MOTHERGUNSHIP Thumbnail

MOTHERGUNSHIP similar games & best alternatives

MOTHERGUNSHIP

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2018

Related articles

Quick resume

MOTHERGUNSHIP is a bullet-hell FPS where you craft your own guns, fight gigantic bosses, and defeat a robotic alien armada that conquered Earth. Face off against overwhelming odds in brutal, non-stop combats where thinking on your feet is the only way to survive.

Global score

76/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Extensive gun customization
    • Fast-paced, challenging combat
    • Co-op multiplayer
    • Humorous story and voice acting
    • Good replayability with roguelike progression

    Cons

    • Steep difficulty curve may frustrate some
    • Randomness in shops and loot can feel unfair
    • Short main campaign
    • Some repetitiveness in rooms and enemies
    • Minor bugs and occasional performance drops

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive control over weapon customization and tactical choices, reflecting high personal freedom and decision-making."

      Capsule for OPERATOR OPERATOR

      "Players have high control over gun building and tactical choices in missions, with freedom to customize weapons and approach."

    • Competence

      Game with the same Competence vibe

      4

      "Game challenges players with resource management, combat skill, and strategic planning, rewarding skillful play and learning."

      Capsule for Cosmodread Cosmodread

      "Game challenges player skill with difficult combat, aiming, dodging, and strategic resource management."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."

      Capsule for IfSunSets IfSunSets

      "Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report high replayability and habitual play due to roguelike progression and engaging combat, though some note the game is short."

      Capsule for UNDERDOGS UNDERDOGS

      "Players report long playtimes, addictive gun crafting, and replayability through roguelike progression."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op mode is available and appreciated by players, though multiplayer is largely inactive."

      Capsule for Sniper Elite V2 Remastered Sniper Elite V2 Remastered

      "Co-op mode available and appreciated, though many players focus on solo experience."

    • Creativity

      Game with the same Creativity vibe

      5

      "Core mechanic is nailing anything to anything, allowing highly creative weapon and base construction."

      Capsule for Undead Development Undead Development

      "Core mechanic is extensive gun crafting allowing highly creative and unique weapon designs."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize shared control and cooperation rather than exerting superiority or authority over others."

      Capsule for Dungeons 3 Dungeons 3

      "Interactions emphasize personal skill and cooperation rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief, enjoying immersive fast-paced combat."

      Capsule for Ironsight Ironsight

      "Players use the game for fast-paced distraction, stress relief, and immersion in chaotic combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

      Capsule for Cyber Hook Cyber Hook

      "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Players experiment extensively with vehicle designs, weapon combinations, and tactics to find effective builds."

      Capsule for Crossout Crossout

      "Strong emphasis on experimenting with gun parts, builds, and tactics to find effective combinations."

    • Exploration

      Game with the same Exploration vibe

      2

      "Procedural generation and secret rooms encourage some exploration, though environments are limited and repetitive."

      Capsule for Fancy Skulls Fancy Skulls

      "Some exploration of secrets and hidden areas within procedurally generated rooms."

    • Expression

      Game with the same Expression vibe

      4

      "Customization of weapons and handles allows for personal expression in design and aesthetics."

      Capsule for Medieval Blacksmith Medieval Blacksmith

      "Gun customization serves as a form of self-expression through unique weapon designs."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Futuristic sci-fi setting with exaggerated action, robotic enemies, and over-the-top characters create a strong fantasy experience."

      Capsule for Vanquish Vanquish

      "Futuristic sci-fi setting with exaggerated weapons and robotic enemies creates a strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community aspects exist through multiplayer and co-op, but many players focus on solo play."

      Capsule for Sniper Elite: Resistance Sniper Elite: Resistance

      "Community and co-op elements exist but many players focus on individual progression."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge to progress further and optimize builds."

      Capsule for Sword Rogue Sword Rogue

      "Players develop skills and knowledge to overcome challenges and improve builds over time."

    • Health

      Game with the same Health vibe

      -4

      "Game promotes sedentary play with no physical activity or health-related mechanics."

      Capsule for Moonstone Island Moonstone Island

      "Game encourages sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and active engagement due to fast-paced combat and resource management."

      Capsule for Attack on Titan / A.O.T. Wings of Freedom Attack on Titan / A.O.T. Wings of Freedom

      "Requires continuous focus and attention during fast-paced combat and resource management."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to casual local co-op; no deep emotional or social connections described."

      Capsule for Crimsonland Crimsonland

      "Social interactions are limited to casual co-op; no deep emotional or intimate connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No explicit leadership roles; players act individually or cooperatively without formal hierarchy."

      Capsule for Mashed Mashed

      "No strong leadership roles; players mostly act independently or cooperatively without hierarchy."

    • Progression

      Game with the same Progression vibe

      4

      "Roguelike meta progression with item unlocks and character upgrades over time."

      Capsule for Haste Haste

      "Roguelike progression with item collection, upgrades, and meta-game advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is intense and challenging, creating tension rather than relaxation."

      Capsule for House of the Dying Sun House of the Dying Sun

      "Gameplay is intense and challenging, creating tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Fast-paced action, sound effects, and visual feedback provide strong sensory stimulation."

      Capsule for Nidhogg Nidhogg

      "Fast-paced action, visual effects, and sound design provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Little emphasis on social recognition or leaderboards; focus is on personal achievement."

      Capsule for Knights and Merchants Knights and Merchants

      "Little emphasis on social recognition or leaderboards; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      1

      "Light narrative with simple story and humor; story is secondary to gameplay."

      Capsule for Sunblaze Sunblaze

      "Story is lighthearted and comedic but not a major focus; gameplay is primary."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical thinking in combat, base building, resource management, and mission planning."

      Capsule for Novarith Novarith

      "Requires tactical thinking for gun builds, resource management, and combat approaches."

    • Thrill

      Game with the same Thrill vibe

      3

      "High difficulty and bullet hell elements create suspense and excitement."

      Capsule for Platypus Reclayed Platypus Reclayed

      "High difficulty and bullet hell elements create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players feel they get good entertainment value, especially when purchased on sale."

      Capsule for Bomber Crew Bomber Crew

      "Players feel they get good entertainment value, especially on sale, though some note grindiness."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves shooting and destroying robotic enemies with a variety of weapons."

      Capsule for Ghost 1.0 Ghost 1.0

      "Combat against robotic enemies with lots of shooting, explosions, and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources to progress through challenging roguelike runs."

      Capsule for Neon Abyss Neon Abyss

      "Players must avoid death and manage resources carefully to progress in roguelike missions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Relaxation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026