The Expendabros similar games & best alternatives
The Expendabros
2014
Related articles
Quick resume
The Expendabros have assembled and set their sights on the forces of ruthless arms dealer Conrad Stonebanks in the forests of Eastern Europe.
Global score
97/100
Genres
Action, Adventure, Indie, Free To Play, Platform, Shooter
Similar games
Pros
- Free to play
- Fun, chaotic action
- Local co-op multiplayer
- Highly destructible environments
- Nostalgic pixel art style
Cons
- Short gameplay length
- Limited replay value compared to broforce
- Random character switching
- No online multiplayer
- Some repetitiveness
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different characters and routes, including cooperative or solo paths, allowing some freedom in approach."
Bloody Trapland
"Players have freedom to choose paths, use destructible environments creatively, and adapt tactics, though character switching is random."
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Competence
Game with the same Competence vibe
3"Gameplay involves skillful shooting, tactical cover use, and boss fights requiring strategy, providing a satisfying challenge beyond repetitive tasks."
Binary Domain
"Gameplay involves skillful shooting, dodging, and boss fights with responsive controls and some challenge."
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Competition
Game with the same Competition vibe
-2"Focus is mainly on cooperative and solo play with no mention of ranked or leaderboard competition."
Double Dragon: Neon
"Focus is on cooperative or solo play with no mention of ranked or leaderboard competition."
-
Continuation
Game with the same Continuation vibe
2"Short campaign but replayability through co-op and playing as different characters encourages repeated play."
F.E.A.R. 3
"Short game but with replayability and co-op fun that encourages multiple playthroughs."
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Cooperation
Game with the same Cooperation vibe
4"Supports local co-op for up to 4 players, with many reviews highlighting fun multiplayer experiences."
Commander Cool 2
"Supports local co-op up to 4 players and is recommended to be played with friends for best experience."
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Creativity
Game with the same Creativity vibe
3"Players creatively use destructible environments and operator abilities to devise unique strategies and approaches."
Tom Clancy's Rainbow Six Siege
"Highly destructible environments allow creative approaches to levels and combat."
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Domination
Game with the same Domination vibe
-3"Gameplay encourages shared experiences and mutual challenge rather than dominance or trash talk."
Double Dragon Gaiden: Rise Of The Dragons
"Gameplay emphasizes shared fun and cooperation rather than dominance or trash talk."
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Escapism
Game with the same Escapism vibe
4"Provides fast-paced, engaging gameplay and humor that offers distraction and stress relief."
FORCED SHOWDOWN
"Offers stress relief and distraction through chaotic, explosive action and humor."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and nostalgia, not out of obligation."
LEGO® Harry Potter: Years 1-4
"Players engage voluntarily for fun and nostalgia, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different weapons, vehicles, and destructible environments to find alternative solutions."
Red Faction
"Players experiment with different characters, weapons, and destructible environments."
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Exploration
Game with the same Exploration vibe
1"Levels are linear but allow some exploration of verticality and alternate paths."
Shadwen
"Levels have multiple paths and destructible terrain but are relatively short and linear."
-
Expression
Game with the same Expression vibe
2"Weapon customization allows some degree of self-expression in playstyle."
Xeodrifter
"Character variety with unique weapons allows some personal playstyle expression."
-
Fantasy
Game with the same Fantasy vibe
3"Characters and setting parody fighting game tropes with exaggerated, humorous fiction elements."
Divekick
"Features exaggerated action, over-the-top violence and parodies of action movie heroes."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and multiplayer focus, with players sharing experiences, cooperating, and enjoying social play."
Half Dead
"Strong community and social play focus with local multiplayer and shared experiences."
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Growth
Game with the same Growth vibe
2"Players unlock new abilities and progress through levels, learning to master controls and secrets."
Ostrich Island
"Unlocking characters and mastering their abilities provides some learning and development."
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Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity involved."
Majesty 2 Collection
"Typical sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires active attention and focus during fast-paced gameplay."
Pizza Possum
"Requires active attention and quick reflexes during fast-paced gameplay."
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Intimacy
Game with the same Intimacy vibe
2"Co-op play encourages social interaction and bonding, though not deeply emotional connections."
ToeJam & Earl: Back in the Groove!
"Co-op play encourages social bonding and shared fun, though not deeply emotional connections."
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Leadership
Game with the same Leadership vibe
-2"Players cooperate without strong leadership roles; gameplay emphasizes shared participation rather than directing others."
Final Exam
"Players cooperate without formal leadership roles; gameplay is more about shared chaos."
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Progression
Game with the same Progression vibe
2"Progression through levels and achievement unlocking provides a sense of advancement."
Polygoneer
"Unlocking new characters and progressing through levels provides a sense of advancement."
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Relaxation
Game with the same Relaxation vibe
-2"Fast-paced and intense action creates excitement rather than relaxation or flow states."
Bleed 2
"Fast-paced, chaotic action creates excitement rather than calm relaxation."
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Sensation
Game with the same Sensation vibe
4"Visual effects, gore, explosions, and sound design provide strong sensory stimulation."
Soldat 2
"Explosions, pixel gore, sound effects and music provide strong sensory stimulation."
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Status
Game with the same Status vibe
-3"No social status or ranking systems; focus is on cooperative play and personal enjoyment."
Hunted: The Demon’s Forge™
"No social ranking or status systems; focus is on casual fun and co-op play."
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Story
Game with the same Story vibe
1"Simple narrative provides context but is not a major focus; story is minimal and mostly a backdrop for gameplay."
Cuphead
"Simple narrative loosely based on the movie, mainly serves as context for action."
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Strategy
Game with the same Strategy vibe
2"Some tactical use of weapons and upgrades, but overall straightforward gameplay."
Ratchet & Clank: Rift Apart
"Some tactical use of environment and character abilities, but overall straightforward run-and-gun."
-
Thrill
Game with the same Thrill vibe
3"High-intensity combat and boss fights create suspense and excitement."
Alien Shooter 2 Conscription
"High intensity, explosive gameplay with boss fights and sudden deaths creates thrill."
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Value
Game with the same Value vibe
5"Free game with solid mechanics and enjoyable experience offers excellent value."
Lab Rags
"Free game offering solid entertainment and acting as a demo for Broforce; excellent value."
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Violence
Game with the same Violence vibe
5"Heavy emphasis on combat, gore, and destruction of enemies."
Hellbound: Survival Mode
"Heavy emphasis on combat, explosions, pixelated gore and destruction."
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Survival
Game with the same Survival vibe
2"Players must avoid death from enemies and projectiles, managing risk to survive and progress."
Fortix
"Players must avoid death from enemies and hazards; death is frequent and part of challenge."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026