Space Trash Scavenger Thumbnail

Space Trash Scavenger similar games & best alternatives

Space Trash Scavenger

PC (Microsoft Windows) • 2024

Related articles

Quick resume

Grab your jetpack and explore procedural asteroid fields, derelict spaceships and abandoned outposts. Build and automate your Space Rig to process scavenged trash. Craft, trade and fight your way home in this interstellar, open-world survival sandbox.

Global score

84/100

Genres

Action, Adventure, Indie, Simulator

Similar games

    Pros

    • Unique 3d gravity and building mechanics
    • Relaxing yet engaging gameplay loop
    • Strong creativity and automation options
    • Active and responsive small dev team
    • Good value for early access price

    Cons

    • Some grind and resource scarcity
    • Lack of multiplayer or co-op
    • Occasional bugs and ui clunkiness
    • Limited story and endgame content
    • Ship movement and combat can feel sluggish

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build, automate, explore planets, and customize their colony and ship layout."

      Capsule for Astro Colony Astro Colony

      "Players have freedom to explore, build, automate, and customize their space rig with few fixed routines."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in skill development, crafting, building, and combat with some learning curve and progression."

      Capsule for KINGDOMS KINGDOMS

      "Players engage in skillful tasks like designing rigs, managing resources, and combat, with some grind and learning curve."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and exploration without competitive or ranked modes."

      Capsule for Death's Door Death's Door

      "Focus is on personal progression and exploration without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay and habitual play sessions despite some repetitiveness."

      Capsule for BORE BLASTERS BORE BLASTERS

      "Many players report addictive gameplay and habitual return despite some grind and repetitiveness."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is primarily single-player with no cooperative multiplayer features mentioned."

      Capsule for Tracks - The Train Set Game Tracks - The Train Set Game

      "Game is primarily single-player with no multiplayer or cooperative features currently."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive building and crafting systems encourage creative construction and customization of bases and gear."

      Capsule for Pirates Pirates

      "Strong creativity in building rigs, automating factories, and designing functional and aesthetic bases."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are individual and cooperative dominance or power over others is absent."

      Capsule for Atrio: The Dark Wild Atrio: The Dark Wild

      "Interactions are mostly solo and cooperative dominance or power over others is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive space adventure to escape real life; many mention stress relief and engaging fantasy."

      Capsule for Jump Space Jump Space

      "Players use the game as a relaxing, immersive space adventure to escape real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different builds, automation setups, and exploration strategies."

      Capsule for Craftopia Craftopia

      "Players experiment with rig designs, automation setups, and resource management strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of star sectors, derelict ships, and resource gathering is a core gameplay element."

      Capsule for Space Haven Space Haven

      "Exploration of procedurally generated sectors, asteroids, and derelict ships is a core activity."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize bases with decorations and modular buildings, expressing personal style."

      Capsule for FOUNDRY FOUNDRY

      "Players customize rigs and bases with various building blocks and cosmetic options."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a sci-fi universe with imaginative fiction elements like particle enemies and space fleets."

      Capsule for Particle Fleet: Emergence Particle Fleet: Emergence

      "Set in a fictional sci-fi universe with imaginative space scavenging and alien enemies."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Minimal social connection; primarily solo play with little to no community interaction in-game."

      Capsule for Tomb Raider IV-VI Remastered Tomb Raider IV-VI Remastered

      "Minimal social connection; primarily a solo experience with little community interaction in-game."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn mechanics, improve skills, and unlock upgrades through repeated play and progression."

      Capsule for Tower Factory Tower Factory

      "Players learn mechanics, improve skills, and progress through unlocking blueprints and upgrades."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of PC games; no physical activity or health-related mechanics."

      Capsule for Golf It! Golf It!

      "Sedentary gameplay typical of PC crafting games; no physical activity or health rehab elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active management rather than casual or background play."

      Capsule for X4: Foundations X4: Foundations

      "Requires focused attention and active management rather than casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing within the game."

      Capsule for Stacklands Stacklands

      "No evidence of close social relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player with no team dynamics."

      Capsule for Boo Bunny Plague Boo Bunny Plague

      "No leadership or group management roles; solo play with no team dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through crafting, upgrading equipment, and unlocking new areas."

      Capsule for Breathedge Breathedge

      "Strong progression through crafting, unlocking blueprints, upgrading rigs, and expanding capabilities."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players describe the game as relaxing, chill, and atmospheric with a good balance of challenge and flow."

      Capsule for The Last Caretaker The Last Caretaker

      "Many players describe the game as relaxing, chill, and having a good flow despite some tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art style, sound, and satisfying visual feedback from building and combat."

      Capsule for Cataclismo Cataclismo

      "Enjoyable visual style, music, and satisfying feedback from building and exploration."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; achievements are personal."

      Capsule for Changed Changed

      "No social status or recognition systems; achievements are personal and unranked."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but story is minimal and secondary to gameplay."

      Capsule for Pacify Pacify

      "Some lore and narrative elements exist but the game is mostly gameplay focused with minimal story."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in planning base layouts, resource management, and combat tactics."

      Capsule for No Man's Sky No Man's Sky

      "Players engage in planning rig layouts, resource management, and combat tactics."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from combat and exploration but overall controlled and low risk."

      Capsule for Force of Nature Force of Nature

      "Some combat and exploration tension but overall a low-risk, relaxed experience."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for time and money, especially given small development team."

      Capsule for Wigmund Wigmund

      "Players feel the game offers good value for money and time invested, especially given small dev team."

    • Violence

      Game with the same Violence vibe

      1

      "Combat against alien enemies is present but not the main focus; more emphasis on crafting and defense."

      Capsule for Eventide Matter Eventide Matter

      "Light combat against alien entities is present but not a core focus or highly violent."

    • Survival

      Game with the same Survival vibe

      2

      "Basic survival elements like managing energy, fuel, and cold exposure add mild challenge."

      Capsule for Easy Delivery Co. Easy Delivery Co.

      "Basic survival elements like hunger, fuel, and defending rig from attacks add mild challenge."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Story, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026