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My Time at Sandrock similar games & best alternatives

My Time at Sandrock

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!

Global score

88/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator

Similar games

    Pros

    • Engaging story and characters
    • Deep crafting and building systems
    • Strong replayability and long playtime
    • Improved graphics and voice acting
    • Active developer support and updates

    Cons

    • Some bugs and glitches in early access
    • Limited home decoration options
    • Slow pacing and time pressure complaints
    • Minor ui and menu navigation issues
    • Some character art style inconsistencies

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, make choices affecting story and character morality, and engage in various activities at their own pace."

      Capsule for Red Dead Redemption 2 Red Dead Redemption 2

      "Players have freedom to direct their own actions, choose pace, explore, and make decisions in story and relationships."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in skillful tasks like crafting, combat, and role-specific jobs with meaningful feedback and consequences."

      Capsule for ANEURISM IV ANEURISM IV

      "Engages players in skillful crafting, combat, resource management, and problem solving with feedback and progression."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on personal progression and survival rather than direct competition; some leaderboards exist but not central."

      Capsule for Deadly Days Deadly Days

      "Focus is mostly on personal progress and story; some leaderboard elements exist but competition is not central."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report hundreds of hours, multiple characters, difficulty levels, and replayability that encourage long-term engagement and habitual play."

      Capsule for Astrea: Six-Sided Oracles Astrea: Six-Sided Oracles

      "Players report hundreds of hours, replayability, and habitual engagement with the game world and characters."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Mostly single-player experience with some multiplayer added; limited cooperation but some social elements."

      Capsule for Everdream Valley Everdream Valley

      "Mostly single player with some multiplayer planned; social interactions and relationships are key but limited cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters, experiment with builds, and craft items; some housing and cooking systems."

      Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

      "Players can customize characters, build and decorate homes, and craft items with some limitations noted."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and friendship; no evidence of exerting control or superiority over others."

      Capsule for Witchy Life Story Witchy Life Story

      "Interactions emphasize mutual respect and friendship; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strongly used as an escape from real-life stress and problems, providing immersive fantasy and emotional relief."

      Capsule for The Elder Scrolls V: Skyrim Special Edition The Elder Scrolls V: Skyrim Special Edition

      "Strongly used for escaping real-life stress, building relationships, and immersive fantasy experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation reported."

      Capsule for Reus 2 Reus 2

      "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore mechanics, try different strategies, and experiment with crafting and combat."

      Capsule for HumanitZ HumanitZ

      "Players explore mechanics, test crafting and combat, and try different relationship paths and strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game encourages discovering new areas, secrets, and quest locations in a large open world."

      Capsule for Wild Indigo Ranch Wild Indigo Ranch

      "Game encourages discovering new areas, secrets, and storylines in a vibrant open world."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and home decoration allow for self-expression, though options are currently limited."

      Capsule for Denizen Denizen

      "Character customization and home decoration allow self-expression, though some limitations exist."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative fiction with anthropomorphic characters and a fictional post-apocalyptic world."

      Capsule for KARAKARA KARAKARA

      "Imaginative post-apocalyptic western setting with fictional story, characters, and events."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community through character relationships, friendships, and romantic connections."

      Capsule for Fallen Hero: Retribution Fallen Hero: Retribution

      "Strong sense of community and belonging through character relationships and social interactions."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn combat mechanics, and progress through story and character arcs."

      Capsule for Persona® 5 Strikers Persona® 5 Strikers

      "Players develop skills in crafting, combat, socializing, and progress through story and character arcs."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or rehab elements."

      Capsule for SYNTHETIK 2 SYNTHETIK 2

      "Primarily sedentary gameplay with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Game requires continuous attention and engagement; players report immersive sessions rather than background or idle play."

      Capsule for Tom Clancy's Ghost Recon® Breakpoint Tom Clancy's Ghost Recon® Breakpoint

      "Requires focused attention and engagement; players report immersive long sessions."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Game fosters emotional connections and close relationships with characters through romance and friendship options."

      Capsule for Arcade Spirits Arcade Spirits

      "Romantic relationships and deep social bonds are important gameplay elements."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some leadership elements in town building and multiplayer, but mostly collaborative or solo play."

      Capsule for Solace Crafting Solace Crafting

      "Some leadership elements in managing workshop and town rebuilding, but mostly personal progression."

    • Progression

      Game with the same Progression vibe

      5

      "Heavy emphasis on accumulating items, upgrades, and skill levels to advance."

      Capsule for Idle Skilling Idle Skilling

      "Strong emphasis on accumulating items, upgrades, and completing tasks to advance."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Generally relaxing and soothing experience with lighthearted and emotional moments."

      Capsule for NEKOPARA Vol. 3 NEKOPARA Vol. 3

      "Generally relaxing and cozy experience with moments of emotional engagement and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art style, music, and voice acting provide sensory and emotional engagement."

      Capsule for Thronebreaker: The Witcher Tales Thronebreaker: The Witcher Tales

      "Enjoyable visuals, sound, and emotional fun with a charming art style and voice acting."

    • Status

      Game with the same Status vibe

      1

      "Some recognition via leaderboards and community, but mostly personal achievement focus."

      Capsule for Peaks of Yore Peaks of Yore

      "Some recognition through leaderboards and social standing, but mostly personal achievement."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with engaging characters and plot twists."

      Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

      "Rich narrative immersion with engaging characters, plot twists, and lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and problem solving in crafting, building, and combat strategies."

      Capsule for Wurm Unlimited Wurm Unlimited

      "Requires planning and problem solving in crafting, resource management, and combat."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from combat difficulty and story consequences, but generally controlled gameplay."

      Capsule for City of Chains City of Chains

      "Some suspense and excitement from story twists and combat challenges, but generally controlled."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value for time and money with extensive content and replayability."

      Capsule for Echoes of the Plum Grove Echoes of the Plum Grove

      "Players perceive strong value for time and money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat exists but is simple and not a primary focus; crafting and building are more prominent."

      Capsule for Therian Saga Therian Saga

      "Combat exists but is not the main focus; constructive activities like building and crafting dominate."

    • Survival

      Game with the same Survival vibe

      2

      "Combat includes threat avoidance and resource management, but not extreme survival conditions."

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      "Some resource management and threat avoidance in combat and exploration, but not extreme."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026