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Broforce similar games & best alternatives

Broforce

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2015

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Quick resume

Broforce is an action-packed side-scrolling run ‘n’ gun ode to freedom, putting you in control of an under-funded, overpowered paramilitary organization dealing exclusively in excessive force.

Global score

97/100

Genres

Action, Adventure, Casual, Indie, Platform, Shooter, Arcade

Similar games

    Pros

    • Highly entertaining gameplay
    • Strong local and online co-op
    • Varied characters with unique abilities
    • Destructible environments
    • Frequent updates and level editor

    Cons

    • Some characters less useful
    • Random character switching can frustrate
    • Short campaign length
    • Multiplayer can be chaotic and confusing
    • Some unavoidable deaths

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose levels in any order and select different characters with unique abilities, allowing freedom in gameplay approach."

      Capsule for Angry Video Game Nerd Adventures Angry Video Game Nerd Adventures

      "Players have freedom to use a variety of characters with unique skills and decide how to approach levels, though character selection is partly random."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based platforming and boss fights that provide satisfying challenges and a sense of mastery, though not overly difficult."

      Capsule for Sheepy: A Short Adventure Sheepy: A Short Adventure

      "The game offers challenging gameplay with skill-based platforming and boss fights, requiring mastery of different characters and tactics."

    • Competition

      Game with the same Competition vibe

      2

      "Multiplayer includes ranked modes and leaderboards, but single player is the main focus with limited competitive pressure."

      Capsule for DOOM DOOM

      "Includes competitive multiplayer modes and leaderboards, but many players focus on cooperative or solo play without heavy ranking pressure."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual play, and high replayability with many levels and custom content."

      Capsule for Rolled Out! Rolled Out!

      "Players report habitual play, long sessions especially with friends, and repeated replays due to character variety and level editor."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on local and online co-op multiplayer for up to four players, with cooperative gameplay being a core feature."

      Capsule for Charlie Murder Charlie Murder

      "Strong emphasis on local and online co-op for up to 4 players, with multiplayer considered a highlight and core part of the experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Includes a level editor and workshop support allowing players to create and share custom levels."

      Capsule for Inertia Inertia

      "Players can create and share custom levels via workshop, adding creative content beyond the main campaign."

    • Domination

      Game with the same Domination vibe

      -3

      "Multiplayer emphasizes shared fun and cooperation rather than dominance or power over others."

      Capsule for Chicken Invaders 5 Chicken Invaders 5

      "Multiplayer emphasizes chaotic fun and shared experience rather than dominance; friendly fire and team dynamics encourage balanced play."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly surreal, absurd, and humorous gameplay provides strong escape from reality and stress relief."

      Capsule for DEEEER Simulator: Your Average Everyday Deer Game DEEEER Simulator: Your Average Everyday Deer Game

      "Highly immersive, frantic action with humorous and exaggerated scenarios provides strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia, with no indication of obligation or external pressure."

      Capsule for Dead Island 2 Dead Island 2

      "Players engage voluntarily for fun and nostalgia, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different characters, upgrades, and strategies, exploring secrets and varied playstyles."

      Capsule for Windowkill Windowkill

      "Varied characters with unique abilities encourage players to experiment with different playstyles and strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels introduce new mechanics and environments regularly, though exploration is limited by linear level design."

      Capsule for My Friend Pedro My Friend Pedro

      "Levels have some variety and destructible environments, but exploration is limited by linear side-scrolling design."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and choice of characters allow for personal expression, though limited to preset options."

      Capsule for River City Girls 2 River City Girls 2

      "Character variety and gestures like high fives allow some expression, but customization is limited to preset characters."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Highly stylized, exaggerated, and fictional setting with over-the-top characters, weapons, and scenarios."

      Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

      "Strongly rooted in exaggerated, fictional action movie tropes with over-the-top characters and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and multiplayer modes foster social connection and shared experiences among players."

      Capsule for KILL IT WITH FIRE! 2 KILL IT WITH FIRE! 2

      "Community and multiplayer aspects foster social connection and shared experiences among players."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills through repeated play and mastering challenging bosses."

      Capsule for Tadpole Tales Tadpole Tales

      "Players develop skills mastering different characters and overcoming challenging levels and bosses."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity component."

      Capsule for Armed and Dangerous® Armed and Dangerous®

      "Typical sedentary gameplay with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and fast reflexes; not suited for idle or casual background play."

      Capsule for STRIDER™ / ストライダー飛竜® STRIDER™ / ストライダー飛竜®

      "Requires continuous attention and fast reflexes; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and friendly communication in multiplayer; no deep emotional connections described."

      Capsule for No Time to Relax No Time to Relax

      "Social interactions mostly casual and surface-level within multiplayer; no deep emotional connections emphasized."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players cooperate as equals; no strong leadership or hierarchical roles indicated."

      Capsule for Hunted: The Demon’s Forge™ Hunted: The Demon’s Forge™

      "Players cooperate as equals; no strong leadership or hierarchical roles are present."

    • Progression

      Game with the same Progression vibe

      3

      "Unlocking new characters and achievements provides a sense of progression."

      Capsule for Party Hard Party Hard

      "Unlocking new characters and power-ups provides a sense of progression and reward."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Fast-paced, chaotic gameplay creates excitement rather than relaxation."

      Capsule for Move or Die Move or Die

      "Fast-paced, chaotic gameplay creates excitement rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Flashy graphics, explosions, and intense sound design provide strong sensory stimulation."

      Capsule for Strike Suit Zero Strike Suit Zero

      "Explosions, pixel art effects, and intense sound design provide strong sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer and achievements, but no strong social status focus."

      Capsule for SENRAN KAGURA SHINOVI VERSUS SENRAN KAGURA SHINOVI VERSUS

      "Some recognition through achievements and multiplayer, but social status is not a major focus."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with humorous context; story is light and mostly serves as a backdrop."

      Capsule for Go Home Dinosaurs! Go Home Dinosaurs!

      "Basic narrative with humorous tone; story is minimal and mostly a backdrop for action."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use planning, coordination, and problem solving to navigate levels and defeat monsters."

      Capsule for Eronoctosis: Put Yourself Together Eronoctosis: Put Yourself Together

      "Players use tactics and character abilities to overcome levels and bosses, requiring planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and excitement from time limits, chaotic environments, and fast-paced gameplay."

      Capsule for Overcooked! 2 Overcooked! 2

      "High tension and excitement from fast-paced action, one-hit deaths, and chaotic multiplayer."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value for price, especially with frequent updates and replayability."

      Capsule for 60 Seconds! 60 Seconds!

      "Good value for money especially on sale; frequent updates and replayability add to perceived value."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on violent combat, explosions, and destruction of enemies."

      Capsule for Ion Fury Ion Fury

      "Game centers on violent combat, explosions, and destruction as core gameplay elements."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death from one-hit kills and manage threats strategically."

      Capsule for Cube Destroyer Cube Destroyer

      "Players must avoid death from one-hit kills and manage limited lives, adding survival tension."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Violence. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026