Shadwen similar games & best alternatives
Shadwen
2016
Related articles
Quick resume
Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!
Global score
77/100
Genres
Action, Adventure, Platform
Similar games
Pros
- Innovative time control and rewind mechanics
- Multiple playstyles (stealth or lethal)
- Engaging stealth and puzzle gameplay
- Atmospheric medieval setting
- Companion ai adds gameplay depth
Cons
- Repetitive level design and gameplay
- Limited ai sophistication
- Short game length
- Some frustrating companion ai behavior
- Minimal story depth
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose different strategies (stealth, guns blazing, planning) and approach levels with freedom."
Sneak Thief
"Players have freedom to choose stealth or lethal approach, multiple ways to solve levels, and control time flow and rewind."
-
Competence
Game with the same Competence vibe
3"Requires skillful stealth, planning, and timing to avoid detection and complete objectives, with challenge increasing on higher difficulties."
The Slater
"Requires skillful use of stealth, timing, and environmental manipulation; some AI limitations reduce challenge."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive modes or leaderboard comparisons; focus is on personal, casual play and self-directed goals."
DEEEER Simulator: Your Average Everyday Deer Game
"Focuses on personal playstyle and self-set goals; no evidence of competitive modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
1"Short game with limited replay value, but some players replay to explore all endings and achievements."
Martial Law
"Short game with some replay value for achievements and different endings; some find it repetitive."
-
Cooperation
Game with the same Cooperation vibe
2"Player is guided by an AI-controlled daughter character; some sense of cooperation with this companion, but no multiplayer or player collaboration."
A Blind Legend
"Player must guide and protect AI companion Lily, requiring coordination between player and AI."
-
Creativity
Game with the same Creativity vibe
3"Players can use physics-based gadgets creatively (grappling hook, jetpack, gravity gun) and interact with environment in varied ways."
Capsized
"Players creatively use grappling hook, physics objects, and crafted gadgets to distract or kill guards."
-
Domination
Game with the same Domination vibe
-3"Interactions emphasize shared experiences and mutual respect; no evidence of trash talk or power imposition."
Spirits Abyss
"Interactions emphasize shared experience with companion; no evidence of dominating others or trash talk."
-
Escapism
Game with the same Escapism vibe
3"Immersive stealth gameplay and atmospheric story provide strong escape from real life."
Hitman: Blood Money
"Immersive medieval stealth world with atmospheric design offers escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and challenge; no indication of obligation or pressure."
Neodash
"Players engage voluntarily for enjoyment and challenge; no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The rewind mechanic and character variety promote experimentation with strategies and tactics."
Super Time Force Ultra
"Time control and rewind encourage experimentation with different approaches and tactics."
-
Exploration
Game with the same Exploration vibe
1"Levels are mostly linear but contain some alternate paths and hidden areas to discover."
Project: Snowblind
"Levels are linear but allow some exploration of verticality and alternate paths."
-
Expression
Game with the same Expression vibe
1"Limited character selection and customization; some expression through choice of character and playstyle."
Party Hard 2
"Limited character customization; some expression through playstyle choices and gadget crafting."
-
Fantasy
Game with the same Fantasy vibe
3"Medieval setting with lighthearted story and characters, some imaginative elements."
Stronghold HD (2012)
"Medieval fantasy setting with assassin and escort narrative, some unrealistic elements like time control."
-
Fellowship
Game with the same Fellowship vibe
2"Character interactions and dialogue create a sense of community, but social play is limited to AI companions."
WARRIORS ALL-STARS
"Sense of companionship with AI character Lily; limited multiplayer or community interaction."
-
Growth
Game with the same Growth vibe
2"Players learn crafting recipes and improve building skills, though progression is limited."
Alchemist's Awakening
"Players develop stealth skills and learn level layouts; crafting adds minor progression."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity elements; requires sustained sitting and focus."
Achilles: Legends Untold
"Sedentary gameplay with no physical activity; requires sustained sitting and manual control."
-
Idle
Game with the same Idle vibe
-3"Requires continuous attention and precise timing; not suitable for casual or background play."
Titan Souls
"Requires continuous attention and precise timing; no background or casual play indicated."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection with AI characters and story fosters some intimacy."
Analogue: A Hate Story
"Emotional connection developed with AI companion through story and gameplay."
-
Leadership
Game with the same Leadership vibe
3"Player leads and manages a team of companions with strategic control and decision-making."
Shadowrun: Hong Kong - Extended Edition
"Player leads and protects AI companion, making strategic decisions to ensure her safety."
-
Progression
Game with the same Progression vibe
2"Some sense of progression through unlocking or creating new materials and simulations, but no traditional leveling or item collection."
Space Simulation Toolkit
"Collecting blueprints and crafting gadgets provides incremental progression; levels unlock sequentially."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find it relaxing or a way to kill time, though others find it repetitive or annoying."
Microtransaction Simulator
"Time stop mechanic allows calm planning; some players find gameplay relaxing, others repetitive."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sound create an atmospheric experience with some sensory engagement."
Black Forest
"Atmospheric visuals and sound provide sensory enjoyment; physics-based interactions add fun."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; focus is on individual experience."
Alien: Rogue Incursion Evolved Edition
"No social recognition or ranking systems; focus is on individual experience."
-
Story
Game with the same Story vibe
1"Simple narrative delivered via text screens; minimal story immersion."
Wolfenstein 3D
"Simple narrative with multiple endings; story mostly conveyed through loading screen dialogues."
-
Strategy
Game with the same Strategy vibe
4"Players must plan routes, optimize momentum, and use precise timing to improve times."
Action Henk
"Strong emphasis on planning routes, distracting guards, and timing actions using time control."
-
Thrill
Game with the same Thrill vibe
1"Some suspense from stealth and timing elements, but overall low risk and tension."
See No Evil
"Some suspense in stealth and escort mechanics; overall low risk due to rewind and time stop."
-
Value
Game with the same Value vibe
3"Good value especially on sale; short length balanced by quality and replay for achievements."
Abyss: The Wraiths of Eden
"Good value especially on sale; short but enjoyable with replayability for achievements."
-
Violence
Game with the same Violence vibe
2"Combat and lethal options are present and enjoyable; players can choose lethal or non-lethal approaches."
Dishonored®: Death of the Outsider™
"Players can choose lethal or non-lethal approaches; killing guards is a core mechanic."
-
Survival
Game with the same Survival vibe
1"Some resource management and threat avoidance in stealth, but overall low-risk environment."
Dishonored®: Death of the Outsider™
"Avoiding detection and managing guard patrols is key; no resource management or threats beyond guards."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Competition, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026