Tasty Planet: Back for Seconds similar games & best alternatives
Tasty Planet: Back for Seconds
2016
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Quick resume
Control a tiny ball of grey goo with the ability to eat anything smaller than itself. The more it eats, the bigger it gets! Eat rats, dinosaurs, gladiators, samurai, pyramids, volcanoes... Everything! Soon you'll be eating the entire planet.
Global score
93/100
Genres
Action, Adventure, Casual, Indie
Similar games
Pros
- Addictive and satisfying gameplay
- Nostalgic and charming
- Multiple levels and time periods
- Local multiplayer co-op
- Good value for price
Cons
- Repetitive level design
- Some control and camera issues
- Limited story depth
- Tedious medal challenges
- Minimal customization
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players control their own movement and strategy, deciding how and when to expel mass to move and absorb others, requiring personal planning and decision-making."
Osmos
"Players control the blob freely, choosing movement and eating order with mouse or keyboard, allowing personal decision-making."
-
Competence
Game with the same Competence vibe
2"Gameplay is simple but becomes challenging at higher scores, requiring skillful timing and decision-making to avoid hazards and maximize points."
Catch a Falling Star
"Gameplay is simple but includes skillful navigation and timing to avoid hazards and achieve medals, offering moderate challenge."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progress and completion rather than competing against others; multiplayer is cooperative and casual."
Viscera Cleanup Detail: Santa's Rampage
"Focus is on personal progress and medal times rather than direct competition; multiplayer is local and casual."
-
Continuation
Game with the same Continuation vibe
3"Addictive gameplay with replay value from collectibles, medals, and multiplayer; some players report habitual play despite frustration."
OmniBus
"Many players report addictive, satisfying gameplay with desire to replay for medals and bonus levels."
-
Cooperation
Game with the same Cooperation vibe
1"Includes some multiplayer modes with cooperative elements, but main gameplay is primarily single-player."
de Blob
"Includes local cooperative mode, but main gameplay is single player focused with limited teamwork."
-
Creativity
Game with the same Creativity vibe
1"Players can experiment with weapon combinations and stage order, but gameplay follows classic predefined structure."
Mega Man Legacy Collection
"Players can experiment with eating order and strategies, but game structure and levels are predefined."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize cooperation and shared gameplay rather than dominance or power over others."
Gal Guardians: Demon Purge
"Interactions are mostly non-aggressive; multiplayer encourages friendly competition rather than domination."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a casual, stress-relieving distraction with lighthearted, humorous action."
Major Mayhem
"Players use the game as a relaxing, stress-relieving distraction with humorous and lighthearted tone."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and nostalgia without external pressure or obligation."
PAC-MAN™ Championship Edition DX+
"Players engage voluntarily for fun and nostalgia, without external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with routes and strategies is encouraged, though the game is relatively linear in structure."
Christmas Massacre
"Some experimentation with routes and eating order is encouraged, though core mechanics remain consistent."
-
Exploration
Game with the same Exploration vibe
3"The game features diverse, imaginative levels encouraging discovery of new paths and secrets."
Only Up: SKIBIDI TOGETHER
"Game features multiple themed levels and time periods, encouraging discovery of new environments and objects."
-
Expression
Game with the same Expression vibe
-4"Minimal customization or personalization; players use predefined characters and environments."
Endoparasitic
"Minimal customization or personalization; players use default blob and environments."
-
Fantasy
Game with the same Fantasy vibe
4"Imaginative setting with fantasy creatures (blobs) and fictional storylines."
Ova Magica
"Imaginative premise of a growing blob eating through time and space with whimsical story elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Mostly solo play with minimal social connection; some local co-op but limited community interaction."
Vampire Survivors
"Mostly solo play with limited social interaction; local co-op exists but online community is minimal."
-
Growth
Game with the same Growth vibe
3"Players develop skills in timing, control, and level mastery; achievements encourage learning and improvement."
EDGE
"Players develop skills in control and timing; progression through levels and medal challenges supports learning."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and active control; not designed for passive or background play."
Carmageddon Max Pack
"Requires active attention and control; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are minimal and mostly superficial; no deep relationship building."
Startopia
"Social interactions are limited and superficial; no deep relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; gameplay is individual or cooperative without hierarchy."
Goat Simulator
"No leadership or management roles; gameplay is individual or cooperative without hierarchy."
-
Progression
Game with the same Progression vibe
4"Clear progression through leveling, unlocking units, upgrades, and medals."
Stickman Trenches
"Clear progression through levels, size growth, and medal achievements; unlocking bonus content."
-
Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing and soothing with calm music and steady pacing."
Faerie Solitaire
"Many users find the gameplay relaxing and satisfying, with calming music and steady pacing."
-
Sensation
Game with the same Sensation vibe
2"Pleasant audio and visual feedback enhance enjoyment but are subtle and minimalistic."
Hook
"Simple but pleasant audio-visual feedback enhances enjoyment; not highly stimulating but engaging."
-
Status
Game with the same Status vibe
-4"Minimal social recognition; achievements exist but social status is not a core motivator."
Potatoman Seeks the Troof
"Achievements and medals exist but social recognition is minimal and not a core motivator."
-
Story
Game with the same Story vibe
2"Light narrative with humorous elements and themed levels, but story is minimal and secondary."
Beware Planet Earth
"Light narrative with humorous comics and thematic progression, but story is minimal and secondary."
-
Strategy
Game with the same Strategy vibe
1"Some planning and multitasking required in cooking orders, but overall straightforward gameplay."
Kiosk
"Some planning of eating order and pathfinding is needed, but overall gameplay is straightforward."
-
Thrill
Game with the same Thrill vibe
1"Mild tension from time limits and scoring challenges, but overall low suspense and risk."
The Wonderful End of the World
"Mild tension from avoiding hazards and time challenges, but overall low risk and suspense."
-
Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, with many levels and replayability."
AaAaAA!!! - A Reckless Disregard for Gravity
"Good value for price with many levels and replayability; some consider price slightly high but fair."
-
Violence
Game with the same Violence vibe
-3"No graphic violence; horror is psychological and unsettling rather than destructive."
Cooking Companions: Appetizer Edition
"No graphic violence; eating is cartoonish and humorous without gore or aggression."
-
Survival
Game with the same Survival vibe
1"Players avoid hazards and dangers in levels, but threat level is low and forgiving."
Snail Bob 2: Tiny Troubles
"Avoiding hazards and managing size is part of gameplay, but threat level is low and forgiving."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Cooperation, Survival. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026