The Book of Unwritten Tales 2 similar games & best alternatives
The Book of Unwritten Tales 2
2015
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Quick resume
Every world needs its heroes. However unlikely they may seem. Join Wilbur, Ivo, Nate and Critter in another classic point-and-click adventure in the wicked world of Aventásia. Help them fulfill their destiny. A destiny as yet unwritten.
Global score
91/100
Genres
Adventure, Puzzle, Point-and-click
Similar games
Pros
- Engaging and humorous story
- Beautiful graphics and music
- Logical and enjoyable puzzles
- Long playtime with rich content
- Well-voiced characters and dialogue
Cons
- Some technical bugs and audio issues
- Cliffhanger ending with unresolved plot threads
- Slow character movement and animations
- Limited replay value
- Minor inventory and ui annoyances
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely switch between two characters with unique abilities and choose paths to explore, showing high control over actions."
Gal Guardians: Demon Purge
"Players freely switch between multiple characters and explore various locations with open interaction points."
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Competence
Game with the same Competence vibe
3"Puzzles require logical thinking and observation, providing satisfying challenges without being overly difficult."
Milo and the Magpies
"Puzzles require logical thinking and problem solving, providing a satisfying challenge without excessive difficulty."
-
Competition
Game with the same Competition vibe
-4"Focus is on solo play and personal puzzle solving without competitive elements or leaderboards."
Randal's Monday
"Focus is on solo play and personal puzzle solving without competitive elements or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Long playtime (15-30+ hours), engaging story and gameplay encourage extended sessions and replay for achievements."
Black Mesa
"Long playtime (15-30 hours), engaging story and humor encourage extended sessions and repeated returns."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay is primarily single-player with character switching; no cooperative multiplayer mentioned."
Marvel's Spider-Man 2
"Gameplay is single-player with character switching; no multiplayer or cooperative play."
-
Creativity
Game with the same Creativity vibe
3"Players combine items and explore environments creatively to solve puzzles, though within a structured narrative framework."
The Longest Journey
"Players combine items and explore environments creatively to solve puzzles and progress."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; gameplay is individual and narrative-driven."
New York Mysteries: High Voltage Collector's Edition
"No elements of exerting control over others; gameplay is individual and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Immersive fantasy world and story provide a strong escape from real life."
BRAVELY DEFAULT II
"Immersive fantasy world and humorous story provide strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and intrinsic interest in puzzles and story."
Carto
"Players engage voluntarily for enjoyment and intrinsic interest in story and puzzles."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages trying different item combinations and dialogue options to solve puzzles and advance the story."
Deponia
"Encourages trying different item combinations and exploring dialogue options to solve puzzles."
-
Exploration
Game with the same Exploration vibe
4"Players explore various locations and uncover story elements and hidden easter eggs."
Anna's Quest
"Players explore multiple detailed environments and uncover story elements and easter eggs."
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Expression
Game with the same Expression vibe
2"Some character customization via items and upgrades, but mostly standardized presentation."
Curse Crackers: For Whom the Belle Toils
"Some character customization via costumes and sidequests, but mostly predefined presentation."
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Fantasy
Game with the same Fantasy vibe
5"Set in a fantasy world with magic, mythical creatures, and imaginative fiction elements."
Horizon's Gate
"Set in a colorful fantasy world with magical creatures, mythical references, and imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-4"Single-player experience with minimal social interaction or community involvement."
Ni no Kuni Wrath of the White Witch™ Remastered
"Single-player experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn story details progressively."
The Dark Eye: Memoria
"Players develop problem-solving skills and learn story details progressively."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures with no physical activity."
Broken Age
"Sedentary gameplay typical of point-and-click adventures with no physical activity."
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Idle
Game with the same Idle vibe
-4"Requires focused attention to solve puzzles and follow story; not designed for idle or background play."
Space Pilgrim Episode I: Alpha Centauri
"Requires focused attention to solve puzzles and follow story; not designed for idle play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to character interactions within story; no social or emotional connections with other players."
Crystal Story II
"Limited to character interactions within story; no real social or emotional connections with others."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player controls individual characters."
The Detail
"No leadership or group management elements; player controls characters individually."
-
Progression
Game with the same Progression vibe
3"Progression through story advancement, puzzle completion, and item collection."
Penumbra: Black Plague Gold Edition
"Progression through story advancement, puzzle completion, and item collection."
-
Relaxation
Game with the same Relaxation vibe
3"Balanced challenge and humor create a flow state that is engaging yet not overly stressful."
Portal 2
"Balanced challenge and humor create an enjoyable, low-stress flow state."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, music, and voice acting provide sensory stimulation."
Summer Pockets
"Appealing visuals, music, and voice acting provide pleasant sensory stimulation."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; gameplay is private and personal."
Crayon Physics Deluxe
"No social status or recognition systems; gameplay is private and personal."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with continuing plot, character development, and humor."
Chaos on Deponia
"Strong narrative immersion with well-developed characters, humor, and interconnected plot."
-
Strategy
Game with the same Strategy vibe
3"Requires logical thinking and planning to solve puzzles and progress through the story."
Deponia
"Requires logical thinking and planning to solve puzzles and progress through story."
-
Thrill
Game with the same Thrill vibe
-3"Minimal suspense or risk; gameplay is predictable and low tension."
Love wish
"Minimal suspense or risk; gameplay is calm and predictable without high tension."
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Value
Game with the same Value vibe
4"Long playtime, diverse gameplay, and rich content provide good value for price."
Evoland 2
"Long playtime and rich content provide good value for price."
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Violence
Game with the same Violence vibe
-5"No focus on combat or destruction; gameplay centers on exploration and puzzle solving."
The Longest Journey
"No focus on combat or destruction; gameplay centers on exploration and puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival elements; stable, low-risk gameplay environment."
Drawful 2
"No survival elements; stable, low-risk gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Continuation. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026