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Mountain Crime: Requital similar games & best alternatives

Mountain Crime: Requital

PC (Microsoft Windows), Mac, PlayStation 3 • 2015

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Quick resume

Solve the mystery at the heart of this chilling thriller!

Global score

87/100

Genres

Adventure, Casual, Puzzle, Point-and-click

Similar games

    Pros

    • Engaging murder mystery story
    • Unique hidden object mechanics
    • Atmospheric graphics and sound
    • Moderate puzzle difficulty
    • Good value for price

    Cons

    • Dated graphics and animations
    • Lack of fast travel causes backtracking
    • Weak voice acting
    • Short gameplay length
    • Abrupt and unsatisfying ending

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the hotel, solve puzzles, and manage resources with some player-directed choices."

      Capsule for Propagation: Paradise Hotel Propagation: Paradise Hotel

      "Players have freedom to explore the hotel and investigate clues at their own pace with some choice in order of actions."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles and hidden object scenes provide moderate challenge, suitable for casual and some advanced players."

      Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

      "Puzzles and hidden object scenes provide moderate challenge and logical problem solving, suitable for beginners and experienced players."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; gameplay is single-player and focused on personal progress."

      Capsule for Her Majesty's SPIFFING Her Majesty's SPIFFING

      "No competitive elements; gameplay is single-player and focused on personal progress."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short playtime (~1 hour) but players express strong attachment and desire to play sequels."

      Capsule for Frog Detective 1: The Haunted Island Frog Detective 1: The Haunted Island

      "Players tend to engage for a few hours to complete the story; some mention wanting a sequel indicating attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative features."

      Capsule for Loddlenaut Loddlenaut

      "Entirely single-player experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Unique mechanic of assembling items from parts found across locations adds creative exploration."

      Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

      "Unique hidden object mechanic of assembling items from parts encourages creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are solitary and narrative-driven."

      Capsule for Eternal Threads Eternal Threads

      "No social dominance or power dynamics; interactions are narrative-driven and solitary."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, immersive distraction with a mysterious narrative and atmospheric design."

      Capsule for Sixty Four Sixty Four

      "Players use the game as a relaxing distraction with immersive mystery and atmospheric setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by intrinsic interest in puzzles rather than obligation."

      Capsule for Pixel Puzzles Traditional Jigsaw Puzzles Pixel Puzzles Traditional Jigsaw Puzzles

      "Engagement driven by intrinsic interest in mystery and puzzles rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with puzzle solutions and item combinations, but mostly following set puzzle designs and story progression."

      Capsule for Enigmatis 3: The Shadow of Karkhala Enigmatis 3: The Shadow of Karkhala

      "Some experimentation with puzzle solutions and item usage, but mostly guided by story progression."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of hotel and narrative environments with some backtracking and discovery."

      Capsule for Downfall Downfall

      "Exploration of multiple hotel rooms and environments with discovery of clues and story elements."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or expressive options; presentation is fixed."

      Capsule for Left Alone Left Alone

      "No character customization or expressive elements; presentation is fixed."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Story is grounded in a realistic murder mystery setting, though with some narrative embellishments."

      Capsule for Nancy Drew®: Secrets Can Kill REMASTERED Nancy Drew®: Secrets Can Kill REMASTERED

      "Story is grounded in a realistic murder mystery setting without supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary gameplay experience."

      Capsule for Psalm 5:9-13 Psalm 5:9-13

      "No social or community features; solitary gameplay experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and logical reasoning through gameplay."

      Capsule for Hope Lake Hope Lake

      "Players develop deductive reasoning and puzzle-solving skills through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of hidden object adventure games."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "Sedentary gameplay typical of hidden object adventure games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to find objects and solve puzzles; not suitable for passive play."

      Capsule for Find Yourself Find Yourself

      "Requires focused attention to solve puzzles and find objects; not suited for passive play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are limited to scripted narrative."

      Capsule for The Monster Inside The Monster Inside

      "No social or emotional relationship building; interactions limited to scripted narrative."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics."

      Capsule for Outlast 2 Outlast 2

      "No leadership or group management mechanics."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through collecting items, solving puzzles, and unlocking new areas."

      Capsule for Through Abandoned: The Underground City Through Abandoned: The Underground City

      "Progression through collecting items, solving puzzles, and unlocking new areas."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Moderate challenge with a steady pace and atmospheric music provides a relaxing experience."

      Capsule for Morningstar: Descent to Deadrock Morningstar: Descent to Deadrock

      "Atmospheric music and moderate challenge create a relaxing experience for many players."

    • Sensation

      Game with the same Sensation vibe

      1

      "Atmosphere and sound design contribute to immersion but sensory stimulation is moderate."

      Capsule for Escape Memoirs: Questionable Side Stories Escape Memoirs: Questionable Side Stories

      "Some atmospheric sound and visual effects enhance immersion but sensory stimulation is moderate."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with mystery, character development, and plot twists."

      Capsule for Nancy Drew®: Danger on Deception Island Nancy Drew®: Danger on Deception Island

      "Strong narrative focus with mystery, character interactions, and plot twists."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires logical thinking and puzzle solving but no complex strategic planning."

      Capsule for The Darkside Detective The Darkside Detective

      "Requires logical thinking and puzzle solving but no complex strategic planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from the murder mystery atmosphere, but overall controlled and mild."

      Capsule for Nancy Drew®: Secrets Can Kill REMASTERED Nancy Drew®: Secrets Can Kill REMASTERED

      "Suspenseful murder mystery elements provide some tension and excitement."

    • Value

      Game with the same Value vibe

      4

      "Good value for price with several hours of gameplay and rich story content."

      Capsule for Oknytt Oknytt

      "Good value for price with several hours of gameplay and engaging story."

    • Violence

      Game with the same Violence vibe

      2

      "The game involves elimination and death themes, but violence is mostly implied and not graphically depicted."

      Capsule for Fatal Twelve Fatal Twelve

      "Game involves murder and death as narrative elements but no graphic or gratuitous violence."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding failure in puzzles and investigation, but no survival mechanics."

      Capsule for Still Life Still Life

      "Some elements of avoiding danger and solving problems to survive the mystery."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Fantasy, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026