Solace Crafting similar games & best alternatives
Solace Crafting
2022
Related articles
Quick resume
Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.
Global score
72/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Extensive character and world customization
- Infinite procedurally generated world
- Deep crafting and building systems
- Active and responsive solo developer
- Relaxing and immersive gameplay
Cons
- Graphics and animations are dated
- Ui and controls can be unintuitive
- Combat can feel clunky
- Lack of narrative or quests
- Some repetitive grinding
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have extensive freedom to create and customize characters, choose decks, and set game modes, enabling full control over playstyle and progression."
Erannorth Chronicles
"Players have extensive freedom to customize characters, skills, difficulty, world parameters, and play style without forced progression."
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Competence
Game with the same Competence vibe
4"The game involves skill leveling, combat challenges, crafting, and progression with meaningful feedback and achievement systems."
The Black Grimoire: Cursebreaker
"The game involves skill tests in combat, crafting, building, and exploration with meaningful progression and feedback."
-
Competition
Game with the same Competition vibe
-3"Focus is mostly on personal progression and exploration; multiplayer exists but no strong emphasis on ranked or competitive modes."
RuneScape: Dragonwilds
"Focus is mostly on personal progression and exploration; multiplayer exists but no strong emphasis on ranked or competitive modes."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes and habitual engagement, with addictive crafting and exploration loops."
My Time at Portia
"Players report long sessions, habitual play, and repeated returns due to engaging crafting and exploration loops."
-
Cooperation
Game with the same Cooperation vibe
2"Players can collaborate with NPC friends and hire collaborators, but multiplayer or cooperative play is absent."
Youtubers Life
"Multiplayer and town building with NPCs exist, enabling some cooperative play, but solo play is fully supported and common."
-
Creativity
Game with the same Creativity vibe
4"Extensive crafting, base building, spell creation, and character customization allow creative expression."
Animyst
"Strong emphasis on building, crafting, character customization, and world tweaking allowing creative expression."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize mutual respect and equality; no evidence of power imposition or trash talk."
Boyfriend Dungeon
"Interactions emphasize mutual respect and cooperation; no evidence of power imposition or trash talk."
-
Escapism
Game with the same Escapism vibe
5"Players use the game as a relaxing, immersive escape with engaging story and crafting mechanics."
Medieval Blacksmith
"Players use the game as a relaxing, immersive escape with open world exploration and crafting."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic interest and personal goals rather than obligation or external pressure."
Victoria II
"Engagement is voluntary and driven by intrinsic interest and personal goals rather than external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different crafting builds, play styles, and Director strategies."
Darwin Project
"Players experiment with class builds, crafting recipes, world settings, and play styles."
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Exploration
Game with the same Exploration vibe
5"Core gameplay involves discovering new biomes, dungeons, secrets, and procedurally generated worlds."
Terraria
"Core gameplay involves discovering new areas, dungeons, biomes, and secrets in a procedurally generated infinite world."
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Expression
Game with the same Expression vibe
4"Customization of buildings, weapons, and character appearance allows self-expression."
Voxel Turf
"Character customization and color options for gear and buildings support self-expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with magic, mythical creatures, and RPG elements."
Kingdom of Atham: Crown of the Champions
"Fantasy setting with magic, mythical creatures, and RPG elements."
-
Fellowship
Game with the same Fellowship vibe
2"Community and multiplayer interactions exist but many players also enjoy solo play."
Crea
"Community interaction via Discord and multiplayer servers exists, but many players enjoy solo play."
-
Growth
Game with the same Growth vibe
5"Strong learning curve with continuous personal development and mastery."
Oxygen Not Included
"Strong learning curve with skill acquisition, crafting mastery, and personal development."
-
Health
Game with the same Health vibe
-4"Typical sedentary gaming experience with no physical activity or rehab elements."
Last Epoch
"Typical sedentary gaming experience with no physical activity or rehab elements."
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Idle
Game with the same Idle vibe
-3"Requires active attention for exploration, combat, and crafting; not designed for background or idle play."
Salt 2: Shores of Gold
"Requires active attention for combat, crafting, and building; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited and surface-level; no evidence of close emotional relationships."
Sonic Mania
"Social interactions are mostly surface-level; no evidence of close emotional relationships."
-
Leadership
Game with the same Leadership vibe
1"Some informal leadership in coordinating team actions, but mostly collaborative play."
The Headliners
"Some leadership elements in town building and multiplayer, but mostly collaborative or solo play."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating skills, items, and upgrades; grind and loot systems central to gameplay."
Kaetram
"Central to gameplay is accumulating items, crafting upgrades, and leveling skills."
-
Relaxation
Game with the same Relaxation vibe
4"Many players describe the game as relaxing and enjoyable with a soothing soundtrack."
The Adventures of Tree
"Players describe the game as relaxing and enjoyable with a peaceful soundtrack."
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Sensation
Game with the same Sensation vibe
2"Visuals and sounds are pleasant but not highly stimulating or intense."
Hydroneer
"Visuals and sound are modest but pleasant; not highly stimulating but enjoyable."
-
Status
Game with the same Status vibe
-3"Little emphasis on social recognition or leaderboards; focus is on individual achievement."
FortressCraft Evolved!
"Little emphasis on social recognition or leaderboards; focus is on individual progress."
-
Story
Game with the same Story vibe
-4"No strong narrative or quests; players create their own goals and stories in a player-driven world."
Xsyon - Prelude
"No overarching narrative or quests; players create their own goals."
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Strategy
Game with the same Strategy vibe
3"Requires planning and problem solving in crafting, building, and combat strategies."
Wurm Unlimited
"Requires planning in crafting, building, skill allocation, and exploration routes."
-
Thrill
Game with the same Thrill vibe
2"Some suspense in combat and exploration, but overall a calm and steady experience."
Sailing Era
"Some suspense from combat and exploration, but overall a calm experience."
-
Value
Game with the same Value vibe
4"Players feel the game offers good return for time and money, especially given ongoing updates and content."
No Rest for the Wicked
"Players feel the game offers good return for time and money, especially given developer responsiveness."
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Violence
Game with the same Violence vibe
2"Combat involves fighting and defeating enemies, but also includes constructive elements like army building."
King's Bounty: Armored Princess
"Combat is present but not the main focus; also includes constructive activities like building."
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Survival
Game with the same Survival vibe
3"Survival elements present with resource management and threat avoidance, though not extremely punishing."
Core Keeper
"Survival elements exist with resource management and threat avoidance, but not highly punishing."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Story, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026