Achilles: Legends Untold similar games & best alternatives
Achilles: Legends Untold
2023
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Quick resume
Rewrite fate with every strike. Face gods, mythic heroes, and legendary beasts in this souls-like Action RPG set in ancient Greece. Master brutal combat, unlock divine skills, and shape Achilles into the warrior only you can become.
Global score
78/100
Genres
Action, Adventure, Casual, Indie, Role-playing (RPG), Hack and slash/Beat 'em up
Similar games
Pros
- Engaging greek mythology setting and story
- Fun and challenging combat with skill variety
- Good weapon and skill customization options
- Smooth performance and fast loading times
- Active developer support and updates
Cons
- Limited multiplayer/co-op features
- Some bugs and occasional clunky controls
- Voice acting quality inconsistent
- Lack of minimap and navigation aids
- Relatively short main story length
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose characters, skills, weapons, and playstyle with multiple skill trees and build customization."
Borderlands 3
"Players can freely choose weapons, fighting styles, and make story choices such as kill or spare, with a skill tree allowing build customization."
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Competence
Game with the same Competence vibe
3"Combat requires timing, dodging, and counterattacks, with skill upgrades and boss fights providing challenge."
Killer is Dead - Nightmare Edition
"Combat requires skillful timing, dodging, blocking, and positioning; boss fights and enemy AI provide challenge, though some exploits exist."
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Competition
Game with the same Competition vibe
-3"Focus is on cooperative and solo play without ranked modes or leaderboards; emphasis on personal progression and co-op."
Baldur's Gate: Dark Alliance II
"Focus is on solo play and personal progression; multiplayer is limited to dungeon co-op without ranked or leaderboard competition."
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Continuation
Game with the same Continuation vibe
3"Many players report long playtime (30-100+ hours), engaging enough to encourage multiple playthroughs and NG+ mode, though some find grind and slow pace a drawback."
Battle Chasers: Nightwar
"Players report engaging gameplay with decent length (~15-30 hours), replayability via NG+ and build experimentation encourages continued play."
-
Cooperation
Game with the same Cooperation vibe
1"Co-op mode is present but limited; most gameplay and story experiences are single-player focused with some multiplayer support."
Warhammer 40,000: Rogue Trader
"Co-op is available but limited to dungeon modes; main story is single player focused with minimal multiplayer interaction."
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Creativity
Game with the same Creativity vibe
2"Limited character customization but players can experiment with different weapons and skill builds."
DYNASTY WARRIORS: ORIGINS
"Skill tree and weapon variety allow some build customization; crafting exists but is simple; limited character customization."
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Domination
Game with the same Domination vibe
-4"Gameplay emphasizes personal strategy and puzzle solving rather than exerting control or superiority over others."
TerraScape
"Gameplay emphasizes personal challenge and progression rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players engage in a fantasy Greek mythology world, escaping real life through story and immersive puzzles."
Endless Fables: The Minotaur's Curse
"Immersive Greek mythological setting and story provide a strong escape from real life; players enjoy the fantasy world and lore."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in mythology and gameplay; no obligation or pressure reported."
Apotheon
"Players engage voluntarily out of interest in Greek mythology and ARPG gameplay; no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore skill trees, combat styles, and building options, trying new tactics and strategies."
Robin Hood - Sherwood Builders - Bandit's Trail
"Players explore different weapons, builds, and combat tactics; some experimentation with skill trees and play styles."
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Exploration
Game with the same Exploration vibe
3"Game features multiple maps with secrets, hidden treasures, and procedurally generated dungeons encouraging discovery."
Quest Hunter
"Game features multiple maps, dungeons, and hidden areas encouraging exploration and discovery."
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Expression
Game with the same Expression vibe
1"Limited character customization mostly through weapons and skill upgrades; no deep avatar personalization."
Hunted: The Demon’s Forge™
"Limited character customization; some cosmetic variety in armor and weapons but no deep avatar personalization."
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Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative Greek mythology with gods, mythical creatures, and supernatural powers."
Immortals Fenyx Rising
"Strongly rooted in Greek mythology with fantastical creatures, gods, and supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Mostly solo play with limited social interaction; local co-op exists but online community is minimal."
Tasty Planet: Back for Seconds
"Primarily a solo experience with minimal social or community interaction; co-op is limited and not central."
-
Growth
Game with the same Growth vibe
3"Skill trees, leveling, and weapon upgrades offer learning and personal development opportunities."
Dead Island Definitive Edition
"Skill trees, leveling, and weapon upgrades provide learning and personal development opportunities."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity elements; requires long periods of sitting and focus."
Ashes of the Singularity: Escalation
"Typical sedentary gameplay with no physical activity elements; requires sustained sitting and focus."
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Idle
Game with the same Idle vibe
-3"Requires continuous attention and focus during combat and exploration; not suited for casual or background play."
F.E.A.R. 2: Project Origin
"Requires continuous attention and focus during combat and exploration; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connection; mostly individual play."
Dungreed
"Minimal social interaction or emotional connection; mostly individual play without close relationships."
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Leadership
Game with the same Leadership vibe
-4"No leadership roles or group management; purely individual gameplay."
420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition
"No leadership or group management roles; gameplay focuses on individual progression and combat."
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Progression
Game with the same Progression vibe
4"Strong emphasis on leveling, weapon upgrades, and unlocking new abilities and areas."
Hellpoint
"Strong emphasis on leveling, skill point allocation, weapon upgrades, and unlocking new abilities."
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Relaxation
Game with the same Relaxation vibe
1"While some find the game relaxing and satisfying, the gameplay is often tense and challenging, especially at higher difficulties."
Rabbit and Steel
"Gameplay can be tense and challenging, especially on higher difficulties; some players find it engaging rather than relaxing."
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Sensation
Game with the same Sensation vibe
3"Visual effects, sound design, and combat animations provide sensory stimulation and excitement"
Sleeping Dogs: Definitive Edition
"Combat animations, gore effects, and sound design provide sensory stimulation and excitement."
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Status
Game with the same Status vibe
-3"No social status or recognition systems within gameplay; achievements exist but are personal."
Hollow Knight
"No social status or ranking systems; achievements exist but are not central to gameplay."
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Story
Game with the same Story vibe
3"Narrative with characters, plot twists, and mythological themes provide story immersion."
Melissa K. and the Heart of Gold Collector's Edition
"Narrative driven with voiced characters, branching choices, and mythological lore enhancing immersion."
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Strategy
Game with the same Strategy vibe
3"Combat requires planning, timing, and tactical use of skills and equipment."
Fearless Fantasy
"Combat requires tactical positioning, timing, and skill use; some strategic planning in build and equipment choices."
-
Thrill
Game with the same Thrill vibe
3"Combat and boss fights provide suspense and challenge, creating moments of tension and relief."
TUNIC
"Combat encounters and boss fights provide suspense and challenge, creating moments of tension and relief."
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Value
Game with the same Value vibe
4"Players feel the game offers good value for price with engaging content and replayability."
Five Nights at Freddy's: Sister Location
"Players feel the game offers good value for price with engaging content and replayability."
-
Violence
Game with the same Violence vibe
4"Combat involves melee fighting, destruction, and violent boss battles consistent with hack-and-slash genre."
No More Heroes 3
"Combat involves melee fighting, blood effects, and destruction consistent with hack and slash ARPGs."
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Survival
Game with the same Survival vibe
2"Players manage health, stamina, and resources to survive combat challenges."
Apotheon
"Players manage health, stamina, and status effects to survive challenging combat encounters."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026