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Patron similar games & best alternatives

Patron

PC (Microsoft Windows) • 2021

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Quick resume

Patron is a survival city builder with a unique social dynamics system. Gather and produce resources, build your fledgling village into a prosperous city and navigate the intricate social tensions before they reach boiling point.

Global score

72/100

Genres

Simulator, Strategy, Role-playing (RPG), Indie

Similar games

    Pros

    • Relaxing and immersive city building
    • Active developer support and frequent updates
    • Complex resource management and research tree
    • Pleasant graphics and music
    • Good value for price

    Cons

    • Mid-to-late game can become boring or trivial
    • Performance issues at large population sizes
    • Limited map variety and no random generation
    • Ui and quality of life features need improvement
    • Some mechanics lack clarity or depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over city planning, resource management, and strategic decisions, allowing personal freedom in gameplay."

      Capsule for Caesar™ 3 Caesar™ 3

      "Players have freedom to direct their own city development, research choices, and resource management, with some external pressures from king and church but overall high player control."

    • Competence

      Game with the same Competence vibe

      3

      "Players manage resource balancing and optimize production, with some challenge early on and strategic planning."

      Capsule for Flotsam Flotsam

      "Players engage in overcoming resource management challenges, balancing production chains, and optimizing layouts, with some learning curve and skill development."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal city-building experience without direct player-vs-player competition or leaderboards."

      Capsule for SimCity™ 3000 Unlimited SimCity™ 3000 Unlimited

      "Focus is on personal city-building experience without ranked modes or direct player versus player competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions and habitual play, though some find late-game repetitive and slow."

      Capsule for Gunsmith Simulator Gunsmith Simulator

      "Players report long sessions and habitual play, though some mention mid-to-late game boredom or performance issues limiting very long play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player focused with no multiplayer or cooperative gameplay elements."

      Capsule for Disciples Sacred Lands Gold Disciples Sacred Lands Gold

      "Game is single-player focused with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize city layouts and choose strategies, but building options are limited by random card draws."

      Capsule for Terraformers: First Steps on Mars Terraformers: First Steps on Mars

      "Players can customize city layouts, building placements, and upgrade paths, but within predefined structures and maps without random generation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; interactions are with AI only."

      Capsule for The Grounding The Grounding

      "No evidence of exerting control over other players; interactions are with AI citizens and events only."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing and immersive city-building experience to escape real life stress."

      Capsule for InfraSpace InfraSpace

      "Players use the game as a relaxing, immersive city-building experience to escape real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Galactic Civilizations® II: Ultimate Edition Galactic Civilizations® II: Ultimate Edition

      "Players engage voluntarily for intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore mechanics and try different layouts and strategies, though some routines are established."

      Capsule for Drill Deal: Borehole (Alpha) Drill Deal: Borehole (Alpha)

      "Players try different layouts, research paths, and strategies, though some report limited novelty due to linear tech tree and fixed maps."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Limited maps and environments; exploration is minimal and repetitive."

      Capsule for Impact Point Impact Point

      "Maps are fixed with no random generation; exploration is limited to known environments."

    • Expression

      Game with the same Expression vibe

      2

      "Players express themselves through roleplaying choices and character development, though no avatar customization"

      Capsule for The Life and Suffering of Sir Brante The Life and Suffering of Sir Brante

      "Players express themselves through city design, beautification, and building upgrades, but no avatar or character customization."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "The game is grounded in a historical medieval setting with minimal fantasy elements; mostly realistic scenarios."

      Capsule for The First Templar - Steam Special Edition The First Templar - Steam Special Edition

      "Game is set in a medieval realistic setting with plausible mechanics, lacking strong fantasy or mythical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Switchcars Switchcars

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, optimize upgrades, and develop strategies over time."

      Capsule for Scream Collector Scream Collector

      "Players learn game mechanics, optimize production, and develop strategies over time."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related gameplay."

      Capsule for Farming Simulator 25 Farming Simulator 25

      "Game is sedentary with no physical activity or health-related gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active management during gameplay, though some players may play in slower modes."

      Capsule for GemCraft - Chasing Shadows GemCraft - Chasing Shadows

      "Requires regular attention and management; some players use speed multipliers but focus is on active play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions are with AI systems."

      Capsule for SimAirport SimAirport

      "No close social relationships or emotional sharing; interactions are with AI systems only."

    • Leadership

      Game with the same Leadership vibe

      3

      "Player acts as mayor, leading and managing the city and making executive decisions."

      Capsule for SimCity™ 3000 Unlimited SimCity™ 3000 Unlimited

      "Players act as leaders managing the city and making decisions affecting citizens and events."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on upgrading cities, researching technologies, and accumulating armies and resources."

      Capsule for Medieval Kingdom Wars Medieval Kingdom Wars

      "Strong emphasis on accumulating resources, researching technologies, upgrading buildings, and expanding the city."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game offers a balance of challenge and flow, often described as relaxing and meditative."

      Capsule for ΔV: Rings of Saturn ΔV: Rings of Saturn

      "Game provides a relaxing and meditative experience balancing challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and music provide sensory enjoyment, though not highly stimulating or intense."

      Capsule for Merchant of the Skies Merchant of the Skies

      "Pleasant visuals and music provide sensory enjoyment, though not highly stimulating or intense."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or visibility; achievements are personal and not publicly ranked."

      Capsule for The Last Faith The Last Faith

      "No social recognition or visibility; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but story is minimal and not deeply immersive."

      Capsule for Tinkerlands: A Shipwrecked Adventure Tinkerlands: A Shipwrecked Adventure

      "Some lore and events provide narrative context, but story is minimal and not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players engage in complex resource management, planning, and problem solving to survive."

      Capsule for CHANGE: A Homeless Survival Experience CHANGE: A Homeless Survival Experience

      "Players engage in complex resource management, planning, and problem solving to optimize city growth."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is mostly controlled and predictable; some tension from resource management but low suspense."

      Capsule for Microtopia Microtopia

      "Game has some suspense from disasters and resource shortages but overall is a controlled and steady experience."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with frequent updates and active developer support."

      Capsule for The Enjenir: The Engineering Physics Building Simulator The Enjenir: The Engineering Physics Building Simulator

      "Players perceive good value for price, especially with frequent updates and active developer support."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on constructive city building."

      Capsule for Highrise City Highrise City

      "No combat or destructive gameplay; focus is on constructive city building."

    • Survival

      Game with the same Survival vibe

      3

      "Survival elements include resource management (candles, health items) and avoiding deadly enemies."

      Capsule for The Count Lucanor The Count Lucanor

      "Survival elements include managing food, firewood, and citizen needs to avoid failure."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026