Contract With The Devil Thumbnail

Contract With The Devil similar games & best alternatives

Contract With The Devil

PC (Microsoft Windows) • 2015

Related articles

Quick resume

Welcome to the world where mysticism and reality, past and present, good and evil are united in a single whole!

Global score

72/100

Genres

Action, Adventure, Casual

Similar games

    Pros

    • Challenging and varied puzzles
    • Atmospheric graphics and music
    • Longer than average hidden object game
    • Interesting fantasy story
    • Includes achievements and trading cards

    Cons

    • Technical issues and crashes reported
    • Slow and unskippable animations
    • Clunky controls and hit detection
    • Lack of voice acting and fast text
    • Some illogical puzzle elements and frustrating gameplay

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore locations and solve puzzles at their own pace with hint and skip options, allowing some control over gameplay."

      Capsule for Stranded In Time Stranded In Time

      "Players can choose to skip puzzles and use hints, but generally follow a linear adventure path with some freedom in puzzle solving."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles and hidden object scenes provide moderate challenge with logical solutions and feedback; difficulty adjustable."

      Capsule for Enigmatis 2: The Mists of Ravenwood Enigmatis 2: The Mists of Ravenwood

      "Game offers challenging puzzles and hidden object scenes requiring skill and logic, with feedback and achievements rewarding performance."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player experience focused on personal progress without competitive or ranked elements."

      Capsule for El Matador El Matador

      "Single-player experience focused on personal progress without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging gameplay with some frustration; game length is moderate (4-8 hours), encouraging completion but not habitual long sessions."

      Capsule for UberSoldier II UberSoldier II

      "Moderate length (5-8 hours) encourages extended play sessions, though some players report frustration and technical issues that may reduce engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative gameplay."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "Entirely single-player with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some creative puzzle mechanics and item combinations, but mostly follows established hidden object game structures."

      Capsule for Dracula's Legacy Dracula's Legacy

      "Some creative puzzle designs like logical pairs and unique minigames, but overall follows established hidden object game structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging fantasy escape with immersive atmosphere and dark fantasy setting."

      Capsule for Vagante Vagante

      "Players use the game as a relaxing, immersive escape with a dark fantasy story and atmospheric settings."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and puzzle challenge, not out of obligation."

      Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

      "Players engage voluntarily for enjoyment and puzzle challenge, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some puzzle variety and use of different mechanics encourage experimentation, though overall gameplay is guided and linear."

      Capsule for Song of Nunu: A League of Legends Story Song of Nunu: A League of Legends Story

      "Some novel puzzle types and mechanics encourage experimentation, though much gameplay follows genre conventions."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple mirror worlds and scenes, but environments are limited and linear."

      Capsule for Mirror Mysteries Mirror Mysteries

      "Players explore multiple locations and mirror worlds, but within a linear narrative and limited map size."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or self-expression; mostly fixed character and environment presentation."

      Capsule for Still There Still There

      "Limited customization or self-expression; mostly fixed character and environment presentation."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy and supernatural themes with demons, souls, and surreal narrative."

      Capsule for Pony Island Pony Island

      "Strong fantasy theme with supernatural elements, demons, and mystical story."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and logical thinking through gameplay."

      Capsule for LEAVES - The Journey LEAVES - The Journey

      "Players develop puzzle-solving skills and logical reasoning through challenging gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on aiming and timing; slow animations may reduce pace but not idle play."

      Capsule for Golf Club Nostalgia Golf Club Nostalgia

      "Requires focused attention; slow animations and forced waits reduce idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated single-player experience."

      Capsule for Blameless Blameless

      "No social or emotional relationship building; isolated single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story chapters and puzzle completion, with some achievement collection."

      Capsule for There Is No Game: Wrong Dimension There Is No Game: Wrong Dimension

      "Progression through story, puzzle completion, and collecting demons and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay with atmospheric music and moderate challenge; some tension from dark themes but overall calming."

      Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

      "Generally relaxing with atmospheric music and visuals, though some frustration from bugs and slow animations."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements create dark atmosphere; some sensory stimulation but graphics are dated and effects limited."

      Capsule for BloodLust Shadowhunter BloodLust Shadowhunter

      "Visual and auditory elements create a dark, mysterious atmosphere with some sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      3

      "Narrative-driven with cutscenes and character development, though story is cliché and cheesy."

      Capsule for The Slater The Slater

      "Narrative driven with cutscenes and diary entries, though story is typical for genre and sometimes rushed."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and problem solving, but overall gameplay is straightforward."

      Capsule for Grim Legends 2: Song of the Dark Swan Grim Legends 2: Song of the Dark Swan

      "Puzzles require logical thinking and problem solving, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspenseful and eerie moments, but overall low risk and controlled gameplay."

      Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

      "Some suspenseful and mysterious moments, but generally low risk and controlled gameplay."

    • Value

      Game with the same Value vibe

      4

      "Good value for price, especially on sale; offers many hours of gameplay and achievements."

      Capsule for Battlepillars Gold Edition Battlepillars Gold Edition

      "Good value for price especially on sale, with lengthy gameplay and achievements."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus on puzzle solving and exploration rather than combat."

      Capsule for Dreamscapes: The Sandman - Premium Edition Dreamscapes: The Sandman - Premium Edition

      "No explicit violence or combat; focus on puzzle solving and exploration."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threat avoidance; stable gameplay environment."

      Capsule for Backfirewall_ Backfirewall_

      "No survival mechanics or threat avoidance; stable gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Value. It leans lower than usual among comparable games on Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026