Enigmatis 3: The Shadow of Karkhala Thumbnail

Enigmatis 3: The Shadow of Karkhala similar games & best alternatives

Enigmatis 3: The Shadow of Karkhala

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2016

Related articles

Quick resume

Enigmatis 3: The Shadow of Karkhala is the final chapter in the blockbuster trilogy, an exciting detective story rife with adventure, puzzles, and ancient mystery. Follow the trail of a demonic preacher and unravel the secrets of Karkhala Peak!

Global score

93/100

Genres

Adventure, Casual, Puzzle

Similar games

    Pros

    • Beautiful graphics and art style
    • Engaging story and narrative conclusion
    • Varied and well-integrated puzzles
    • Atmospheric soundtrack and sound design
    • Achievements and collectibles add replay value

    Cons

    • Short game length
    • Somewhat easy puzzles for experienced players
    • Limited hidden object scenes compared to previous titles
    • Linear progression with limited exploration
    • Minor translation and animation issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore multiple locations and solve puzzles with some logical flexibility, but the story progression is linear."

      Capsule for Black Mirror II Black Mirror II

      "Players have some freedom to explore locations and solve puzzles with multiple difficulty settings and optional mini-games, but progression is mostly linear and story-driven."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles and hidden object scenes provide moderate challenge, suitable for casual and some advanced players."

      Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

      "Puzzles and hidden object scenes provide moderate challenge, with some players noting easy difficulty but others appreciating the variety and integration."

    • Competition

      Game with the same Competition vibe

      -4

      "Game focuses on single-player experience without competitive elements or leaderboards."

      Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

      "Game focuses on single-player experience without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and replaying missions to complete bonus objectives; some mention limited replay value after completion."

      Capsule for Druidstone: The Secret of the Menhir Forest Druidstone: The Secret of the Menhir Forest

      "Players often replay for achievements and collectibles; some mention short playtime but still engagement with bonus content."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay or multiplayer features."

      Capsule for BioShock™ Remastered BioShock™ Remastered

      "Entirely single-player with no cooperative gameplay or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and solve puzzles creatively within the story, but mostly within predefined game structures."

      Capsule for Black Mirror II Black Mirror II

      "Players interact with and combine items, solve varied puzzles, and engage in some item modification, but within predefined story and puzzle structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; purely individual experience."

      Capsule for Monument Valley Monument Valley

      "No social dominance or power dynamics; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive mystery story and atmosphere as an escape from reality."

      Capsule for Jenny LeClue - Detectivu Jenny LeClue - Detectivu

      "Players enjoy immersive story, atmospheric settings, and distraction from real life through mystery and adventure."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and story interest, with no obligation or external pressure noted."

      Capsule for The Huntsman: Winter's Curse The Huntsman: Winter's Curse

      "Players engage voluntarily for enjoyment and story interest; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with puzzle solutions and item usage, but mostly guided by story progression."

      Capsule for Mountain Crime: Requital Mountain Crime: Requital

      "Some experimentation with puzzle solutions and item combinations, but mostly following set puzzle designs and story progression."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple locations and uncover story elements, but within a limited and linear map."

      Capsule for Dracula's Legacy Dracula's Legacy

      "Players explore multiple locations with some freedom, but within a linear narrative and limited map access."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or self-expression; players mostly experience predefined characters and environments."

      Capsule for Indigo Park: Chapter 1 Indigo Park: Chapter 1

      "Limited customization or self-expression; players mainly experience preset characters and environments."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Supernatural and occult themes with demons and magic create a strong fantasy experience."

      Capsule for Theatre Of The Absurd Theatre Of The Absurd

      "Strong supernatural and mythical themes involving demons, angels, and mystical settings."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; focus is on solo play and personal story experience."

      Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

      "Minimal social interaction; focus on solo play and individual story experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn puzzle solutions and improve coordination, but limited long-term skill growth."

      Capsule for Come with Me Come with Me

      "Players develop puzzle-solving skills and gain knowledge through investigation, but limited long-term skill growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of hidden object adventure games."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "Sedentary gameplay typical of hidden object adventure games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to puzzles and dialogue; not designed for background or casual intermittent play."

      Capsule for Voodoo Detective Voodoo Detective

      "Requires focused attention to puzzles and scenes; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Character relationships are gameplay mechanics without deep emotional or social connection."

      Capsule for Star Renegades Star Renegades

      "Character relationships exist but limited emotional depth or close social bonds formed by players."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative."

      Capsule for Tales of Kenzera™: ZAU Tales of Kenzera™: ZAU

      "No leadership or group management elements; single-player narrative."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, achievements, and unlock story content, showing clear progression through the game."

      Capsule for Backfirewall_ Backfirewall_

      "Players collect items, achievements, and unlock bonus content, showing clear progression through story and extras."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay and music, with some emotional tension from story."

      Capsule for Pretentious Game Pretentious Game

      "Generally relaxing gameplay with balanced challenge; some tension in story but overall calming experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable music, art style, and atmospheric effects provide sensory engagement."

      Capsule for Jimmy and the Pulsating Mass Jimmy and the Pulsating Mass

      "Enjoyable visual art, atmospheric music, and sound effects provide sensory engagement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or competition is minimal."

      Capsule for Giana Sisters: Twisted Dreams Giana Sisters: Twisted Dreams

      "Achievements exist but social recognition or competition is minimal and not a focus."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with complex lore, character development, and cinematic storytelling."

      Capsule for KINGDOM HEARTS HD 2.8 Final Chapter Prologue KINGDOM HEARTS HD 2.8 Final Chapter Prologue

      "Strong narrative focus with continuing plot from previous games, character development, and cinematic elements."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players use logical reasoning and deduction to solve puzzles, though complexity is moderate and accessible."

      Capsule for Duck Detective: The Ghost of Glamping Duck Detective: The Ghost of Glamping

      "Players use logic and deduction in puzzles and evidence board, but overall puzzle difficulty is moderate and straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension in story and timed events, but overall controlled and predictable gameplay."

      Capsule for The Descendant The Descendant

      "Some suspense and tension in story and interactive sequences, but mostly controlled and casual."

    • Value

      Game with the same Value vibe

      2

      "Generally perceived as good value for price, especially on sale; some mention of short length but high enjoyment."

      Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

      "Generally perceived as good value especially when bought on sale; some mention short length but satisfying content."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal combat or destruction; focus on investigation and puzzle solving."

      Capsule for Dinocop Dinocop

      "Limited combat elements; focus on investigation and puzzle solving rather than destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements in narrative (protecting characters, avoiding death), but gameplay is low-risk."

      Capsule for Detroit: Become Human Detroit: Become Human

      "Some narrative elements of survival and danger, but gameplay is low risk and forgiving."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation, Continuation. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026