Merchant of the Skies similar games & best alternatives
Merchant of the Skies
2020
Related articles
Quick resume
Become the captain of a flying ship! Sell items, gather resources and build your own trade company in the clouds!
Global score
86/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy, Adventure
Similar games
Pros
- Charming art and music
- Relaxing and accessible gameplay
- Engaging trading and production mechanics
- Light narrative and worldbuilding
- Active developer support and updates
Cons
- Short campaign and limited replayability
- Some ui and control clunkiness
- Lack of challenge in late game
- No multiplayer or social features
- Occasional crashes and minor bugs
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose routes, crew, trading strategies, and playstyle (trader, combat, city builder)."
Dustland Delivery
"Players have freedom to choose trade routes, production chains, and progression pace with no forced combat or external interference."
-
Competence
Game with the same Competence vibe
3"Game is challenging and requires tactical skill in ship positioning and weapon management; players improve through experience and unlocking better ships."
Battlevoid: Harbinger
"Players engage in managing trade, upgrading ships, and optimizing supply chains with some challenge early on, though late game becomes easier."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and self-set goals; no mention of PvP or ranked modes."
To The Core
"No PvP or ranked modes; focus is on personal progress and self-set goals without comparison to others."
-
Continuation
Game with the same Continuation vibe
2"Players report addictive gameplay with long sessions possible, but some mention limited replayability and dwindling community."
Altitude
"Some players report addictive gameplay and long sessions, but others note limited replayability and short campaign length."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual management and goals without multiplayer or teamwork."
Chocolatier®: Decadence by Design™
"Single-player experience focused on individual trading and management without multiplayer or team-based goals."
-
Creativity
Game with the same Creativity vibe
3"Players can build and customize trade routes, production facilities, and cities, allowing creative economic planning."
Port Royale 2
"Players create and manage production chains, customize trade routes, and upgrade ships and islands, allowing creative economic strategies."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are with NPCs and environment only."
Broken Reality
"No elements of exerting control or superiority over others; interactions are with NPCs and environment only."
-
Escapism
Game with the same Escapism vibe
4"Provides a relaxing, charming world that offers a pleasant escape from real life stress."
Carto
"Relaxing, charming world with whimsical elements provides a pleasant escape from real life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."
House Builder
"Players engage voluntarily for enjoyment and relaxation rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore new islands, try different classes, weapons, and crafting recipes, though some find late game repetitive."
Portal Knights
"Players explore new islands, try different trade routes and production setups, and discover game mechanics progressively."
-
Exploration
Game with the same Exploration vibe
4"Exploration of procedurally generated maps and discovery of resources and secrets is a core gameplay element."
As Far As The Eye
"Exploration of a procedurally generated map with discovery of islands, resources, and secrets is a core gameplay element."
-
Expression
Game with the same Expression vibe
2"Some customization of ship appearance and character naming, but limited cosmetic personalization."
Scavenger SV-4
"Some customization of ships and islands, but limited character personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Imaginative floating islands and surreal environments create a fictional, fantastical setting."
Islands of Insight
"Set in a whimsical floating archipelago with fantastical creatures and airships, providing an imaginative fictional setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary and focused on individual progression."
Path of Achra
"No social or community features; gameplay is solitary and focused on individual progress."
-
Growth
Game with the same Growth vibe
4"Players develop skills in economic management and strategic planning, with a steep learning curve and ongoing personal development."
Victoria 3
"Players learn economic strategies, optimize trade, and develop production chains, showing clear personal development."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
ONE PIECE: PIRATE WARRIORS 4
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires continuous attention to micromanagement and resource logistics; not suited for idle or background play."
Cultures - Northland
"Requires active management and attention to trading and resource logistics; not designed for idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; minimal NPC interaction."
Momodora: Reverie Under The Moonlight
"Minimal social interaction or emotional connection beyond NPCs; no close relationships formed."
-
Leadership
Game with the same Leadership vibe
2"Players manage their own trading company and make strategic decisions, but no group leadership."
Gazillionaire
"Players manage their own trading company and direct production, but no leadership over other players."
-
Progression
Game with the same Progression vibe
5"Strong focus on accumulating money, upgrading boats, unlocking licenses, and expanding fleet."
Fishing: Barents Sea
"Strong focus on accumulating money, upgrading ships, buying islands, and expanding production capabilities."
-
Relaxation
Game with the same Relaxation vibe
4"Calm pacing, soothing music, and chill gameplay create a relaxing experience."
Technotopia
"Generally relaxing and chill gameplay with soothing music and no high pressure or combat."
-
Sensation
Game with the same Sensation vibe
2"Pleasant visuals and music provide sensory enjoyment, though not highly stimulating or intense."
Lost Lands: The Four Horsemen Collector's Edition
"Pleasant visuals and music provide sensory enjoyment, though not highly stimulating or intense."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Timelie
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
3"Engaging narrative with quests, characters, and world-building."
Wild Indigo Ranch
"There is a light narrative with quests and worldbuilding that unfolds during gameplay."
-
Strategy
Game with the same Strategy vibe
3"Players plan routes and upgrade builds, requiring mental challenge and problem solving."
Kitten Burst
"Players plan trade routes, resource production, and upgrades requiring mental challenge and problem solving."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and tension; gameplay is calm and predictable without suspense or danger."
Cloudpunk
"Low risk and tension; gameplay is calm and predictable without suspense or danger."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for its price, especially on sale, given quality and length."
Olija
"Many players find good value for price given gameplay length and quality, especially on sale."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay centers on constructive economic and production activities."
Prosperous Universe
"No combat or destruction; gameplay centers on constructive trading and production."
-
Survival
Game with the same Survival vibe
-3"Generally low-risk, stable conditions without survival or failure avoidance mechanics."
Tabletop Simulator
"Some risk of bankruptcy early on, but overall stable conditions without threats or failure pressure."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026