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The Expendabros similar games & best alternatives

The Expendabros

PC (Microsoft Windows), Mac • 2014

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Quick resume

The Expendabros have assembled and set their sights on the forces of ruthless arms dealer Conrad Stonebanks in the forests of Eastern Europe.

Global score

97/100

Genres

Action, Adventure, Indie, Free To Play, Platform, Shooter

Similar games

    Pros

    • Free to play
    • Fun, chaotic action
    • Local co-op multiplayer
    • Highly destructible environments
    • Nostalgic pixel art style

    Cons

    • Short gameplay length
    • Limited replay value compared to broforce
    • Random character switching
    • No online multiplayer
    • Some repetitiveness

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different characters and routes, including cooperative or solo paths, allowing some freedom in approach."

      Capsule for Bloody Trapland Bloody Trapland

      "Players have freedom to choose paths, use destructible environments creatively, and adapt tactics, though character switching is random."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, tactical cover use, and boss fights requiring strategy, providing a satisfying challenge beyond repetitive tasks."

      Capsule for Binary Domain Binary Domain

      "Gameplay involves skillful shooting, dodging, and boss fights with responsive controls and some challenge."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mainly on cooperative and solo play with no mention of ranked or leaderboard competition."

      Capsule for Double Dragon: Neon Double Dragon: Neon

      "Focus is on cooperative or solo play with no mention of ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short campaign but replayability through co-op and playing as different characters encourages repeated play."

      Capsule for F.E.A.R. 3 F.E.A.R. 3

      "Short game but with replayability and co-op fun that encourages multiple playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local co-op for up to 4 players, with many reviews highlighting fun multiplayer experiences."

      Capsule for Commander Cool 2 Commander Cool 2

      "Supports local co-op up to 4 players and is recommended to be played with friends for best experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively use destructible environments and operator abilities to devise unique strategies and approaches."

      Capsule for Tom Clancy's Rainbow Six Siege Tom Clancy's Rainbow Six Siege

      "Highly destructible environments allow creative approaches to levels and combat."

    • Domination

      Game with the same Domination vibe

      -3

      "Gameplay encourages shared experiences and mutual challenge rather than dominance or trash talk."

      Capsule for Double Dragon Gaiden: Rise Of The Dragons Double Dragon Gaiden: Rise Of The Dragons

      "Gameplay emphasizes shared fun and cooperation rather than dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides fast-paced, engaging gameplay and humor that offers distraction and stress relief."

      Capsule for FORCED SHOWDOWN FORCED SHOWDOWN

      "Offers stress relief and distraction through chaotic, explosive action and humor."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons, vehicles, and destructible environments to find alternative solutions."

      Capsule for Red Faction Red Faction

      "Players experiment with different characters, weapons, and destructible environments."

    • Exploration

      Game with the same Exploration vibe

      1

      "Levels are linear but allow some exploration of verticality and alternate paths."

      Capsule for Shadwen Shadwen

      "Levels have multiple paths and destructible terrain but are relatively short and linear."

    • Expression

      Game with the same Expression vibe

      2

      "Weapon customization allows some degree of self-expression in playstyle."

      Capsule for Xeodrifter Xeodrifter

      "Character variety with unique weapons allows some personal playstyle expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Characters and setting parody fighting game tropes with exaggerated, humorous fiction elements."

      Capsule for Divekick Divekick

      "Features exaggerated action, over-the-top violence and parodies of action movie heroes."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus, with players sharing experiences, cooperating, and enjoying social play."

      Capsule for Half Dead Half Dead

      "Strong community and social play focus with local multiplayer and shared experiences."

    • Growth

      Game with the same Growth vibe

      2

      "Players unlock new abilities and progress through levels, learning to master controls and secrets."

      Capsule for Ostrich Island Ostrich Island

      "Unlocking characters and mastering their abilities provides some learning and development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Majesty 2 Collection Majesty 2 Collection

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during fast-paced gameplay."

      Capsule for Pizza Possum Pizza Possum

      "Requires active attention and quick reflexes during fast-paced gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Co-op play encourages social interaction and bonding, though not deeply emotional connections."

      Capsule for ToeJam & Earl: Back in the Groove! ToeJam & Earl: Back in the Groove!

      "Co-op play encourages social bonding and shared fun, though not deeply emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players cooperate without strong leadership roles; gameplay emphasizes shared participation rather than directing others."

      Capsule for Final Exam Final Exam

      "Players cooperate without formal leadership roles; gameplay is more about shared chaos."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through levels and achievement unlocking provides a sense of advancement."

      Capsule for Polygoneer Polygoneer

      "Unlocking new characters and progressing through levels provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Fast-paced and intense action creates excitement rather than relaxation or flow states."

      Capsule for Bleed 2 Bleed 2

      "Fast-paced, chaotic action creates excitement rather than calm relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visual effects, gore, explosions, and sound design provide strong sensory stimulation."

      Capsule for Soldat 2 Soldat 2

      "Explosions, pixel gore, sound effects and music provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "No social status or ranking systems; focus is on cooperative play and personal enjoyment."

      Capsule for Hunted: The Demon’s Forge™ Hunted: The Demon’s Forge™

      "No social ranking or status systems; focus is on casual fun and co-op play."

    • Story

      Game with the same Story vibe

      1

      "Simple narrative provides context but is not a major focus; story is minimal and mostly a backdrop for gameplay."

      Capsule for Cuphead Cuphead

      "Simple narrative loosely based on the movie, mainly serves as context for action."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some tactical use of weapons and upgrades, but overall straightforward gameplay."

      Capsule for Ratchet & Clank: Rift Apart Ratchet & Clank: Rift Apart

      "Some tactical use of environment and character abilities, but overall straightforward run-and-gun."

    • Thrill

      Game with the same Thrill vibe

      3

      "High-intensity combat and boss fights create suspense and excitement."

      Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

      "High intensity, explosive gameplay with boss fights and sudden deaths creates thrill."

    • Value

      Game with the same Value vibe

      5

      "Free game with solid mechanics and enjoyable experience offers excellent value."

      Capsule for Lab Rags Lab Rags

      "Free game offering solid entertainment and acting as a demo for Broforce; excellent value."

    • Violence

      Game with the same Violence vibe

      5

      "Heavy emphasis on combat, gore, and destruction of enemies."

      Capsule for Hellbound: Survival Mode Hellbound: Survival Mode

      "Heavy emphasis on combat, explosions, pixelated gore and destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death from enemies and projectiles, managing risk to survive and progress."

      Capsule for Fortix Fortix

      "Players must avoid death from enemies and hazards; death is frequent and part of challenge."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026