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Bully: Scholarship Edition similar games & best alternatives

Bully: Scholarship Edition

PC (Microsoft Windows), Wii, Xbox 360 • 2008

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Quick resume

Bully tells the story of mischievous 15-year-old Jimmy Hopkins as he goes through the hilarity and awkwardness of adolescence. Beat the jocks at dodge ball, play pranks on the preppies, save the nerds, kiss the girl and navigate the social hierarchy in the worst school around.

Global score

84/100

Genres

Action, Adventure

Similar games

    Pros

    • Engaging story and characters
    • Open world with varied activities
    • Nostalgic and immersive school setting
    • Customization and social mechanics
    • Rich soundtrack

    Cons

    • Poor pc port with frequent crashes
    • 30fps cap without mods
    • Dated graphics and animations
    • Buggy and unstable on modern systems
    • Limited multiplayer or social interaction

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, choose dialogue options, and interact with NPCs at their own pace."

      Capsule for Seal World Seal World

      "Players have freedom to choose attending classes or skipping, decide how to interact with NPCs, and pursue missions or side activities at their own pace."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful combat, survival mechanics, base building, and progression through missions and loot acquisition."

      Capsule for Novarith Novarith

      "Game involves skillful combat, completing minigames in classes, and progressing through missions with increasing difficulty."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on solo or local co-op play without ranked modes or leaderboards; players set personal goals and achievements."

      Capsule for HUNTDOWN HUNTDOWN

      "Focus is mostly on single-player experience with no official multiplayer or ranked modes; players set personal goals like 100% completion."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, replayability, and habitual engagement driven by achievements and story."

      Capsule for Skibidi Toilet Hero Skibidi Toilet Hero

      "Many players report long play sessions, replayability, and habitual returns due to engaging story and activities."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is mostly single-player with minimal cooperative or team-based elements."

      Capsule for Baldi's Basics Classic Remastered Baldi's Basics Classic Remastered

      "Gameplay is primarily single-player with minimal cooperative or team-based elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters and experiment with different abilities and approaches to missions."

      Capsule for The Blackout Club The Blackout Club

      "Players can customize character appearance and choose how to approach missions, including pranks and social interactions."

    • Domination

      Game with the same Domination vibe

      3

      "Players aim to dominate others by conquering territory and defeating kings, with some ganging up in multiplayer."

      Capsule for Age of Conquest IV Age of Conquest IV

      "Game centers on gaining respect and dominance over school cliques and rivals, establishing oneself as school king."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong nostalgic appeal and immersive fantasy setting provide players with an escape from real life."

      Capsule for Sphinx and the Cursed Mummy Sphinx and the Cursed Mummy

      "Strong nostalgic and immersive qualities provide escape from real life, with players enjoying a fictional school setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."

      Capsule for Baldur's Gate II: Enhanced Edition Baldur's Gate II: Enhanced Edition

      "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different ships, missions, and strategies; open world encourages exploration and experimentation."

      Capsule for 3030 Deathwar Redux - A Space Odyssey 3030 Deathwar Redux - A Space Odyssey

      "Players try different approaches to missions, explore the open world, and experiment with various weapons and interactions."

    • Exploration

      Game with the same Exploration vibe

      3

      "The game encourages exploring multiple areas, finding secrets, and collecting items."

      Capsule for Costume Quest 2 Costume Quest 2

      "Game encourages discovering new areas of the school, town, and unlockable zones, as well as collectibles."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization including clothes, tattoos, hairstyles, and vehicle modifications allow for personal expression."

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      "Character customization with clothing, hairstyles, and tattoos allows personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The story contains some mysterious and surreal elements but is grounded in a realistic high school setting."

      Capsule for Sepia Tears Sepia Tears

      "While grounded in a realistic school setting, the exaggerated characters and humorous scenarios add a light fantasy element."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Focus on individual experience; social connections are limited to NPC interactions without multiplayer or community features."

      Capsule for The Norwood Suite The Norwood Suite

      "Focus is on individual play; social connections are mostly NPC interactions without multiplayer community."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills through challenging gameplay and unlock perks and characters, supporting learning and mastery."

      Capsule for Contra: Operation Galuga Contra: Operation Galuga

      "Players develop skills by attending classes and completing challenges, improving abilities and unlocking perks."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity; played mostly sitting with controller or keyboard."

      Capsule for Fields of Mistria Fields of Mistria

      "Sedentary gameplay with no physical activity; players mostly engage in sitting and controller/keyboard use."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and focus during missions; not designed for casual or background play."

      Capsule for Earth Defense Force: Insect Armageddon Earth Defense Force: Insect Armageddon

      "Game requires active engagement with missions and minigames; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some relationship-building and dating mechanics, but shallow and limited emotional depth."

      Capsule for Chinese Parents Chinese Parents

      "Some social interactions and dating mechanics exist but are limited and scripted, not fostering deep relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players can create and lead schools, mentoring others and guiding combat styles."

      Capsule for Absolver Absolver

      "Player leads by gaining control over school factions and influencing social dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through mission ranks, unlocking characters, abilities, collectibles, and story advancement."

      Capsule for NARUTO: Ultimate Ninja STORM NARUTO: Ultimate Ninja STORM

      "Strong progression through story missions, unlocking new areas, abilities, and collecting items."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and fun with humor, providing enjoyable flow but some tension in difficult missions."

      Capsule for Iron Brigade Iron Brigade

      "Game balances challenge and fun with humorous tone, though some missions may cause frustration."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable music and visuals provide sensory stimulation, though graphics are dated."

      Capsule for Pharaoh + Cleopatra Pharaoh + Cleopatra

      "Enjoyable soundtrack and varied environments provide sensory stimulation, though graphics are dated."

    • Status

      Game with the same Status vibe

      3

      "Recognition within the community and teams is valued; players seek reputation and respect."

      Capsule for IOSoccer IOSoccer

      "Earning respect and reputation within the school community is a key gameplay element."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with characters and plot that convey educational and moral lessons."

      Capsule for Pajama Sam 3: You Are What You Eat From Your Head To Your Feet Pajama Sam 3: You Are What You Eat From Your Head To Your Feet

      "Engaging narrative with memorable characters and plot twists immerses players in the school world."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan missions, manage resources, and make tactical decisions in combat and base management."

      Capsule for Chernobylite Complete Edition Chernobylite Complete Edition

      "Players plan approaches to missions, manage relationships with factions, and decide when to attend classes."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights and timed objectives, but overall a lighthearted tone."

      Capsule for Anarcute Anarcute

      "Some suspense from evading authority and completing timed challenges, but overall lighthearted tone."

    • Value

      Game with the same Value vibe

      3

      "Players generally find good value for time spent, especially on sale; some complaints about price versus content."

      Capsule for House Builder House Builder

      "Players perceive good value for time spent due to rich content, though some complain about technical issues."

    • Violence

      Game with the same Violence vibe

      2

      "Combat focused but cartoonish and playful rather than realistic or graphic violence."

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      "Combat is present but non-lethal and cartoonish, focusing on schoolyard fights and pranks rather than serious violence."

    • Survival

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      -2

      "No survival mechanics; environment is stable and threats minimal."

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      "No survival mechanics; environment is stable and threats are scripted rather than emergent."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Fellowship, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026