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Tasty Planet: Back for Seconds similar games & best alternatives

Tasty Planet: Back for Seconds

PC (Microsoft Windows), iOS, Mac, Android • 2016

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Quick resume

Control a tiny ball of grey goo with the ability to eat anything smaller than itself. The more it eats, the bigger it gets! Eat rats, dinosaurs, gladiators, samurai, pyramids, volcanoes... Everything! Soon you'll be eating the entire planet.

Global score

93/100

Genres

Action, Adventure, Casual, Indie

Similar games

    Pros

    • Addictive and satisfying gameplay
    • Nostalgic and charming
    • Multiple levels and time periods
    • Local multiplayer co-op
    • Good value for price

    Cons

    • Repetitive level design
    • Some control and camera issues
    • Limited story depth
    • Tedious medal challenges
    • Minimal customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players control their own movement and strategy, deciding how and when to expel mass to move and absorb others, requiring personal planning and decision-making."

      Capsule for Osmos Osmos

      "Players control the blob freely, choosing movement and eating order with mouse or keyboard, allowing personal decision-making."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay is simple but becomes challenging at higher scores, requiring skillful timing and decision-making to avoid hazards and maximize points."

      Capsule for Catch a Falling Star Catch a Falling Star

      "Gameplay is simple but includes skillful navigation and timing to avoid hazards and achieve medals, offering moderate challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and completion rather than competing against others; multiplayer is cooperative and casual."

      Capsule for Viscera Cleanup Detail: Santa's Rampage Viscera Cleanup Detail: Santa's Rampage

      "Focus is on personal progress and medal times rather than direct competition; multiplayer is local and casual."

    • Continuation

      Game with the same Continuation vibe

      3

      "Addictive gameplay with replay value from collectibles, medals, and multiplayer; some players report habitual play despite frustration."

      Capsule for OmniBus OmniBus

      "Many players report addictive, satisfying gameplay with desire to replay for medals and bonus levels."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Includes some multiplayer modes with cooperative elements, but main gameplay is primarily single-player."

      Capsule for de Blob de Blob

      "Includes local cooperative mode, but main gameplay is single player focused with limited teamwork."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players can experiment with weapon combinations and stage order, but gameplay follows classic predefined structure."

      Capsule for Mega Man Legacy Collection Mega Man Legacy Collection

      "Players can experiment with eating order and strategies, but game structure and levels are predefined."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and shared gameplay rather than dominance or power over others."

      Capsule for Gal Guardians: Demon Purge Gal Guardians: Demon Purge

      "Interactions are mostly non-aggressive; multiplayer encourages friendly competition rather than domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a casual, stress-relieving distraction with lighthearted, humorous action."

      Capsule for Major Mayhem Major Mayhem

      "Players use the game as a relaxing, stress-relieving distraction with humorous and lighthearted tone."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia without external pressure or obligation."

      Capsule for PAC-MAN™ Championship Edition DX+ PAC-MAN™ Championship Edition DX+

      "Players engage voluntarily for fun and nostalgia, without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with routes and strategies is encouraged, though the game is relatively linear in structure."

      Capsule for Christmas Massacre Christmas Massacre

      "Some experimentation with routes and eating order is encouraged, though core mechanics remain consistent."

    • Exploration

      Game with the same Exploration vibe

      3

      "The game features diverse, imaginative levels encouraging discovery of new paths and secrets."

      Capsule for Only Up: SKIBIDI TOGETHER Only Up: SKIBIDI TOGETHER

      "Game features multiple themed levels and time periods, encouraging discovery of new environments and objects."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal customization or personalization; players use predefined characters and environments."

      Capsule for Endoparasitic Endoparasitic

      "Minimal customization or personalization; players use default blob and environments."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative setting with fantasy creatures (blobs) and fictional storylines."

      Capsule for Ova Magica Ova Magica

      "Imaginative premise of a growing blob eating through time and space with whimsical story elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with minimal social connection; some local co-op but limited community interaction."

      Capsule for Vampire Survivors Vampire Survivors

      "Mostly solo play with limited social interaction; local co-op exists but online community is minimal."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in timing, control, and level mastery; achievements encourage learning and improvement."

      Capsule for EDGE EDGE

      "Players develop skills in control and timing; progression through levels and medal challenges supports learning."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active control; not designed for passive or background play."

      Capsule for Carmageddon Max Pack Carmageddon Max Pack

      "Requires active attention and control; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are minimal and mostly superficial; no deep relationship building."

      Capsule for Startopia Startopia

      "Social interactions are limited and superficial; no deep relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

      Capsule for Goat Simulator Goat Simulator

      "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through leveling, unlocking units, upgrades, and medals."

      Capsule for Stickman Trenches Stickman Trenches

      "Clear progression through levels, size growth, and medal achievements; unlocking bonus content."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the game relaxing and soothing with calm music and steady pacing."

      Capsule for Faerie Solitaire Faerie Solitaire

      "Many users find the gameplay relaxing and satisfying, with calming music and steady pacing."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant audio and visual feedback enhance enjoyment but are subtle and minimalistic."

      Capsule for Hook Hook

      "Simple but pleasant audio-visual feedback enhances enjoyment; not highly stimulating but engaging."

    • Status

      Game with the same Status vibe

      -4

      "Minimal social recognition; achievements exist but social status is not a core motivator."

      Capsule for Potatoman Seeks the Troof Potatoman Seeks the Troof

      "Achievements and medals exist but social recognition is minimal and not a core motivator."

    • Story

      Game with the same Story vibe

      2

      "Light narrative with humorous elements and themed levels, but story is minimal and secondary."

      Capsule for Beware Planet Earth Beware Planet Earth

      "Light narrative with humorous comics and thematic progression, but story is minimal and secondary."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning and multitasking required in cooking orders, but overall straightforward gameplay."

      Capsule for Kiosk Kiosk

      "Some planning of eating order and pathfinding is needed, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild tension from time limits and scoring challenges, but overall low suspense and risk."

      Capsule for The Wonderful End of the World The Wonderful End of the World

      "Mild tension from avoiding hazards and time challenges, but overall low risk and suspense."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale, with many levels and replayability."

      Capsule for AaAaAA!!! - A Reckless Disregard for Gravity AaAaAA!!! - A Reckless Disregard for Gravity

      "Good value for price with many levels and replayability; some consider price slightly high but fair."

    • Violence

      Game with the same Violence vibe

      -3

      "No graphic violence; horror is psychological and unsettling rather than destructive."

      Capsule for Cooking Companions: Appetizer Edition Cooking Companions: Appetizer Edition

      "No graphic violence; eating is cartoonish and humorous without gore or aggression."

    • Survival

      Game with the same Survival vibe

      1

      "Players avoid hazards and dangers in levels, but threat level is low and forgiving."

      Capsule for Snail Bob 2: Tiny Troubles Snail Bob 2: Tiny Troubles

      "Avoiding hazards and managing size is part of gameplay, but threat level is low and forgiving."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Cooperation, Survival. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026