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Invisible Apartment similar games & best alternatives

Invisible Apartment

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

Cyberpunk Visual Novel about a girl hacker struggling in a modern World. The story revolves around surveillance, hacking, artificial intelligence, cybernetic implants and those who want to lead a normal life in a high-tech society.

Global score

71/100

Genres

Adventure, Free To Play, Indie

Similar games

    Pros

    • Free to play
    • Interesting cyberpunk story
    • Good artwork and music
    • Multiple story branches and endings
    • Short and accessible

    Cons

    • Very short gameplay
    • Abrupt and unfinished ending
    • Limited choices and interactivity
    • Some poor english translation and grammar
    • Lack of polish in ui and transitions

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make meaningful choices affecting story routes and character development, though some choices are constrained and require trial-and-error or guides."

      Capsule for Flowers -Le volume sur printemps- Flowers -Le volume sur printemps-

      "Players make choices that affect story paths, though limited and some choices lead to failure and restart."

    • Competence

      Game with the same Competence vibe

      -2

      "Gameplay is reading and making limited choices, with minimal skill or challenge."

      Capsule for The Fruit of Grisaia The Fruit of Grisaia

      "Gameplay is mostly reading with few choices; limited skill or challenge involved."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison to others; purely single player experience."

      Capsule for The Mirror Lied The Mirror Lied

      "No competitive elements or comparison to others; single player experience."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players express desire to continue with sequels and explore more, though the game itself is short."

      Capsule for Through Abandoned: The Underground City Through Abandoned: The Underground City

      "Players express curiosity for sequels and prequels, indicating some desire to continue the story."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single player visual novel with no multiplayer or cooperative features."

      Capsule for NEKO-NIN exHeart NEKO-NIN exHeart

      "Single player visual novel with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in narrative choices and exploration, but limited creative building or modification; some experimentation with story paths."

      Capsule for Lorelai Lorelai

      "Some player experimentation with choices and story branches, but limited creative freedom."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others."

      Capsule for Senren*Banka Senren*Banka

      "No elements of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a cyberpunk world and escape reality through story and puzzles."

      Capsule for Cyber Manhunt 2: New World - The Hacking Simulator Cyber Manhunt 2: New World - The Hacking Simulator

      "Players use the game to immerse in a cyberpunk fictional world, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and visual novel genre, not obligation."

      Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

      "Players engage voluntarily out of interest in cyberpunk and visual novels, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple dialogue choices and endings encourage players to try different approaches and explore story variations."

      Capsule for Emily is Away Too Emily is Away Too

      "Players try different dialogue choices and endings to explore story variations."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration of story routes and character development within a short, fixed timeframe."

      Capsule for Hookah Haze Hookah Haze

      "Limited exploration of story branches and character interactions within a short narrative."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or avatar personalization; standardized presentation."

      Capsule for LAY LAY

      "No character customization or avatar personalization; standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a futuristic cyberpunk world with imaginative sci-fi elements and narrative."

      Capsule for Transistor Transistor

      "Set in a futuristic cyberpunk world with fictional technology and AI elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily solitary experience with minimal social interaction or community involvement."

      Capsule for memories memories

      "Mostly solitary experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning about story consequences and character relationships, but limited skill or knowledge development."

      Capsule for The Complex The Complex

      "Some learning about story and character motivations, but limited skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels with no physical activity."

      Capsule for Senren*Banka Senren*Banka

      "Sedentary gameplay typical of visual novels with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and attention; not a background or idle activity."

      Capsule for Crystalline Crystalline

      "Requires focused reading and attention; not a background or idle activity."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional connections to characters and story, but limited social interaction with other players."

      Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

      "Some emotional connection to characters expressed by players, but limited social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      1

      "Narrative progression through story chapters, but no item or upgrade accumulation."

      Capsule for Ame no Marginal -Rain Marginal- Ame no Marginal -Rain Marginal-

      "Narrative progression through story chapters, but no item or upgrade accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Relaxing music and art create a calming atmosphere despite some gameplay complexity."

      Capsule for Blood Code Blood Code

      "Music and art create a calming atmosphere; some players find it relaxing."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements provide sensory enjoyment, though not intense stimulation."

      Capsule for If My Heart Had Wings If My Heart Had Wings

      "Visual and auditory elements provide sensory enjoyment, though not intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition mechanics involved."

      Capsule for WITCH ON THE HOLY NIGHT WITCH ON THE HOLY NIGHT

      "No social recognition or status mechanics involved."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with character-driven story, dialogue, and plot twists."

      Capsule for Regalia: Of Men and Monarchs Regalia: Of Men and Monarchs

      "Strong focus on narrative immersion and character-driven plot."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Limited strategic decision-making; choices mainly affect story branches."

      Capsule for DATE A LIVE: Rio Reincarnation DATE A LIVE: Rio Reincarnation

      "Limited strategic decision making; choices mostly affect story flow with few consequences."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some emotional suspense and tension in story, but overall controlled and predictable experience."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Some suspense and tension in story, but overall controlled and predictable experience."

    • Value

      Game with the same Value vibe

      4

      "Free to play with substantial content and no pay-to-win; players feel good value for time invested."

      Capsule for Dead Maze Dead Maze

      "Free to play with decent content and art; players feel good value for time invested."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focused on observation and story."

      Capsule for [Chilla's Art] Shinkansen 0 | 新幹線 0号 [Chilla's Art] Shinkansen 0 | 新幹線 0号

      "No combat or destructive gameplay; story focused."

    • Survival

      Game with the same Survival vibe

      1

      "Some threat avoidance in story, but gameplay low risk and stable."

      Capsule for Flesh Water Flesh Water

      "Some narrative elements of evading capture and danger, but low gameplay threat."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Survival, Experimenting, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026