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Gunpoint similar games & best alternatives

Gunpoint

PC (Microsoft Windows), Mac, Linux • 2013

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Quick resume

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

Global score

98/100

Genres

Action, Indie, Strategy, Adventure, Platform, Puzzle

Similar games

    Pros

    • Innovative rewiring gameplay
    • Engaging noir story and humor
    • Great jazzy soundtrack
    • Level editor and workshop support
    • Multiple solutions and replayability

    Cons

    • Short main campaign
    • Limited character customization
    • Some minor bugs reported
    • No multiplayer or social features
    • Graphics are simple pixel art

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore levels, solve puzzles in multiple ways, and choose combat or stealth approaches."

      Capsule for In Sound Mind In Sound Mind

      "Players have freedom to choose how to approach each mission, including stealth, combat, or puzzle solutions with rewiring circuits."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful puzzle solving, action sequences, and coordination, providing meaningful challenges and feedback."

      Capsule for Split Fiction Split Fiction

      "Gameplay involves solving puzzles and mastering mechanics like jumping and rewiring, with skillful execution rewarded."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal playstyle and exploration; no mention of competitive modes or leaderboards."

      Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

      "Focus is on individual play and personal progression; no mention of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report extended play sessions and replaying levels to improve performance and unlock achievements."

      Capsule for Lowglow Lowglow

      "Players report replaying levels for achievements and experimenting with different solutions; workshop adds extended play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is single-player focused with no multiplayer or cooperative elements."

      Capsule for Tails of Iron Tails of Iron

      "Game is single-player focused with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Core mechanic involves creative manipulation of debris to solve puzzles and build platforms; level editor supports player creativity."

      Capsule for GIGA WRECKER GIGA WRECKER

      "Core mechanic is creative rewiring of circuits to solve puzzles in multiple ways; level editor encourages player creation."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and focused on stealth and survival rather than exerting power over others; no trash talk or social dominance."

      Capsule for Budget Cuts Budget Cuts

      "Interactions with guards are balanced; players can choose stealth or combat but no social domination or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players appreciate the immersive noir atmosphere and emotional story as an escape from reality."

      Capsule for Bear With Me - Episode One Bear With Me - Episode One

      "Players enjoy immersive noir atmosphere, humor, and story as a form of escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and interest, with no indication of obligation or pressure."

      Capsule for Shark Attack Deathmatch 2 Shark Attack Deathmatch 2

      "Players engage voluntarily for fun and interest, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Encourages trying new strategies, exploring level design, and testing various approaches."

      Capsule for Hitman: Blood Money Hitman: Blood Money

      "Experimentation with wiring, gadgets, and different approaches to levels is a major motivation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of puzzle layouts and spatial environments is part of gameplay, though within designed levels."

      Capsule for Puzzle Dimension Puzzle Dimension

      "Exploration of level layouts and discovering multiple solutions is part of gameplay, though levels are small."

    • Expression

      Game with the same Expression vibe

      2

      "Some character personality expression through dialogue and story, but limited avatar customization."

      Capsule for Wytchwood Wytchwood

      "Some character dialogue choices allow expression of personality; limited avatar customization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The spy and hacker theme provides an imaginative, stylized fiction experience."

      Capsule for Operation: Tango - Friend Pass Operation: Tango - Friend Pass

      "Fictional noir spy setting with exaggerated jumping and hacking gadgets creates a stylized fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Game is mainly single-player with minimal social interaction or community feeling."

      Capsule for Kingdom Rush 5: Alliance TD Kingdom Rush 5: Alliance TD

      "Game is single-player with minimal social interaction or community feeling beyond workshop sharing."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn item effects, improve skills, and unlock new characters and upgrades over time."

      Capsule for Neon Abyss Neon Abyss

      "Players unlock upgrades and new gadgets, improving skills and abilities over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of puzzle games with no physical activity."

      Capsule for Monument Valley 2 Monument Valley 2

      "Sedentary gameplay typical of puzzle/stealth games with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and puzzle solving; not designed for idle or background play."

      Capsule for Never Alone (Kisima Ingitchuna) Never Alone (Kisima Ingitchuna)

      "Requires focused attention and puzzle solving; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are superficial and limited to brief dialogue; no close relationships formed."

      Capsule for OlliOlli World OlliOlli World

      "Social interactions are limited to brief dialogue choices; no close relationships formed."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; player acts independently."

      Capsule for The Last Tinker™: City of Colors The Last Tinker™: City of Colors

      "No leadership or group management mechanics; player acts independently."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, upgrades, and unlock missions through scoring and achievements."

      Capsule for Halo: Spartan Strike Halo: Spartan Strike

      "Players accumulate upgrades, gadgets, and achievements as they progress through missions."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game balances challenge and humor to create an enjoyable, engaging experience without excessive tension."

      Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

      "Game balances challenge and humor to create a satisfying, enjoyable flow without excessive tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pixel art and atmospheric soundtrack provide moderate sensory stimulation and retro charm."

      Capsule for One More Dungeon One More Dungeon

      "Stylized pixel art and jazzy soundtrack provide moderate sensory stimulation and atmosphere."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; achievements are personal and community recognition is limited."

      Capsule for Battle Chasers: Nightwar Battle Chasers: Nightwar

      "No social status or ranking systems; achievements are personal and community recognition is limited."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with character interactions and noir atmosphere; story praised despite brevity."

      Capsule for Shadow Burglar Shadow Burglar

      "Engaging noir story with dialogue choices and multiple endings enhances narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan and use logic to solve puzzles, manage allies, and navigate levels effectively."

      Capsule for Oddworld: Munch's Oddysee Oddworld: Munch's Oddysee

      "Players must plan rewiring and movement carefully, using logic and problem solving to complete levels."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in stealth and combat, but overall controlled and predictable gameplay."

      Capsule for Assassin's Creed™: Director's Cut Edition Assassin's Creed™: Director's Cut Edition

      "Some suspense in stealth and timing, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; short length noted but satisfying gameplay."

      Capsule for Hue Hue

      "Generally considered good value especially on sale; short length noted but replayability and workshop add value."

    • Violence

      Game with the same Violence vibe

      0

      "Violence is present but balanced with negotiation and non-lethal options; neither dominant nor absent"

      Capsule for Griftlands Griftlands

      "Violence is optional and balanced with stealth and puzzle elements; neither strongly emphasized nor avoided."

    • Survival

      Game with the same Survival vibe

      1

      "Avoiding hazards and death is key, but game is forgiving with frequent checkpoints and retries."

      Capsule for On Rusty Trails On Rusty Trails

      "Avoiding detection and death is important, but gameplay is forgiving with quick restarts and checkpoints."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Violence, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026