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Your Mother

PC (Microsoft Windows) • 2025

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Quick resume

《Your Mother》is a computer desktop companion. Experience the love and kindness from mothers.

Global score

93/100

Genres

Casual, Indie, Role-playing (RPG), Point-and-click

Similar games

    Pros

    • Unique and comforting desktop companion
    • Customizable voices and appearances
    • Active community and workshop support
    • Low price and good value
    • Emotional support and escapism

    Cons

    • Limited gameplay depth and interaction
    • Poor localization and voice acting quality
    • High resource usage reported
    • Repetitive dialogue and animations
    • Potential for unhealthy excessive play

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize their character, room, pet, and dialogue choices, allowing personal expression and control over interactions, though the story progression is somewhat linear."

      Capsule for A Date with Death A Date with Death

      "Players can customize mother character's voice, language, and appearance; can reposition and resize her on desktop, indicating moderate control over experience."

    • Competence

      Game with the same Competence vibe

      2

      "Some skill involved in combat and weapon handling, but overall gameplay is accessible and not highly challenging."

      Capsule for Sport Mode Sport Mode

      "Some skill elements like parrying slaps and challenging bosses mentioned, but overall gameplay is simple and repetitive with limited challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal pace and relaxation; multiplayer exists but is cooperative and casual without ranked competition."

      Capsule for Euro Truck Simulator 2 Euro Truck Simulator 2

      "Focus is on personal interaction with the desktop companion; multiplayer exists but is more cooperative/social than competitive."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes and habitual use as a background companion, indicating strong desire to keep playing."

      Capsule for Rusty's Retirement Rusty's Retirement

      "Many users report long play sessions, habitual use, and emotional attachment to the companion, indicating strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports local and online multiplayer with friends, fostering cooperative social play alongside competition."

      Capsule for Stick Fight: The Game Stick Fight: The Game

      "Supports multiplayer where mothers can visit friends' desktops, fostering social interaction and shared experiences."

    • Creativity

      Game with the same Creativity vibe

      4

      "Customization of characters, weapons, and stances, plus Steam Workshop support for user-created content, fosters creative expression."

      Capsule for Shiro Enkai Shiro Enkai

      "Steam Workshop support allows users to create and share custom mother characters, voices, and appearances, encouraging creative expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual affection and relationship building rather than control or superiority."

      Capsule for Love Is All Around Love Is All Around

      "Interactions emphasize mutual affection and companionship rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism as players use the game for comfort, stress relief, and emotional support."

      Capsule for Sleeping With Sakuya Izayoi Sleeping With Sakuya Izayoi

      "Strong escapism evident as players use the game for comfort, emotional support, and distraction from real-life issues."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and emotional experience, not out of obligation or pressure."

      Capsule for Songbird Symphony Songbird Symphony

      "Players engage voluntarily for personal enjoyment and emotional needs, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore mods, new interactions, and customization, showing interest in trying new things."

      Capsule for VPet-Simulator VPet-Simulator

      "Players explore different mother personalities, languages, and workshop mods, showing interest in trying new variations."

    • Exploration

      Game with the same Exploration vibe

      1

      "Exploration of historical and fictional story elements, but no spatial or gameplay exploration."

      Capsule for ChuSingura46+1 S ChuSingura46+1 S

      "Limited exploration mainly through discovering new mother characters and workshop content, but no traditional game world exploration."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of character appearance, pronouns, and voice supports personal expression."

      Capsule for Arcadia Fallen Arcadia Fallen

      "Customization of mother’s voice, language, and appearance allows self-expression and personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a humorous, fictional storyline with imaginative characters and scenarios."

      Capsule for Battle Nations Battle Nations

      "The game features imaginative and humorous fictional mother characters with exaggerated personalities and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and shared humor are important; multiplayer modes and social interactions contribute to a sense of belonging."

      Capsule for House of Detention House of Detention

      "Community sharing, multiplayer visits, and social jokes create a sense of belonging and shared amusement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skill in dodging and shooting, with some learning curve especially in boss fights."

      Capsule for Distant Space 2 Distant Space 2

      "Some learning through language exposure and skill improvement in parrying and boss fights, though limited."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity; some reviews mention negative health effects from prolonged play."

      Capsule for CUCKOLD SIMULATOR: Life as a Beta Male Cuck CUCKOLD SIMULATOR: Life as a Beta Male Cuck

      "Sedentary desktop companion with no physical activity; some users report excessive play with negative health effects."

    • Idle

      Game with the same Idle vibe

      4

      "Designed for background presence and casual, low-attention interaction over long periods."

      Capsule for your wife your wife

      "Designed for background presence and intermittent interaction, suitable for filling time and casual engagement."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Emotional connection between mother and son central to experience; players report strong feelings of attachment."

      Capsule for UNDYING - "KINGDOM" UNDYING - "KINGDOM"

      "Players form emotional bonds with the virtual mother figure, experiencing comfort and affection."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or authoritative roles; cooperative and supportive interactions only."

      Capsule for Disneyland Adventures Disneyland Adventures

      "No leadership or authoritative roles; interactions are supportive and equal."

    • Progression

      Game with the same Progression vibe

      1

      "Some achievements and unlocks exist, but overall progression is limited and static."

      Capsule for Terror of Hemasaurus Terror of Hemasaurus

      "Some achievements and unlocks exist, but overall progression is minimal and static."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find the game fun and stress-relieving despite some challenging boss fights."

      Capsule for Blood and Bacon Blood and Bacon

      "Many users find the game soothing and comforting, though some report stress from difficult bosses."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory stimuli from character animations and voice lines provide sensory enjoyment."

      Capsule for Desktop Kanojo Desktop Kanojo

      "Visual and auditory stimuli including voice lines, animations, and jiggle physics provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition through achievements and community discussion, but mostly personal experience."

      Capsule for Aokana - Four Rhythms Across the Blue Aokana - Four Rhythms Across the Blue

      "Achievements and sharing on social platforms provide some recognition, but mostly a personal experience."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present with emotional themes and character interactions, though some find it disjointed or light."

      Capsule for Dokimon: Quest Dokimon: Quest

      "Minimal narrative but some story elements and character personalities exist, with a focus on emotional themes."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Gameplay is straightforward with limited strategic depth; mostly simple combat and puzzle solving."

      Capsule for Disney Universe Disney Universe

      "Gameplay mostly straightforward with limited strategic depth; some challenge in boss fights."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some thrill from boss fights and fast movement, but overall low tension and risk."

      Capsule for Superfly Superfly

      "Occasional jumpscares and challenging bosses add mild thrill, but overall experience is low risk."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for low price and good entertainment value relative to cost."

      Capsule for Fortix Fortix

      "Highly praised for low price and entertainment value; many consider it worth the cost."

    • Violence

      Game with the same Violence vibe

      -4

      "Interactions involve comedic slapping rather than destructive violence."

      Capsule for Thank Goodness You're Here! Thank Goodness You're Here!

      "Interactions focus on care and companionship; some humorous slaps but no destructive violence."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; stable, low-risk environments."

      Capsule for Blockland Blockland

      "No survival mechanics; stable, low-risk environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Idle, Status, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026