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Serious Sam Fusion 2017 (beta) similar games & best alternatives

Serious Sam Fusion 2017 (beta)

PC (Microsoft Windows) • 2009

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Quick resume

Serious Sam Fusion is a central hub for several existing Serious Sam games developed by Croteam. Cool new features, engine upgrades, patches and updates will be released to existing owners for FREE!

Global score

93/100

Genres

Action, Indie

Similar games

    Pros

    • Combines multiple serious sam games into one unified platform
    • Improved graphics and performance with vulkan and 64-bit support
    • Strong modding support and workshop integration
    • Cooperative multiplayer with up to 16 players
    • Free upgrade for owners of previous serious sam games

    Cons

    • Still in beta with some bugs and crashes reported
    • Serious sam 2 is not included
    • Some ai and hitbox issues noted
    • Achievements grind can be irritating
    • Multiplayer depth and voice chat options limited

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose between multiple control schemes (Modern, Classic, Dynamic), customize avatars, and select various play modes including single player RPG-style World Tour and online ranked matches."

      Capsule for Street Fighter™ 6 Street Fighter™ 6

      "Players can freely switch between multiple Serious Sam games and mods, customize settings, and choose play modes including VR and coop."

    • Competence

      Game with the same Competence vibe

      3

      "The game requires skillful aiming, fast reflexes, and precise platforming; difficulty modes vary from accessible to very challenging."

      Capsule for Turok Turok

      "The game offers challenging combat with many enemies, requiring skillful aiming and movement; some reviews note difficulty on higher modes."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on cooperative and solo play with no strong emphasis on ranked or competitive modes."

      Capsule for Borderlands: The Pre-Sequel Borderlands: The Pre-Sequel

      "Focus is primarily on cooperative and solo play; multiplayer exists but no strong emphasis on ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, habitual engagement, and ongoing updates that encourage continued play."

      Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

      "Players report long playtimes, habitual engagement, and extensive modding support encouraging ongoing play."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Co-op multiplayer with up to 16 players, private servers, and social interaction are highlighted as enjoyable features."

      Capsule for ATLYSS ATLYSS

      "Strong emphasis on co-op multiplayer with up to 16 players, and community mods enhancing cooperative experiences."

    • Creativity

      Game with the same Creativity vibe

      4

      "Includes a level editor and workshop support enabling players to create and modify content extensively."

      Capsule for Rise of the Triad: Ludicrous Edition Rise of the Triad: Ludicrous Edition

      "Extensive modding support and workshop integration allow players to create and modify content extensively."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition among players."

      Capsule for Obscure Obscure

      "Interactions appear balanced and cooperative; no evidence of dominating or authoritative player behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a nostalgic and immersive arcade shooter experience to escape and relax."

      Capsule for Syder Arcade Syder Arcade

      "Players use the game for nostalgic fun, stress relief, and immersive arcade-style shooting experiences."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by personal interest and nostalgia rather than obligation or external pressure."

      Capsule for Dino Run DX Dino Run DX

      "Engagement is voluntary and driven by personal interest and nostalgia rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore various mods, game modes, and tactics; some experimentation with new content and mechanics."

      Capsule for Pavlov Pavlov

      "Players explore various mods, game modes, and settings, experimenting with gameplay and visual options."

    • Exploration

      Game with the same Exploration vibe

      2

      "Multiple arenas and hidden features provide some discovery, though the game is mostly focused on combat rather than open-world exploration."

      Capsule for Dragon Fist: VR Kung Fu Dragon Fist: VR Kung Fu

      "Game includes secrets and level exploration, though focus is more on combat arenas than open-world discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Customization options and cosmetics available, allowing player self-expression."

      Capsule for First Class Trouble First Class Trouble

      "Customization through mods and some cosmetic options allow player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features imaginative alien worlds, bizarre enemies, and over-the-top sci-fi weapons."

      Capsule for Zortch Zortch

      "The game features imaginative sci-fi and fantasy settings with alien enemies and over-the-top weapons."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community presence with shared interests, group identity, and collaborative multiplayer experiences."

      Capsule for DCS World Steam Edition DCS World Steam Edition

      "Strong community presence, multiplayer co-op, and shared modding culture foster group identity."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in fast-paced combat, movement, and weapon mastery; some learning curve noted."

      Capsule for POSTAL: Brain Damaged POSTAL: Brain Damaged

      "Players develop skills in fast-paced combat and learn enemy patterns; some mention improved aiming and reflexes."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for THE KING OF FIGHTERS 2002 UNLIMITED MATCH THE KING OF FIGHTERS 2002 UNLIMITED MATCH

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and active engagement during combat and exploration."

      Capsule for Shadow Warrior 2 Shadow Warrior 2

      "Requires continuous attention and active engagement during combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interactions occur mainly in multiplayer and co-op; some emotional connection through shared gameplay."

      Capsule for Call of Duty: World at War Call of Duty: World at War

      "Social interactions mainly occur in multiplayer co-op; some emotional sharing but mostly gameplay focused."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players participate collaboratively without strong leadership or authoritative roles."

      Capsule for Zombie Vikings Zombie Vikings

      "Players tend to participate collaboratively without strong leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate weapons, attachments, and upgrades; modded content adds to progression variety."

      Capsule for Contractors Contractors

      "Players collect weapons, ammo, and unlock achievements; modded content adds variety to progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and catharsis in gameplay, though intensity and challenge create tension."

      Capsule for PAKO 2 PAKO 2

      "Some players find flow and catharsis in gameplay, though combat intensity can cause tension."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant graphics, sound effects, and fast-paced action provide strong sensory stimulation and excitement."

      Capsule for Frog Fighters Frog Fighters

      "Enhanced graphics, sound effects, and fast-paced action provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -2

      "Limited emphasis on social recognition or popularity; community is small and focused on gameplay rather than status."

      Capsule for Zombie Panic! Source Zombie Panic! Source

      "Little emphasis on social recognition or popularity; focus is on gameplay and community participation."

    • Story

      Game with the same Story vibe

      1

      "Narrative is present but minimal and secondary to gameplay; some engagement with characters and lore."

      Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

      "Narrative exists but is minimal; gameplay is mostly action-driven with some plot elements."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat requires tactical use of weapons and abilities, but overall gameplay is arcade-style with limited strategic depth."

      Capsule for Chorus Chorus

      "Combat requires some tactical thinking about enemy prioritization and weapon choice, though mostly arcade style."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat with large enemy hordes and boss battles create moments of tension and excitement."

      Capsule for Earth Defense Force: Insect Armageddon Earth Defense Force: Insect Armageddon

      "Fast-paced combat and large enemy hordes create excitement and adrenaline."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for being free with extensive content and deep gameplay, providing great value."

      Capsule for Welcome To The Dark Place Welcome To The Dark Place

      "Highly praised for being free to owners of previous games and offering extensive content and improvements."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay involves combat, shooting, and destruction of enemies."

      Capsule for DUSK DUSK

      "Core gameplay involves intense combat, shooting, and destruction of numerous enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must survive waves of enemies and manage resources like ammo and health."

      Capsule for Alien Shooter Alien Shooter

      "Players must manage health and ammo while avoiding enemy attacks to survive waves of enemies."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Value. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026