KINGDOMS similar games & best alternatives
KINGDOMS
2015
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Quick resume
KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.
Global score
72/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Simulator, Early Access
Similar games
Pros
- Unique sandbox rpg with autonomous npcs
- Frequent developer updates
- Large open world with exploration
- Deep settlement building and management
- Multiple player roles and playstyles
Cons
- Early access with bugs and incomplete features
- Clunky combat system
- Performance issues with large populations
- Limited character customization
- Lack of multiplayer
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have extensive freedom to create and evolve their own creatures, civilizations, and empires with many choices influencing gameplay."
SPORE™
"Players have full freedom to choose roles, actions, and build settlements or be bandits; world evolves independently of player."
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Competence
Game with the same Competence vibe
3"Players engage in skillful tasks like designing rigs, managing resources, and combat, with some grind and learning curve."
Space Trash Scavenger
"Players engage in skill development, crafting, building, and combat with some learning curve and progression."
-
Competition
Game with the same Competition vibe
2"Includes multiplayer modes and leaderboards, but competition is not the primary focus; casual and cooperative play also emphasized."
FPV Kamikaze Drone
"Game includes war between settlements and leaderboards are not emphasized; competition is emergent and optional."
-
Continuation
Game with the same Continuation vibe
4"Many players report long sessions and habitual play, driven by progression and ongoing updates."
Laundry Store Simulator
"Players report long play sessions and habitual return due to evolving world and ongoing updates."
-
Cooperation
Game with the same Cooperation vibe
3"Players recruit and interact with many companions and NPCs, forming teams and alliances."
Hero's Adventure: Road to Passion
"Players can work with NPCs and settlements, recruit soldiers, and engage in diplomacy and trade."
-
Creativity
Game with the same Creativity vibe
4"Players create and customize their civilization’s culture, cities, policies, and strategies extensively."
Sid Meier's Civilization® V
"Players build and customize settlements, manage economies, and influence world development."
-
Domination
Game with the same Domination vibe
2"Players can dominate NPC factions, enslave others, and impose their will, but interactions are balanced with emergent consequences."
Kenshi
"Players can lead armies and conquer settlements, but interactions are balanced and shared with NPCs."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a medieval world to escape real life, enjoying roleplay and sandbox freedom."
The Guild II Renaissance
"Game offers immersive medieval sandbox world for players to escape and roleplay various lifestyles."
-
Expectation
Game with the same Expectation vibe
-4"Players purchase and play out of personal interest and support for developer stance, not obligation or external pressure."
Sense - 不祥的预感: A Cyberpunk Ghost Story
"Players buy and play out of personal interest and support for dev rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players try different roles, tactics, and strategies; game encourages exploration of mechanics."
Foxhole
"Players try different roles, skills, and strategies in a dynamic, evolving world."
-
Exploration
Game with the same Exploration vibe
4"Large open world with many locations, quests, and secrets to discover."
Mount & Blade
"Large open world with caves, ruins, and settlements to discover and explore."
-
Expression
Game with the same Expression vibe
3"Players customize characters, settlements, and equipment, expressing personal play style and preferences."
Therian Saga
"Players customize characters, build and arrange settlements, and manage economic and political systems."
-
Fantasy
Game with the same Fantasy vibe
-3"The game emphasizes realistic medieval settings and combat without fantasy elements like magic."
Mount & Blade
"Game emphasizes realistic medieval setting without magic or fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
3"Players experience social connections through friendships and relationships with NPCs, fostering community feeling."
Growing Up
"Players interact with NPC communities, form alliances, and participate in social dynamics."
-
Growth
Game with the same Growth vibe
4"Players develop character skills, improve settlements, and learn game mechanics."
Decision: Red Daze
"Players develop skills, learn crafting and management, and improve settlements over time."
-
Health
Game with the same Health vibe
-4"Game is sedentary and played on PC; no physical activity or health-related features."
Pike and Shot : Campaigns
"Game is sedentary, played on PC with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires player attention and active engagement; no background or idle gameplay reported."
Nexomon
"Requires active player attention; no background or passive gameplay reported."
-
Intimacy
Game with the same Intimacy vibe
2"Players build meaningful relationships with NPCs, though mostly social and strategic rather than deep emotional intimacy."
Back to the Dawn
"Players can form relationships, marriages, and families with NPCs, but emotional depth is limited."
-
Leadership
Game with the same Leadership vibe
4"Players lead armies, manage vassals, and make strategic decisions as rulers or commanders."
Mount & Blade: Warband
"Players can lead settlements, armies, and manage political and economic aspects."
-
Progression
Game with the same Progression vibe
4"Players accumulate resources, research technologies, and upgrade buildings to advance their settlements."
Endzone - A World Apart
"Players accumulate resources, skills, buildings, and influence over settlements."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the pacing relaxing, but survival and combat elements create tension and challenge."
Roman Triumph: Survival City Builder
"Game offers a relaxed pace but some tension from survival and combat elements."
-
Sensation
Game with the same Sensation vibe
1"Visuals and audio are pleasant but not highly stimulating; atmosphere is calm and immersive rather than intense."
Dawn of Man
"Visuals and sounds are adequate but not highly stimulating; atmosphere is immersive but subtle."
-
Status
Game with the same Status vibe
3"Players gain recognition through faction ranks, achievements, and social standing in the game world."
Hero's Adventure: Road to Passion
"Players gain recognition as leaders or influential figures within settlements and kingdoms."
-
Story
Game with the same Story vibe
-2"Sandbox gameplay with player-driven narrative rather than scripted storylines."
Making History II: The War of the World
"No fixed narrative; emergent stories arise from player and NPC interactions in sandbox world."
-
Strategy
Game with the same Strategy vibe
4"Requires planning in settlement management, combat tactics, and resource allocation."
Necesse
"Players plan settlement layouts, resource management, diplomacy, and warfare strategies."
-
Thrill
Game with the same Thrill vibe
2"Combat and exploration provide some excitement and suspense, though overall experience is moderate."
Dungeon Lords Steam Edition
"Combat and exploration provide some suspense and risk, but overall experience is moderate."
-
Value
Game with the same Value vibe
4"Players perceive good value for price with frequent updates and enjoyable gameplay."
The Spell Brigade
"Players perceive good value for price given ongoing updates and unique gameplay."
-
Violence
Game with the same Violence vibe
2"Combat and defense against monsters are present but balanced with constructive village building."
ASKA
"Combat and raiding are present but balanced with constructive settlement building."
-
Survival
Game with the same Survival vibe
3"Players must manage threats, defend settlements, and maintain resources to survive and expand."
A Total War Saga: TROY
"Players manage resources, avoid threats, and maintain settlements in a dynamic environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Leadership, Exploration. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026