GTTOD similar games & best alternatives
GTTOD
2017
Related articles
Quick resume
RISE. FALL. REPEAT. Ascend to the level of the Gods as you battle your way out of a shattered and chaotic dimension in this fast paced parkour FPS rogue-like.
Global score
88/100
Genres
Action, Adventure, Indie, Early Access, Shooter, Arcade
Similar games
Pros
- Fast and fluid movement
- Satisfying gunplay and combat
- Engaging roguelike progression
- Stylish neon synthwave aesthetic
- Dedicated and responsive developer
Cons
- Limited content and enemy variety
- Some bugs and clipping issues
- Single-player only
- Steep learning curve for movement
- Some ui and tutorial roughness
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore levels, choose weapons, and use different tactics including movement and combat styles."
Shrine II
"Players have freedom to choose movement style, weapons, and approach to levels with multiple paths and upgrade choices."
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Competence
Game with the same Competence vibe
4"High skill ceiling with emphasis on aiming, movement, and team coordination; gunplay rewards precision and headshots."
Dirty Bomb®
"High skill ceiling with fast-paced movement and shooting requiring precision and mastery; players receive feedback through satisfying gunplay and combos."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual progression and personal runs rather than direct competition or leaderboards."
Bunker Punks
"Focus is on personal runs and progression rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay loops, replayability through roguelike progression, and long play sessions."
Granvir
"Players report habitual play, long sessions, and replayability through roguelike loops and meta progression."
-
Cooperation
Game with the same Cooperation vibe
-4"Game is single-player focused with no mention of cooperative multiplayer or teamwork."
A Gay Love Story About Gay Love
"Single-player focused game with no mention of cooperative multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
3"Players can experiment with various weapons, combos, and techniques; some customization of loadouts."
Bayonetta
"Players can customize loadouts, experiment with weapon upgrades and abilities, and explore different movement combos."
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Domination
Game with the same Domination vibe
-4"No evidence of power over others or trash talk; interactions are individual and balanced."
死寂(Deathly Stillness)
"Interactions are individual and balanced; no evidence of power over others or trash talk."
-
Escapism
Game with the same Escapism vibe
4"Fast-paced, intense gameplay and immersive soundtrack provide strong distraction and escape from real life."
BLUE REVOLVER
"Strong emphasis on fast-paced action, neon synthwave aesthetic, and immersive gameplay providing distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."
Witchfire
"Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
4"Players try new builds, weapon combos, and synergies; game encourages exploration of mechanics and strategies."
Windblown
"Players encouraged to try new weapons, movement techniques, and build synergies; game supports exploration of mechanics."
-
Exploration
Game with the same Exploration vibe
3"Levels contain multiple paths, secrets, and collectibles encouraging curiosity and discovery."
Sonic Generations Collection
"Levels have multiple routes, secrets, and interactive objects encouraging discovery, though some repetition noted."
-
Expression
Game with the same Expression vibe
2"Some character and weapon customization, but limited cosmetic personalization beyond loadouts."
DEAD OR SCHOOL
"Some customization of weapons and loadouts; limited character customization but some cosmetic elements present."
-
Fantasy
Game with the same Fantasy vibe
4"Futuristic neon cyberpunk setting with stylized enemies and environments creates a strong imaginative fiction experience."
DESYNC
"Futuristic neon cyberpunk world with exaggerated movement and abilities, blending Titanfall, Doom, and synthwave aesthetics."
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Fellowship
Game with the same Fellowship vibe
-3"Minimal social connection; community interaction mostly through developer Discord but gameplay is solo."
Genome Guardian
"Primarily solo experience with minimal social connection; community interaction mostly via Discord but gameplay is individual."
-
Growth
Game with the same Growth vibe
4"Players develop skills in combat and strategy; meta progression unlocks new weapons and upgrades enhancing personal development."
Curse of the Dead Gods
"Players learn and improve movement and combat skills; meta progression and upgrades support personal development."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features; intense focus on screen time."
Doomsday Hunters
"Sedentary gameplay with no physical activity; intense screen time and fast reflex demands."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus due to high difficulty and fast-paced action."
Spelunky 2
"Requires constant attention and focus due to fast-paced action and movement."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of forming close relationships or emotional sharing within gameplay."
Air Marty
"No evidence of close relationships or emotional sharing within gameplay."
-
Leadership
Game with the same Leadership vibe
-4"No leadership roles; gameplay is individual without group management or authority."
Don't Starve
"No leadership roles; gameplay is individual without group management or authority."
-
Progression
Game with the same Progression vibe
4"Strong meta-progression system with unlocks, permanent upgrades, and item acquisition driving advancement."
God Of Weapons
"Strong meta progression system with item upgrades, currency, and permanent unlocks driving advancement."
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Relaxation
Game with the same Relaxation vibe
2"Some players find a zen-like flow state, but the game also has challenging and tense moments."
Nordic Ashes: Survivors of Ragnarok
"Some players find flow and zen in movement and slow-motion states, though gameplay is generally intense."
-
Sensation
Game with the same Sensation vibe
4"Bright neon visuals, synthwave music, and explosive effects provide strong sensory stimulation."
Neon Sundown
"Vivid neon visuals, impactful gun sounds, and synthwave music provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-3"No social status or recognition systems; focus is on individual achievement."
Lobotomy Corporation | Monster Management Simulation
"No social status or recognition systems evident; focus is on individual achievement."
-
Story
Game with the same Story vibe
2"Some narrative elements and lore implied, but gameplay is mostly focused on procedural exploration and combat."
Vagante
"Some narrative elements and lore hinted but gameplay mostly focused on action and roguelike runs."
-
Strategy
Game with the same Strategy vibe
3"Players plan upgrades, combat tactics, trading routes, and mission approaches."
SpaceBourne
"Players plan loadouts, movement, and combat tactics; some strategic decision making in upgrades and encounters."
-
Thrill
Game with the same Thrill vibe
4"Fast-paced, intense combat with suspenseful boss fights and challenging enemy waves."
Hard Reset Extended Edition
"Fast-paced, high risk combat with suspenseful boss fights and tense enemy encounters."
-
Value
Game with the same Value vibe
3"Players feel they get good return on investment due to unique gameplay and long playtime despite slow updates."
Exanima
"Players feel good return on investment due to satisfying gameplay and ongoing updates from a dedicated dev."
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Violence
Game with the same Violence vibe
4"Enjoyment of combat and destruction is central, with melee attacks, explosions, and enemy kills."
Marlow Briggs and the Mask of Death
"Enjoyment of combat and destruction is central, with shooting, explosions, and melee combat."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources during runs; difficulty and enemy threats increase over time."
Rotwood
"Players must avoid death and manage resources during runs; threat level increases with progression."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Thrill, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026