MOTHERGUNSHIP similar games & best alternatives
MOTHERGUNSHIP
2018
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Quick resume
MOTHERGUNSHIP is a bullet-hell FPS where you craft your own guns, fight gigantic bosses, and defeat a robotic alien armada that conquered Earth. Face off against overwhelming odds in brutal, non-stop combats where thinking on your feet is the only way to survive.
Global score
76/100
Genres
Action, Indie, Shooter
Similar games
Pros
- Extensive gun customization
- Fast-paced, challenging combat
- Co-op multiplayer
- Humorous story and voice acting
- Good replayability with roguelike progression
Cons
- Steep difficulty curve may frustrate some
- Randomness in shops and loot can feel unfair
- Short main campaign
- Some repetitiveness in rooms and enemies
- Minor bugs and occasional performance drops
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive control over weapon customization and tactical choices, reflecting high personal freedom and decision-making."
OPERATOR
"Players have high control over gun building and tactical choices in missions, with freedom to customize weapons and approach."
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Competence
Game with the same Competence vibe
4"Game challenges players with resource management, combat skill, and strategic planning, rewarding skillful play and learning."
Cosmodread
"Game challenges player skill with difficult combat, aiming, dodging, and strategic resource management."
-
Competition
Game with the same Competition vibe
-3"Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."
IfSunSets
"Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."
-
Continuation
Game with the same Continuation vibe
3"Players report high replayability and habitual play due to roguelike progression and engaging combat, though some note the game is short."
UNDERDOGS
"Players report long playtimes, addictive gun crafting, and replayability through roguelike progression."
-
Cooperation
Game with the same Cooperation vibe
3"Co-op mode is available and appreciated by players, though multiplayer is largely inactive."
Sniper Elite V2 Remastered
"Co-op mode available and appreciated, though many players focus on solo experience."
-
Creativity
Game with the same Creativity vibe
5"Core mechanic is nailing anything to anything, allowing highly creative weapon and base construction."
Undead Development
"Core mechanic is extensive gun crafting allowing highly creative and unique weapon designs."
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Domination
Game with the same Domination vibe
-2"Interactions emphasize shared control and cooperation rather than exerting superiority or authority over others."
Dungeons 3
"Interactions emphasize personal skill and cooperation rather than dominance or power over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief, enjoying immersive fast-paced combat."
Ironsight
"Players use the game for fast-paced distraction, stress relief, and immersion in chaotic combat."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, not out of obligation or external pressure."
Cyber Hook
"Players engage voluntarily for fun and challenge, not out of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Players experiment extensively with vehicle designs, weapon combinations, and tactics to find effective builds."
Crossout
"Strong emphasis on experimenting with gun parts, builds, and tactics to find effective combinations."
-
Exploration
Game with the same Exploration vibe
2"Procedural generation and secret rooms encourage some exploration, though environments are limited and repetitive."
Fancy Skulls
"Some exploration of secrets and hidden areas within procedurally generated rooms."
-
Expression
Game with the same Expression vibe
4"Customization of weapons and handles allows for personal expression in design and aesthetics."
Medieval Blacksmith
"Gun customization serves as a form of self-expression through unique weapon designs."
-
Fantasy
Game with the same Fantasy vibe
4"Futuristic sci-fi setting with exaggerated action, robotic enemies, and over-the-top characters create a strong fantasy experience."
Vanquish
"Futuristic sci-fi setting with exaggerated weapons and robotic enemies creates a strong fantasy experience."
-
Fellowship
Game with the same Fellowship vibe
2"Community aspects exist through multiplayer and co-op, but many players focus on solo play."
Sniper Elite: Resistance
"Community and co-op elements exist but many players focus on individual progression."
-
Growth
Game with the same Growth vibe
3"Players develop skills and knowledge to progress further and optimize builds."
Sword Rogue
"Players develop skills and knowledge to overcome challenges and improve builds over time."
-
Health
Game with the same Health vibe
-4"Game promotes sedentary play with no physical activity or health-related mechanics."
Moonstone Island
"Game encourages sedentary play with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires continuous attention and active engagement due to fast-paced combat and resource management."
Attack on Titan / A.O.T. Wings of Freedom
"Requires continuous focus and attention during fast-paced combat and resource management."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited to casual local co-op; no deep emotional or social connections described."
Crimsonland
"Social interactions are limited to casual co-op; no deep emotional or intimate connections."
-
Leadership
Game with the same Leadership vibe
-2"No explicit leadership roles; players act individually or cooperatively without formal hierarchy."
Mashed
"No strong leadership roles; players mostly act independently or cooperatively without hierarchy."
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Progression
Game with the same Progression vibe
4"Roguelike meta progression with item unlocks and character upgrades over time."
Haste
"Roguelike progression with item collection, upgrades, and meta-game advancement."
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay is intense and challenging, creating tension rather than relaxation."
House of the Dying Sun
"Gameplay is intense and challenging, creating tension rather than relaxation."
-
Sensation
Game with the same Sensation vibe
4"Fast-paced action, sound effects, and visual feedback provide strong sensory stimulation."
Nidhogg
"Fast-paced action, visual effects, and sound design provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-3"Little emphasis on social recognition or leaderboards; focus is on personal achievement."
Knights and Merchants
"Little emphasis on social recognition or leaderboards; focus is on personal achievement."
-
Story
Game with the same Story vibe
1"Light narrative with simple story and humor; story is secondary to gameplay."
Sunblaze
"Story is lighthearted and comedic but not a major focus; gameplay is primary."
-
Strategy
Game with the same Strategy vibe
3"Requires tactical thinking in combat, base building, resource management, and mission planning."
Novarith
"Requires tactical thinking for gun builds, resource management, and combat approaches."
-
Thrill
Game with the same Thrill vibe
3"High difficulty and bullet hell elements create suspense and excitement."
Platypus Reclayed
"High difficulty and bullet hell elements create suspense and excitement."
-
Value
Game with the same Value vibe
3"Players feel they get good entertainment value, especially when purchased on sale."
Bomber Crew
"Players feel they get good entertainment value, especially on sale, though some note grindiness."
-
Violence
Game with the same Violence vibe
4"Combat involves shooting and destroying robotic enemies with a variety of weapons."
Ghost 1.0
"Combat against robotic enemies with lots of shooting, explosions, and destruction."
-
Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources to progress through challenging roguelike runs."
Neon Abyss
"Players must avoid death and manage resources carefully to progress in roguelike missions."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Relaxation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026