Enigmatis 3: The Shadow of Karkhala similar games & best alternatives
Enigmatis 3: The Shadow of Karkhala
2016
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Quick resume
Enigmatis 3: The Shadow of Karkhala is the final chapter in the blockbuster trilogy, an exciting detective story rife with adventure, puzzles, and ancient mystery. Follow the trail of a demonic preacher and unravel the secrets of Karkhala Peak!
Global score
93/100
Genres
Adventure, Casual, Puzzle
Similar games
Pros
- Beautiful graphics and art style
- Engaging story and narrative conclusion
- Varied and well-integrated puzzles
- Atmospheric soundtrack and sound design
- Achievements and collectibles add replay value
Cons
- Short game length
- Somewhat easy puzzles for experienced players
- Limited hidden object scenes compared to previous titles
- Linear progression with limited exploration
- Minor translation and animation issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore multiple locations and solve puzzles with some logical flexibility, but the story progression is linear."
Black Mirror II
"Players have some freedom to explore locations and solve puzzles with multiple difficulty settings and optional mini-games, but progression is mostly linear and story-driven."
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Competence
Game with the same Competence vibe
2"Puzzles and hidden object scenes provide moderate challenge, suitable for casual and some advanced players."
New York Mysteries: High Voltage Collector's Edition
"Puzzles and hidden object scenes provide moderate challenge, with some players noting easy difficulty but others appreciating the variety and integration."
-
Competition
Game with the same Competition vibe
-4"Game focuses on single-player experience without competitive elements or leaderboards."
Grim Legends: The Forsaken Bride
"Game focuses on single-player experience without competitive elements or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions and replaying missions to complete bonus objectives; some mention limited replay value after completion."
Druidstone: The Secret of the Menhir Forest
"Players often replay for achievements and collectibles; some mention short playtime but still engagement with bonus content."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative gameplay or multiplayer features."
BioShock™ Remastered
"Entirely single-player with no cooperative gameplay or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players combine items and solve puzzles creatively within the story, but mostly within predefined game structures."
Black Mirror II
"Players interact with and combine items, solve varied puzzles, and engage in some item modification, but within predefined story and puzzle structures."
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Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; purely individual experience."
Monument Valley
"No social dominance or power dynamics; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Players enjoy immersive mystery story and atmosphere as an escape from reality."
Jenny LeClue - Detectivu
"Players enjoy immersive story, atmospheric settings, and distraction from real life through mystery and adventure."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and story interest, with no obligation or external pressure noted."
The Huntsman: Winter's Curse
"Players engage voluntarily for enjoyment and story interest; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
1"Some experimentation with puzzle solutions and item usage, but mostly guided by story progression."
Mountain Crime: Requital
"Some experimentation with puzzle solutions and item combinations, but mostly following set puzzle designs and story progression."
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Exploration
Game with the same Exploration vibe
2"Players explore multiple locations and uncover story elements, but within a limited and linear map."
Dracula's Legacy
"Players explore multiple locations with some freedom, but within a linear narrative and limited map access."
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Expression
Game with the same Expression vibe
-3"Limited customization or self-expression; players mostly experience predefined characters and environments."
Indigo Park: Chapter 1
"Limited customization or self-expression; players mainly experience preset characters and environments."
-
Fantasy
Game with the same Fantasy vibe
4"Supernatural and occult themes with demons and magic create a strong fantasy experience."
Theatre Of The Absurd
"Strong supernatural and mythical themes involving demons, angels, and mystical settings."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; focus is on solo play and personal story experience."
Marvel’s Spider-Man: Miles Morales
"Minimal social interaction; focus on solo play and individual story experience."
-
Growth
Game with the same Growth vibe
2"Players learn puzzle solutions and improve coordination, but limited long-term skill growth."
Come with Me
"Players develop puzzle-solving skills and gain knowledge through investigation, but limited long-term skill growth."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of hidden object adventure games."
The Secret Order 2: Masked Intent
"Sedentary gameplay typical of hidden object adventure games."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to puzzles and dialogue; not designed for background or casual intermittent play."
Voodoo Detective
"Requires focused attention to puzzles and scenes; not designed for background or casual intermittent play."
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Intimacy
Game with the same Intimacy vibe
-4"Character relationships are gameplay mechanics without deep emotional or social connection."
Star Renegades
"Character relationships exist but limited emotional depth or close social bonds formed by players."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative."
Tales of Kenzera™: ZAU
"No leadership or group management elements; single-player narrative."
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Progression
Game with the same Progression vibe
3"Players collect items, achievements, and unlock story content, showing clear progression through the game."
Backfirewall_
"Players collect items, achievements, and unlock bonus content, showing clear progression through story and extras."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing gameplay and music, with some emotional tension from story."
Pretentious Game
"Generally relaxing gameplay with balanced challenge; some tension in story but overall calming experience."
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Sensation
Game with the same Sensation vibe
3"Enjoyable music, art style, and atmospheric effects provide sensory engagement."
Jimmy and the Pulsating Mass
"Enjoyable visual art, atmospheric music, and sound effects provide sensory engagement."
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Status
Game with the same Status vibe
-4"Achievements exist but social recognition or competition is minimal."
Giana Sisters: Twisted Dreams
"Achievements exist but social recognition or competition is minimal and not a focus."
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Story
Game with the same Story vibe
4"Strong narrative focus with complex lore, character development, and cinematic storytelling."
KINGDOM HEARTS HD 2.8 Final Chapter Prologue
"Strong narrative focus with continuing plot from previous games, character development, and cinematic elements."
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Strategy
Game with the same Strategy vibe
2"Players use logical reasoning and deduction to solve puzzles, though complexity is moderate and accessible."
Duck Detective: The Ghost of Glamping
"Players use logic and deduction in puzzles and evidence board, but overall puzzle difficulty is moderate and straightforward."
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Thrill
Game with the same Thrill vibe
2"Some suspense and tension in story and timed events, but overall controlled and predictable gameplay."
The Descendant
"Some suspense and tension in story and interactive sequences, but mostly controlled and casual."
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Value
Game with the same Value vibe
2"Generally perceived as good value for price, especially on sale; some mention of short length but high enjoyment."
Slayers X: Terminal Aftermath: Vengance of the Slayer
"Generally perceived as good value especially when bought on sale; some mention short length but satisfying content."
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Violence
Game with the same Violence vibe
-3"Minimal combat or destruction; focus on investigation and puzzle solving."
Dinocop
"Limited combat elements; focus on investigation and puzzle solving rather than destruction."
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Survival
Game with the same Survival vibe
1"Some survival elements in narrative (protecting characters, avoiding death), but gameplay is low-risk."
Detroit: Become Human
"Some narrative elements of survival and danger, but gameplay is low risk and forgiving."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation, Continuation. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026