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Dungeons of Sundaria similar games & best alternatives

Dungeons of Sundaria

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

Adventure through epic dungeons facing fearsome creatures either solo or with a group of friends. Master your class, loot everything, and destroy the foul creatures of the deep! Will you become a hero of legend?

Global score

75/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Engaging co-op multiplayer
    • Large handcrafted dungeons with secrets
    • Varied classes and loot system
    • Good developer support and updates
    • High value for price

    Cons

    • Some bugs and jank reported
    • Lack of mini-map or detailed map
    • Combat hitbox and targeting issues
    • Repetitive grind in higher difficulties
    • Minimal narrative and quest depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose from many classes, races, and playstyles, and can explore dungeons in multiple ways."

      Capsule for Barony Barony

      "Players can freely choose characters, classes, and play styles; dungeons are large and exploration is player-directed."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful timing and stamina management; bosses provide moderate challenge; crafting and progression systems offer complexity."

      Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

      "Combat requires skillful use of abilities; bosses have mechanics; progression and crafting provide feedback on performance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative and solo play with no mention of ranked modes or leaderboards; emphasis on personal and group progression."

      Capsule for Coridden Coridden

      "Focus is on cooperative or solo play with no mention of ranked modes or leaderboards; emphasis on personal progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions and habitual play; game encourages repeated runs with progression and upgrades; some grind but keeps players engaged."

      Capsule for Rotwood Rotwood

      "Players report long sessions, repeated dungeon runs, and habitual play; game encourages grinding and replaying."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on co-op play with friends; multiplayer is more enjoyable and recommended; solo play possible but less engaging."

      Capsule for Arcadegeddon Arcadegeddon

      "Strong emphasis on co-op play with friends or online; multiplayer is stable and encouraged."

    • Creativity

      Game with the same Creativity vibe

      2

      "Character customization and crafting system exist, though crafting is limited; players can personalize characters and use various items."

      Capsule for The Backrooms: Survival The Backrooms: Survival

      "Customization of characters and gear coloring available; crafting system allows item creation and upgrades."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative; no evidence of trash talk or power imposition."

      Capsule for Dungeons 4 Dungeons 4

      "Interactions appear balanced and cooperative; no evidence of trash talk or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief, with some reporting positive emotional impact."

      Capsule for My life as an archeologist My life as an archeologist

      "Players use the game as stress relief and distraction; one review highlights emotional recovery aided by the game."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and personal interest; no indication of obligation or pressure."

      Capsule for OverDrift Festival OverDrift Festival

      "Players engage voluntarily for fun and personal interest; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new areas, try different skill builds, and experiment with crafting and combat strategies."

      Capsule for Primal Planet Primal Planet

      "Players explore large dungeons, try different classes and builds, and experiment with loot and crafting."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large dungeons with puzzles and secrets encourage discovery and curiosity-driven play."

      Capsule for Mary Skelter: Nightmares Mary Skelter: Nightmares

      "Large handcrafted dungeons with secrets and hidden bosses encourage discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      2

      "Cosmetic items and character customization available; some players enjoy personalizing appearance."

      Capsule for Kaetram Kaetram

      "Players can customize character appearance and dye armor; some cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy setting with races, classes, magic, and mythical creatures; immersive fictional world."

      Capsule for Erannorth Reborn Erannorth Reborn

      "Strong fantasy setting with races, classes, magic, and mythical creatures; imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and social play are important; players enjoy shared experiences and group identity in co-op"

      Capsule for Drake Hollow Drake Hollow

      "Community and group identity through co-op play; players enjoy social interaction and shared achievements."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, improve skills, and unlock perks; progression system supports personal development."

      Capsule for Nuclear Nightmare Nuclear Nightmare

      "Players learn skills, improve gear, and develop character builds; progression system supports personal development."

    • Health

      Game with the same Health vibe

      -4

      "Game involves sedentary play with no physical activity or rehab elements."

      Capsule for Decision: Red Daze Decision: Red Daze

      "Game involves sedentary play; no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and focus; combat and exploration demand active engagement."

      Capsule for Smalland: Survive the Wilds Smalland: Survive the Wilds

      "Requires continuous attention and focus; combat and exploration demand active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and cooperation with friends; limited evidence of close emotional relationships."

      Capsule for Rotwood Rotwood

      "Some social interaction and cooperation with friends; no evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly participate equally in co-op; no strong leadership or authoritative roles described."

      Capsule for Torchlight II Torchlight II

      "Players mostly participate equally in co-op; no strong evidence of leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, unlocking classes, collecting items, and upgrading equipment."

      Capsule for Doom & Destiny Advanced Doom & Destiny Advanced

      "Strong emphasis on leveling, loot collection, crafting, and upgrading gear; clear accumulation of power."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides flow and catharsis through balanced challenge and engaging combat; some tension in boss fights."

      Capsule for Momodora: Moonlit Farewell Momodora: Moonlit Farewell

      "Game provides flow and catharsis through combat and exploration; some tension in boss fights but overall enjoyable."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects are enjoyable though sometimes cluttered; combat animations and sound provide sensory stimulation."

      Capsule for Ghostlore Ghostlore

      "Visual and auditory elements are enjoyable; combat animations and effects provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No mention of social recognition or leaderboards; focus is on personal achievement."

      Capsule for The Riftbreaker The Riftbreaker

      "No mention of social recognition or leaderboards; focus is on personal or group achievement without public status."

    • Story

      Game with the same Story vibe

      -2

      "Minimal story and lore; gameplay focused on dungeon crawling rather than narrative immersion."

      Capsule for FATE: The Traitor Soul FATE: The Traitor Soul

      "Minimal narrative and quest depth; gameplay focused on dungeon crawling rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some planning in ability builds and boss fight tactics, though combat is relatively straightforward."

      Capsule for Constance Constance

      "Some boss mechanics and skill usage require planning; overall combat is straightforward but with tactical elements."

    • Thrill

      Game with the same Thrill vibe

      2

      "Boss fights and higher difficulties provide moments of suspense and challenge."

      Capsule for Sacred 2 Gold Sacred 2 Gold

      "Boss fights and difficulty tiers provide moments of suspense and challenge; some risk and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for time and money, especially on sale."

      Capsule for Haiku, the Robot Haiku, the Robot

      "Players feel the game offers good value for money and time invested, especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves defeating enemies and bosses with weapons; destruction and combat are core gameplay."

      Capsule for Void Sols Void Sols

      "Combat involves fighting monsters and bosses with weapons and magic; destruction and combat are core."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources in challenging dungeon environments."

      Capsule for Spiral Knights Spiral Knights

      "Players must avoid death and manage resources in combat; some challenge in staying alive in dungeons."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026