
[Bober Bros] The Hole
"Basic progression through story and achievements; no complex item or upgrade systems."
-
Relaxation
Game with the same Relaxation vibe
3"Lighthearted tone with humor and simple puzzles creates a relaxing, casual experience."
MechaNika
"Lighthearted humor and simple puzzles create a relaxing, low-stress experience."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable comic book art style and fitting music provide sensory stimulation."
Deep Sky Derelicts
"Enjoyable comic art style and sound effects provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Strong narrative focus with humorous, memorable story and characters."
Grandpa High on Retro
"Strong narrative focus with humorous writing and unique comic strip storytelling."
-
Strategy
Game with the same Strategy vibe
0"Minimal strategic or complex problem solving; mostly straightforward puzzles."
[Chilla's Art] Night Delivery | 例外配達
"Minimal strategic or complex problem solving; puzzles are simple and straightforward."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and tension; gameplay is calm and predictable."
LEGO® Worlds
"Low risk and tension; gameplay is calm and predictable."
-
Value
Game with the same Value vibe
3"Generally considered good value for the price given the quality and uniqueness, despite short length."
Interkosmos
"Generally considered good value for the low price and unique concept despite short length."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on dialogue and exploration."
Oxenfree
"No combat or destructive gameplay; focus on exploration and dialogue."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
To the Moon
"No survival or threat avoidance mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Continuation, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026