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Rewind Or Die similar games & best alternatives

Rewind Or Die

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

There's a serial killer stalking your video store, and you just got called into work on your day off! Stock shelves, deal with customers and RUN FOR YOUR LIFE!

Global score

94/100

Genres

Action, Adventure, Indie, Simulator

Similar games

    Pros

    • Authentic retro vhs horror atmosphere
    • Detailed and immersive environments
    • Engaging chase sequences and jump scares
    • Multiple endings and secrets for replayability
    • Polished gameplay and voice acting

    Cons

    • Sewer maze section frustrating and confusing
    • Short game length
    • Some puzzles overly simple or tedious
    • Chase music divisive and sometimes immersion breaking
    • Limited story depth and character development

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore environments, interact with objects, and solve puzzles with some choice in approach, though the game is mostly linear."

      Capsule for The Gallery - Episode 1: Call of the Starseed The Gallery - Episode 1: Call of the Starseed

      "Players have freedom to explore multiple areas, solve puzzles, and choose how to approach objectives, though the game is mostly linear."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles are generally easy but some chase sequences require skill and timing, providing moderate challenge."

      Capsule for Ann Ann

      "Puzzles are generally easy and straightforward, but chase sequences provide some skill challenge; overall moderate competence required."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

      Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

      "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game with some replay value due to collectibles and two endings, but limited long-term habitual play."

      Capsule for Paws - A Shelter 2 Game Paws - A Shelter 2 Game

      "Short game with replay value due to multiple endings and secrets, encouraging some habitual replay but limited by length."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative gameplay or multiplayer elements."

      Capsule for The Evil Within The Evil Within

      "Entirely single-player experience with no cooperative gameplay or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration with some freedom in approach, but mostly within predefined game structures and puzzles."

      Capsule for Tales of the Neon Sea Tales of the Neon Sea

      "Players engage in puzzle solving and exploration with some freedom, but mostly use predefined game structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; gameplay is individual and narrative-driven."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "No social dominance or power over others; gameplay is individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong horror atmosphere and immersive exploration provide effective escape from real life."

      Capsule for Skinwalker Hunt Skinwalker Hunt

      "Strong nostalgic and immersive horror atmosphere provides effective escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest and nostalgia rather than obligation."

      Capsule for Eschalon: Book I Eschalon: Book I

      "Players engage voluntarily for entertainment and nostalgia, with intrinsic motivation rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and discovery of secrets, but gameplay largely follows established routines."

      Capsule for Disneyland Adventures Disneyland Adventures

      "Some exploration and discovery of secrets, but gameplay largely follows established routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different time periods and environments, uncovering secrets and multiple endings."

      Capsule for LIVE A LIVE LIVE A LIVE

      "Players explore detailed environments like the video store and sewer maze, with secrets and multiple endings."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or player expression; presentation is fixed and standardized."

      Capsule for God's Basement God's Basement

      "No character customization or player expression; presentation is fixed and standardized."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Players experience a fictional horror scenario with exaggerated characters and events inspired by slasher films."

      Capsule for Stay Out of the House Stay Out of the House

      "Game embraces slasher horror fiction with exaggerated characters and improbable events."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for [Chilla's Art] The Ghost Train | 幽霊列車 [Chilla's Art] The Ghost Train | 幽霊列車

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in puzzle solving and timing, but overall low complexity."

      Capsule for Zup! 2 Zup! 2

      "Some learning involved in puzzle solving and map navigation, but overall low complexity."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzles and chase sequences; not suited for passive or background play."

      Capsule for Don't Be Afraid Don't Be Afraid

      "Requires focused attention during puzzles and chase sequences; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are limited to NPCs in scripted contexts."

      Capsule for The Slater The Slater

      "No social or emotional relationship building; interactions are limited to scripted NPCs."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player narrative experience."

      Capsule for Garten of Banban 6 Garten of Banban 6

      "No leadership or group management roles; single-player narrative experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new areas and endings, showing clear progression through the game."

      Capsule for Smile For Me Smile For Me

      "Players collect items, unlock areas, and achieve multiple endings, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Tense horror atmosphere with jump scares creates suspense rather than relaxation."

      Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

      "Mixed experience with moments of tension during chases and jump scares, but also some calm exploration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable retro visuals, sound effects, and atmospheric music provide sensory stimulation."

      Capsule for House of Necrosis House of Necrosis

      "Strong sensory stimulation from retro visuals, atmospheric sound design, and intense chase music."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative driven with multiple endings and lore, though story is short and sometimes predictable."

      Capsule for Bloody Painter Dating Sim Bloody Painter Dating Sim

      "Narrative driven with a defined plot, characters, and multiple endings, though story is straightforward and cheesy."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and logical thinking required, but overall gameplay is straightforward and linear."

      Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

      "Basic puzzle solving and some planning required, but overall gameplay is simple and linear."

    • Thrill

      Game with the same Thrill vibe

      3

      "Jump scares and chase sequences provide moments of suspense and adrenaline."

      Capsule for Close To The Sun Close To The Sun

      "Chase sequences and jump scares provide suspense and adrenaline, though some players found pacing uneven."

    • Value

      Game with the same Value vibe

      0

      "Mixed opinions on price vs. length; some feel it is worth the cost, others prefer to buy on sale."

      Capsule for September 7th September 7th

      "Mixed opinions on price vs length; some find it worth the cost, others suggest waiting for sales."

    • Violence

      Game with the same Violence vibe

      4

      "Game features gore, blood, and violent themes consistent with slasher horror genre."

      Capsule for Camp Sunshine Camp Sunshine

      "Game features gore, combat with a killer, and violent horror themes consistent with slasher genre."

    • Survival

      Game with the same Survival vibe

      2

      "Player must avoid traps and solve puzzles to save kidnapped girlfriend, creating a survival tension."

      Capsule for Brink of Consciousness: Dorian Gray Syndrome Collector's Edition Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

      "Players must avoid being caught by the killer and solve puzzles to survive and escape."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026