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Tales of the Neon Sea similar games & best alternatives

Tales of the Neon Sea

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2019

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Quick resume

Welcome to a world of intrigue and suspicion. Where humans and robots contend with escalating tensions and mutual distrust. And where gangster felines scheme their way to the top of the food chain. Welcome to the Tales of the Neon Sea!

Global score

86/100

Genres

Adventure, Indie, Point-and-click, Role-playing (RPG), Arcade, Puzzle

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    Pros

    • Gorgeous pixel art and cyberpunk atmosphere
    • Engaging detective story and characters
    • Varied and interesting puzzles
    • Immersive soundtrack and sound design
    • Good worldbuilding and lore

    Cons

    • Tedious or trial-and-error puzzles in parts
    • Some bugs and control issues
    • Incomplete or cliffhanger ending
    • Translation and grammar errors
    • Limited character customization and replayability

    Motivations

    • Autonomy

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      "Players control the detective's actions and decisions freely within the investigation, choosing where to explore and how to solve puzzles."

      Capsule for Duck Detective: The Ghost of Glamping Duck Detective: The Ghost of Glamping

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    • Competence

      Game with the same Competence vibe

      3

      "The game features challenging puzzles and requires problem-solving skills, though some tasks may be repetitive or trial-and-error."

      Capsule for Indiana Jones® and the Fate of Atlantis™ Indiana Jones® and the Fate of Atlantis™

      "The game features a variety of puzzles with moderate difficulty, requiring skill and problem-solving, though some puzzles are considered tedious or trial-and-error."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is a single-player narrative adventure with no competitive elements."

      Capsule for Broken Age Broken Age

      "The game is a single-player narrative puzzle adventure with no competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players are engaged by the story and art to continue playing, though some find pacing slow and parts boring, causing occasional disengagement."

      Capsule for Genesis Noir Genesis Noir

      "Players are engaged by story and atmosphere, with many completing the game and some replaying for achievements or enjoyment of art, though some find pacing issues."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is designed for solo play with no multiplayer or cooperative features."

      Capsule for Broken Age Broken Age

      "The game is designed for solo play with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in exploration and puzzle solving with some freedom, but within a structured environment and predefined puzzles."

      Capsule for Flesh Made Fear Flesh Made Fear

      "Players engage in puzzle solving and exploration with some freedom in approach, but mostly within predefined game structures and puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and story-driven."

      Capsule for Fate Seeker Fate Seeker

      "No evidence of exerting control or superiority over others; gameplay is individual and story-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive cyberpunk world, engaging story and atmosphere provide a strong escape from reality."

      Capsule for Jack Move Jack Move

      "The immersive cyberpunk world, story, and atmosphere provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and puzzles, with no indication of obligation or external pressure."

      Capsule for Technobabylon Technobabylon

      "Players engage voluntarily out of interest in puzzles, story, and aesthetics, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle experimentation occur, but mostly within established game mechanics and story progression."

      Capsule for Detention Detention

      "Some exploration and puzzle experimentation occur, but mostly within established game mechanics and routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore diverse locations and uncover lore, secrets, and side quests"

      Capsule for Dragon Age: Origins - Ultimate Edition Dragon Age: Origins - Ultimate Edition

      "Players explore a detailed cyberpunk city with many areas and secrets, encouraged by lore and side quests."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or self-expression; players experience predefined characters and story."

      Capsule for Zero Escape: Zero Time Dilemma Zero Escape: Zero Time Dilemma

      "Limited character customization or self-expression; players experience a fixed narrative and character design."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a retro-futuristic cyberpunk world with imaginative technology and narrative elements."

      Capsule for Quadrilateral Cowboy Quadrilateral Cowboy

      "Set in a futuristic cyberpunk world with speculative technology and narrative elements beyond realistic experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The game is single-player with minimal social interaction or community involvement."

      Capsule for Sherlock Holmes versus Jack the Ripper Sherlock Holmes versus Jack the Ripper

      "The game is single-player with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn game mechanics through puzzle solving and story progression."

      Capsule for True Fear: Forsaken Souls Part 2 True Fear: Forsaken Souls Part 2

      "Players develop problem-solving skills and progress through story and puzzles, learning game mechanics."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity or health-related features."

      Capsule for Elsinore Elsinore

      "The game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story and puzzles; not designed for background or casual intermittent play."

      Capsule for Arcadia Fallen Arcadia Fallen

      "Requires focused attention on puzzles and story; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mostly through narrative; no close social relationships formed."

      Capsule for Unforeseen Incidents Unforeseen Incidents

      "Limited emotional connection primarily through narrative; no social or close relationship formation."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate clues and unlock story chapters, progressing through narrative and puzzles."

      Capsule for Cyber Manhunt Cyber Manhunt

      "Players accumulate clues, solve puzzles, and advance through chapters, reflecting progression in story and gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally a calm puzzle experience with some moments of tension during timed challenges."

      Capsule for Quadrilateral Cowboy Quadrilateral Cowboy

      "Generally a calm experience with some tension from puzzles and occasional timed challenges."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging pixel art, sound effects, and atmospheric music provide sensory stimulation."

      Capsule for Stoneshard: Prologue Stoneshard: Prologue

      "Strong visual and auditory stimulation through pixel art, neon colors, and atmospheric music."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not socially evaluated."

      Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

      "No social recognition or status systems; achievements are personal and not socially evaluated."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven with character arcs and cyberpunk plotlines integrated into gameplay."

      Capsule for Cyber Crush 2069 Cyber Crush 2069

      "Narrative-driven gameplay with an engaging cyberpunk detective story and character development."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and planning, though not deeply strategic or complex."

      Capsule for Crowns and Pawns: Kingdom of Deceit Crowns and Pawns: Kingdom of Deceit

      "Puzzles require logical thinking and problem solving, though not deeply strategic or complex planning."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and tension in story and puzzles, but overall controlled and calm experience."

      Capsule for The Dark Eye: Chains of Satinav The Dark Eye: Chains of Satinav

      "Some suspense and tension from puzzles and story moments, but overall controlled and moderate emotional experience."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value especially on sale, with many hours of meaningful content."

      Capsule for Eastshade Eastshade

      "Players generally feel the game offers good value for time spent, especially on sale, with engaging content."

    • Violence

      Game with the same Violence vibe

      0

      "Minimal violence; some chase and stealth elements but no emphasis on combat or destruction."

      Capsule for REVEIL REVEIL

      "Minimal violence; some combat-like sequences but mostly puzzle and story focused."

    • Survival

      Game with the same Survival vibe

      -2

      "Low risk gameplay; no survival or failure avoidance mechanics."

      Capsule for LEGO® Party! LEGO® Party!

      "Some sections involve avoiding failure or death, but overall low-risk gameplay."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026