Kiosk Thumbnail

Kiosk similar games & best alternatives

Kiosk

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2025

Related articles

Quick resume

Kiosk is a horror cooking game where you prepare orders for late-night customers who visit your cozy, rain-soaked kiosk. The eerie atmosphere clashes with the mounting tension as you serve your mysterious visitors.

Global score

88/100

Genres

Adventure, Indie, Simulator

Similar games

    Pros

    • Fun and satisfying cooking mechanics
    • Cozy and immersive atmosphere
    • Multiple game modes (story, endless, relax)
    • Good value for price
    • Charming characters and dialogue

    Cons

    • Story is short and somewhat simple
    • Jump scares are mild and predictable
    • Restocking and inventory management can be tedious
    • Limited horror depth and scare variety
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to manage their farm, choose ingredients, plan cooking strategies, and explore the story at their own pace."

      Capsule for Epic Chef Epic Chef

      "Players have freedom to manage cooking tasks, throw items, and explore different play modes (story, endless, relax) with self-directed pacing."

    • Competence

      Game with the same Competence vibe

      3

      "Cooking mechanics require skill and timing; players receive feedback on dish quality and progress through levels and gourmet challenges."

      Capsule for Kebab Chefs! - Restaurant Simulator Kebab Chefs! - Restaurant Simulator

      "Cooking mechanics require skillful throwing and multitasking; players receive feedback and can optimize speed, though difficulty is generally easy to moderate."

    • Competition

      Game with the same Competition vibe

      2

      "Includes online leaderboards for time trials, encouraging comparison with others, but main gameplay is single-player focused."

      Capsule for PAC-MAN WORLD 2 Re-PAC PAC-MAN WORLD 2 Re-PAC

      "Includes online leaderboards in endless mode encouraging comparison, but main gameplay is mostly single-player and self-paced."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging gameplay with some replayability via challenges and DLC, though some find the story mode short and repetitive."

      Capsule for How to Survive How to Survive

      "Short story mode encourages replay for achievements and endless/relax modes provide habitual play opportunities."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can interact creatively with objects and physics, including throwing items and exploring hidden areas."

      Capsule for [Nightmare Files] Clap Clap [Nightmare Files] Clap Clap

      "Players can creatively throw and arrange food, draw on counters, and experiment with physics-based interactions."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are neutral and non-competitive."

      Capsule for Wretched Depths Wretched Depths

      "No evidence of exerting control over others; interactions are equal and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides immersive action and distraction from real life through intense gameplay and cinematic story."

      Capsule for Resident Evil 5 Resident Evil 5

      "Provides a cozy, immersive atmosphere with tension and distraction from real life through gameplay and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation; no indication of obligation or pressure to play."

      Capsule for Trine 4: The Nightmare Prince Trine 4: The Nightmare Prince

      "Players engage voluntarily for fun and relaxation; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new recipes, skills, and restaurant configurations, exploring mechanics."

      Capsule for Chef RPG Chef RPG

      "Players try new recipes, experiment with throwing mechanics, and explore different game modes."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Limited new area discovery; gameplay mostly occurs in known workshop and range environments."

      Capsule for Gunsmith Simulator Gunsmith Simulator

      "Gameplay is mostly confined to a small kiosk environment with limited new area discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize character colors and build choices, though visual customization is limited."

      Capsule for Hammerwatch Hammerwatch

      "Players can draw on counters and customize the environment in small ways, though character customization is absent."

    • Fantasy

      Game with the same Fantasy vibe

      -1

      "Based on real-life inspired horror stories, though with some fictionalized elements."

      Capsule for Tales Beyond The Tomb - Pineville Night Stalker Tales Beyond The Tomb - Pineville Night Stalker

      "Set in a realistic fast food kiosk with horror elements; story is grounded though with some fictional mystery."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn crafting recipes, farming mechanics, and improve skills gradually."

      Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

      "Players learn cooking mechanics and improve speed; some story progression and recipe unlocking."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention to cooking and dialogue; not designed for passive or background play."

      Capsule for While We Wait Here While We Wait Here

      "Requires active attention to cooking and serving; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection through NPC dialogue but no deep relationship building or social interaction."

      Capsule for Summer in Mara Summer in Mara

      "Limited emotional connection through NPC dialogue but no close relationships or social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management of others; player acts alone."

      Capsule for Parcel Simulator Parcel Simulator

      "No leadership or management of others; player acts alone."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through days and unlocking new drink recipes provides a sense of advancement."

      Capsule for The Boba Teashop The Boba Teashop

      "Unlocking new recipes and modes provides a sense of advancement and accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay with atmospheric music and moderate challenge; some jump scares add tension."

      Capsule for Abyss: The Wraiths of Eden Abyss: The Wraiths of Eden

      "Relax mode and cozy atmosphere promote flow and tension release despite some jump scares."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable physics and sound effects provide sensory satisfaction, though not intense stimulation."

      Capsule for Viscera Cleanup Detail Viscera Cleanup Detail

      "Enjoyable physics, sound design, and visual style provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and leaderboards exist but social recognition is minimal and not a main focus."

      Capsule for Heavy Bullets Heavy Bullets

      "Minimal social recognition; achievements and leaderboards exist but social status is not a focus."

    • Story

      Game with the same Story vibe

      2

      "Contains a light narrative with characters and story progression, though story is short and simple."

      Capsule for Tanuki Sunset Tanuki Sunset

      "Includes a narrative with characters and mystery, though story is short and somewhat simple."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning involved in cooking and resource management, but overall straightforward gameplay."

      Capsule for Tales of the Shire: A The Lord of The Rings™ Game Tales of the Shire: A The Lord of The Rings™ Game

      "Some planning and multitasking required in cooking orders, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and jump scares create moments of tension and relief."

      Capsule for Year Walk Year Walk

      "Jump scares and suspense create moments of tension and relief, though scares are mild and infrequent."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with substantial content and enjoyable gameplay."

      Capsule for Hell Pie Hell Pie

      "Players report good value for price with enjoyable gameplay and multiple modes."

    • Violence

      Game with the same Violence vibe

      1

      "Includes playful, cartoonish violence like throwing knives and hitting friends, but mostly comedic rather than aggressive."

      Capsule for BBQ Simulator: The Squad BBQ Simulator: The Squad

      "Some use of knives and throwing items, including defensive actions, but violence is cartoonish and minimal."

    • Survival

      Game with the same Survival vibe

      1

      "Some pressure to complete orders on time and avoid failure, but no life-or-death survival mechanics."

      Capsule for Cooking Simulator Cooking Simulator

      "Players must avoid failure in cooking and manage orders under time pressure, but no life-or-death survival mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Violence, Competition, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026