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Cyber Manhunt 2: New World - The Hacking Simulator similar games & best alternatives

Cyber Manhunt 2: New World - The Hacking Simulator

PC (Microsoft Windows) • 2025

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Quick resume

Discover a digital realm shrouded in mystery. Sequel to an award-winning narrative driven hacking simulator puzzle game. Play as an AI assistant in a major corporation. Deploy intricate social engineering tactics and expose hidden truths in a world of ambition and high-tech deception.

Global score

93/100

Genres

Indie, Role-playing (RPG), Simulator

Similar games

    Pros

    • Engaging and immersive story
    • Improved ui and gameplay mechanics
    • Challenging and satisfying puzzles
    • Thought-provoking cyberpunk themes
    • Good value for price

    Cons

    • Some minigames are frustrating or poorly explained
    • Dark and heavy subject matter may be disturbing
    • Translation and voice acting issues
    • Final chapter pacing and ending criticized
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have high control over their investigation process, freely exploring scenes and deciding how to piece clues together without hand-holding."

      Capsule for Scene Investigators Scene Investigators

      "Players have significant control over investigation actions, clue gathering, and puzzle solving with optional secrets and multiple approaches."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with puzzles requiring observation, logic, and deduction, rewarding skillful problem solving."

      Capsule for Please, Don’t Touch Anything Please, Don’t Touch Anything

      "The game challenges players with puzzles, clue detection, and mini-games that require skill and problem solving, with feedback and progression."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal investigation and story progression without competitive elements or player comparison."

      Capsule for Whispers of a Machine Whispers of a Machine

      "Focus is on personal investigation and story progression without ranked modes or direct player comparison."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual engagement, and strong attachment to characters and story."

      Capsule for Dimensionals Dimensionals

      "Players report long sessions, eagerness for new chapters, and habitual engagement with the story and gameplay."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual detective work with no multiplayer or cooperative gameplay."

      Capsule for Kathy Rain 2: Soothsayer Kathy Rain 2: Soothsayer

      "Gameplay is primarily single-player detective work with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different approaches to puzzles and use character abilities creatively to find solutions."

      Capsule for Fish Fillets 2 Fish Fillets 2

      "Players experiment with different investigative approaches and puzzle solutions; some customization in clue usage."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are investigative and narrative-driven."

      Capsule for Legend of Mysteria RPG Legend of Mysteria RPG

      "No evidence of exerting control or superiority over others; interactions are investigative and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a cyberpunk world, escape reality, and engage in complex tactical and narrative experiences."

      Capsule for Cyber Knights: Flashpoint Cyber Knights: Flashpoint

      "Players use the game to immerse themselves in a cyberpunk world and escape reality through story and puzzles."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation, with no pressure or obligation reported."

      Capsule for At Dead Of Night At Dead Of Night

      "Players engage voluntarily out of interest and intrinsic motivation, with no reported obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore unique environments and try different puzzle solutions, encouraging experimentation."

      Capsule for The Dream Machine: Chapter 1 & 2 The Dream Machine: Chapter 1 & 2

      "Players try different puzzle strategies and explore optional clues and secrets, indicating experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new areas, secrets, and story elements through progression and exploration."

      Capsule for Picayune Dreams Picayune Dreams

      "Players discover new story elements, hidden clues, and secrets in each chapter, supporting exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or cosmetic expression; focus is on narrative and environment rather than avatar personalization."

      Capsule for Bendy and the Dark Revival Bendy and the Dark Revival

      "Limited cosmetic customization; focus is on narrative and investigation rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in a dystopian cyberpunk future with AI and faction politics, blending imaginative fiction with plausible themes."

      Capsule for Technotopia Technotopia

      "The game features a cyberpunk dystopian setting with AI and hacking fiction, blending imaginative and realistic elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social interaction or community involvement."

      Capsule for Ni no Kuni Wrath of the White Witch™ Remastered Ni no Kuni Wrath of the White Witch™ Remastered

      "Strongly single-player experience with minimal social interaction or community involvement reported."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop investigative skills, historical knowledge, and critical thinking through gameplay."

      Capsule for The Darkest Files The Darkest Files

      "Players develop investigative skills, puzzle solving, and critical thinking through gameplay and story progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of puzzle/stealth games with no physical activity."

      Capsule for Gunpoint Gunpoint

      "Sedentary gameplay typical of detective and puzzle games with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active engagement to solve puzzles and progress; not designed for idle or background play."

      Capsule for Duck Detective: The Secret Salami Duck Detective: The Secret Salami

      "Requires focused attention and active engagement to find clues and solve puzzles; not idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; emotional connection mainly with story and characters, not other players."

      Capsule for Milo and the Christmas Gift Milo and the Christmas Gift

      "Minimal social or emotional connection with other players; interactions are with game characters and story."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate achievements, unlock endings, and advance through story chapters."

      Capsule for Paper Lily - Chapter 1 Paper Lily - Chapter 1

      "Players accumulate clues, unlock story chapters, and gain achievements, reflecting clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and engaging, though complexity can cause tension."

      Capsule for Plutocracy Plutocracy

      "Some players find the game relaxing and engaging, though some puzzles and dark themes create tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game offers rich sensory stimulation through detailed visuals, music, and immersive writing."

      Capsule for Golden Treasure: The Great Green Golden Treasure: The Great Green

      "The game offers immersive cyberpunk visuals, music, and narrative twists that stimulate emotional and sensory engagement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is not a major motivator."

      Capsule for Sherlock Holmes Chapter One Sherlock Holmes Chapter One

      "Achievements exist but social recognition or popularity is not a major motivator or feature."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple routes, character development, and plot twists driving player engagement."

      Capsule for Riddle Joker Riddle Joker

      "Strong narrative focus with deep storylines, character development, and plot twists driving player engagement."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players use logic, reasoning, and planning to solve puzzles and uncover contradictions."

      Capsule for Ace Attorney Investigations Collection Ace Attorney Investigations Collection

      "Players use logic, reasoning, and planning to solve puzzles and uncover mysteries."

    • Thrill

      Game with the same Thrill vibe

      3

      "Game delivers suspense and emotional tension through story and challenging combat encounters."

      Capsule for Spec Ops: The Line Spec Ops: The Line

      "The game creates suspense and emotional tension through story twists and challenging puzzles."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with engaging content, replayability, and quality improvements over predecessor."

      Capsule for The Coma 2: Vicious Sisters The Coma 2: Vicious Sisters

      "Players perceive good value for price with engaging content, length, and quality improvements over predecessor."

    • Violence

      Game with the same Violence vibe

      -4

      "Game focuses on investigation and puzzle solving rather than combat or destruction."

      Capsule for SIMULACRA 2 SIMULACRA 2

      "Game focuses on investigation and puzzle solving rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; game operates in stable conditions without threat of failure or death."

      Capsule for Sanitarium Sanitarium

      "No direct survival mechanics; gameplay occurs in stable investigative conditions without threat of failure."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Survival, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026