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The Slater similar games & best alternatives

The Slater

PC (Microsoft Windows) • 2018

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Quick resume

Get ready to kill drug dealers, crime bosses and anyone who stands in your way as you seek revenge for your father’s murder. The Slater is a story-driven first-person stealth-action-puzzle game that puts you in the shoes of a former cop Mark Slater.

Global score

75/100

Genres

Action, Indie

Similar games

    Pros

    • Engaging stealth gameplay
    • Well-designed levels with multiple paths
    • Immersive noir atmosphere
    • Affordable price especially on sale
    • Developer passion and responsiveness

    Cons

    • No mid-mission save or checkpoints
    • Limited killing methods and equipment
    • Short game length with only six missions
    • Basic ai and animations
    • Linear mission design limits replayability

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different approaches to missions (stealth, combat, gadgets) and explore levels for secrets and upgrades, showing personal freedom in playstyle."

      Capsule for XIII - Classic XIII - Classic

      "Players can choose different disguises and approaches to targets, exploring levels and deciding routes, though some missions have limited methods."

    • Competence

      Game with the same Competence vibe

      3

      "Requires skillful stealth, puzzle solving, and timing to avoid enemies and progress."

      Capsule for Home Sweet Home Home Sweet Home

      "Requires skillful stealth, planning, and timing to avoid detection and complete objectives, with challenge increasing on higher difficulties."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal stealth mastery and self-improvement rather than direct competition; no leaderboards or ranked modes."

      Capsule for Mark of the Ninja: Remastered Mark of the Ninja: Remastered

      "Focuses on personal stealth mastery and self-set goals like achieving high ranks; no evidence of player-versus-player or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Short game length (~12 levels), no save feature, encourages single session play but not long habitual engagement."

      Capsule for Super Bernie World Super Bernie World

      "Short game with six levels; no mid-mission saves can cause frustration and restarts, limiting long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different combat styles, stealth approaches, and platforming routes, but within a linear structure."

      Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

      "Players can experiment with different disguises and routes, but killing methods are limited and some missions are linear."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are individual and balanced; no evidence of exerting control or superiority over other players."

      Capsule for NINJA GAIDEN 2 Black NINJA GAIDEN 2 Black

      "Interactions are balanced and scripted; no evidence of exerting control or superiority over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive noir stealth fantasy that provides distraction and stress relief from real life."

      Capsule for Shadow Burglar Shadow Burglar

      "Dark, noir atmosphere and story provide immersive escape from reality; players enjoy stress relief through stealth gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment of stealth genre; no obligation or pressure noted."

      Capsule for Styx: Master of Shadows Styx: Master of Shadows

      "Players engage voluntarily out of interest and nostalgia for stealth games; no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different weapons, abilities, and exploration paths; some routine in progression."

      Capsule for Death's Door Death's Door

      "Encourages exploration of levels and trying different disguises and paths, though killing methods remain consistent."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels are open with multiple routes and hidden masks; players explore environments for secrets and alternate paths."

      Capsule for PIGFACE PIGFACE

      "Levels are well designed with multiple paths and secrets; players explore to find keycards, disguises, and alternate routes."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization via clothing and disguises allows limited self-expression."

      Capsule for The Ship: Single Player The Ship: Single Player

      "Some character disguise customization allows self-expression, but limited to preset outfits and no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Stylized, exaggerated violent revenge story with comic cutscenes and voice acting, not realistic."

      Capsule for RED HOT VENGEANCE RED HOT VENGEANCE

      "Fictional noir revenge story with exaggerated characters and scenarios, blending Hitman and Max Payne influences."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop stealth skills, learn level layouts, and improve strategies over time."

      Capsule for Thief II: The Metal Age Thief II: The Metal Age

      "Players develop stealth skills and learn level layouts to improve performance and achieve higher ranks."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Rogue State Rogue State

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and planning; not suited for casual or background play."

      Capsule for Door Kickers 2: Task Force North Door Kickers 2: Task Force North

      "Requires focused attention and planning; no background or casual play elements."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are limited to scripted NPCs."

      Capsule for Rewind Or Die Rewind Or Die

      "No social or emotional relationship building; interactions are limited to NPCs in scripted contexts."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, keycards, and upgrades to unlock new areas and complete missions."

      Capsule for Skin Deep Skin Deep

      "Players collect disguises, keycards, and items to unlock new areas and complete missions."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay can be tense and challenging, especially during stealth and combat, but also rewarding."

      Capsule for Phantom Doctrine Phantom Doctrine

      "Stealth gameplay can be tense but also rewarding and engaging, balancing challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric audio and visual design provide sensory engagement, though graphics are modest."

      Capsule for Schein Schein

      "Dark atmospheric audio and visuals provide sensory engagement, though graphics and animations are basic."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or visibility; achievements are personal and not publicly ranked."

      Capsule for Kingdom Rush Origins - Tower Defense Kingdom Rush Origins - Tower Defense

      "No social recognition or visibility; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Narrative-driven game with characters, cutscenes, and lore, though story is considered simple and somewhat clichéd."

      Capsule for Collapse Collapse

      "Narrative-driven with cutscenes and character development, though story is cliché and cheesy."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, timing, and tactical thinking to avoid enemies and solve puzzles."

      Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

      "Requires planning, puzzle-solving, and tactical thinking to navigate levels and eliminate targets stealthily."

    • Thrill

      Game with the same Thrill vibe

      3

      "Stealth tension and risk of detection create suspense and excitement during missions."

      Capsule for METAL GEAR SOLID V: GROUND ZEROES METAL GEAR SOLID V: GROUND ZEROES

      "Stealth tension and risk of instant failure create suspense and excitement during missions."

    • Value

      Game with the same Value vibe

      3

      "Affordable price with decent content and replayability; some players recommend buying on sale."

      Capsule for Panzer Knights Panzer Knights

      "Affordable indie game with decent content and replayability, especially when purchased on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and assassination are core gameplay elements, with options for lethal or non-lethal approaches."

      Capsule for Dishonored 2 Dishonored 2

      "Focus on lethal takedowns and assassinations; killing is central to gameplay with no non-lethal options."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and failure, managing risks to complete missions."

      Capsule for Midnight Protocol Midnight Protocol

      "Players must avoid detection and death; failure results in mission restart, emphasizing survival tactics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026