GTTOD Thumbnail

GTTOD similar games & best alternatives

GTTOD

PC (Microsoft Windows) • 2017

Related articles

Quick resume

RISE. FALL. REPEAT. Ascend to the level of the Gods as you battle your way out of a shattered and chaotic dimension in this fast paced parkour FPS rogue-like.

Global score

88/100

Genres

Action, Adventure, Indie, Early Access, Shooter, Arcade

Similar games

    Pros

    • Fast and fluid movement
    • Satisfying gunplay and combat
    • Engaging roguelike progression
    • Stylish neon synthwave aesthetic
    • Dedicated and responsive developer

    Cons

    • Limited content and enemy variety
    • Some bugs and clipping issues
    • Single-player only
    • Steep learning curve for movement
    • Some ui and tutorial roughness

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore levels, choose weapons, and use different tactics including movement and combat styles."

      Capsule for Shrine II Shrine II

      "Players have freedom to choose movement style, weapons, and approach to levels with multiple paths and upgrade choices."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with emphasis on aiming, movement, and team coordination; gunplay rewards precision and headshots."

      Capsule for Dirty Bomb® Dirty Bomb®

      "High skill ceiling with fast-paced movement and shooting requiring precision and mastery; players receive feedback through satisfying gunplay and combos."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and personal runs rather than direct competition or leaderboards."

      Capsule for Bunker Punks Bunker Punks

      "Focus is on personal runs and progression rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive gameplay loops, replayability through roguelike progression, and long play sessions."

      Capsule for Granvir Granvir

      "Players report habitual play, long sessions, and replayability through roguelike loops and meta progression."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is single-player focused with no mention of cooperative multiplayer or teamwork."

      Capsule for A Gay Love Story About Gay Love A Gay Love Story About Gay Love

      "Single-player focused game with no mention of cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with various weapons, combos, and techniques; some customization of loadouts."

      Capsule for Bayonetta Bayonetta

      "Players can customize loadouts, experiment with weapon upgrades and abilities, and explore different movement combos."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of power over others or trash talk; interactions are individual and balanced."

      Capsule for 死寂(Deathly Stillness) 死寂(Deathly Stillness)

      "Interactions are individual and balanced; no evidence of power over others or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Fast-paced, intense gameplay and immersive soundtrack provide strong distraction and escape from real life."

      Capsule for BLUE REVOLVER BLUE REVOLVER

      "Strong emphasis on fast-paced action, neon synthwave aesthetic, and immersive gameplay providing distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."

      Capsule for Witchfire Witchfire

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try new builds, weapon combos, and synergies; game encourages exploration of mechanics and strategies."

      Capsule for Windblown Windblown

      "Players encouraged to try new weapons, movement techniques, and build synergies; game supports exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels contain multiple paths, secrets, and collectibles encouraging curiosity and discovery."

      Capsule for Sonic Generations Collection Sonic Generations Collection

      "Levels have multiple routes, secrets, and interactive objects encouraging discovery, though some repetition noted."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and weapon customization, but limited cosmetic personalization beyond loadouts."

      Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

      "Some customization of weapons and loadouts; limited character customization but some cosmetic elements present."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Futuristic neon cyberpunk setting with stylized enemies and environments creates a strong imaginative fiction experience."

      Capsule for DESYNC DESYNC

      "Futuristic neon cyberpunk world with exaggerated movement and abilities, blending Titanfall, Doom, and synthwave aesthetics."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social connection; community interaction mostly through developer Discord but gameplay is solo."

      Capsule for Genome Guardian Genome Guardian

      "Primarily solo experience with minimal social connection; community interaction mostly via Discord but gameplay is individual."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat and strategy; meta progression unlocks new weapons and upgrades enhancing personal development."

      Capsule for Curse of the Dead Gods Curse of the Dead Gods

      "Players learn and improve movement and combat skills; meta progression and upgrades support personal development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features; intense focus on screen time."

      Capsule for Doomsday Hunters Doomsday Hunters

      "Sedentary gameplay with no physical activity; intense screen time and fast reflex demands."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to high difficulty and fast-paced action."

      Capsule for Spelunky 2 Spelunky 2

      "Requires constant attention and focus due to fast-paced action and movement."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of forming close relationships or emotional sharing within gameplay."

      Capsule for Air Marty Air Marty

      "No evidence of close relationships or emotional sharing within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; gameplay is individual without group management or authority."

      Capsule for Don't Starve Don't Starve

      "No leadership roles; gameplay is individual without group management or authority."

    • Progression

      Game with the same Progression vibe

      4

      "Strong meta-progression system with unlocks, permanent upgrades, and item acquisition driving advancement."

      Capsule for God Of Weapons God Of Weapons

      "Strong meta progression system with item upgrades, currency, and permanent unlocks driving advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find a zen-like flow state, but the game also has challenging and tense moments."

      Capsule for Nordic Ashes: Survivors of Ragnarok Nordic Ashes: Survivors of Ragnarok

      "Some players find flow and zen in movement and slow-motion states, though gameplay is generally intense."

    • Sensation

      Game with the same Sensation vibe

      4

      "Bright neon visuals, synthwave music, and explosive effects provide strong sensory stimulation."

      Capsule for Neon Sundown Neon Sundown

      "Vivid neon visuals, impactful gun sounds, and synthwave music provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; focus is on individual achievement."

      Capsule for Lobotomy Corporation | Monster Management Simulation Lobotomy Corporation | Monster Management Simulation

      "No social status or recognition systems evident; focus is on individual achievement."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore implied, but gameplay is mostly focused on procedural exploration and combat."

      Capsule for Vagante Vagante

      "Some narrative elements and lore hinted but gameplay mostly focused on action and roguelike runs."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan upgrades, combat tactics, trading routes, and mission approaches."

      Capsule for SpaceBourne SpaceBourne

      "Players plan loadouts, movement, and combat tactics; some strategic decision making in upgrades and encounters."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced, intense combat with suspenseful boss fights and challenging enemy waves."

      Capsule for Hard Reset Extended Edition Hard Reset Extended Edition

      "Fast-paced, high risk combat with suspenseful boss fights and tense enemy encounters."

    • Value

      Game with the same Value vibe

      3

      "Players feel they get good return on investment due to unique gameplay and long playtime despite slow updates."

      Capsule for Exanima Exanima

      "Players feel good return on investment due to satisfying gameplay and ongoing updates from a dedicated dev."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction is central, with melee attacks, explosions, and enemy kills."

      Capsule for Marlow Briggs and the Mask of Death Marlow Briggs and the Mask of Death

      "Enjoyment of combat and destruction is central, with shooting, explosions, and melee combat."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources during runs; difficulty and enemy threats increase over time."

      Capsule for Rotwood Rotwood

      "Players must avoid death and manage resources during runs; threat level increases with progression."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Thrill, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026