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A Total War Saga: TROY similar games & best alternatives

A Total War Saga: TROY

PC (Microsoft Windows), Mac • 2021

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Quick resume

Inspired by The Iliad and brought to life through the award-winning strategy game series, A Total War Saga: TROY brings a blend of grand, turn-based empire management and spectacular real-time battles to the heart of the Trojan War.

Global score

72/100

Genres

Action, Simulator, Strategy, Turn-based strategy (TBS), Real Time Strategy (RTS)

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    Pros

    • Beautiful graphics and soundtrack
    • Innovative multi-resource economy system
    • Engaging greek mythology setting with multiple campaign modes
    • Well-optimized performance
    • Unique faction mechanics and hero customization

    Cons

    • Aggressive and sometimes frustrating ai behavior
    • Some repetitive micromanagement and diplomacy spam
    • Dlc content gating and pricing complaints
    • Limited unit variety and janky battle animations
    • Late game can become grindy and tedious

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players have freedom to choose factions, strategies, and manage economy and warfare with some complexity."

      Capsule for Demise of Nations Demise of Nations

      "Players have freedom to choose different factions, campaigns (historical, mythological, truth behind the myth), and play styles with unique faction mechanics and hero abilities."

    • Competence

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      4

      "The game offers challenging AI, skill-based micromanagement, and strategic depth, rewarding effective tactics and mastery."

      Capsule for Command & Conquer™ Generals Zero Hour Command & Conquer™ Generals Zero Hour

      "The game offers a challenging AI, strategic resource management, and tactical battles requiring skillful micromanagement and strategic planning."

    • Competition

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      "While multiplayer exists, reviews focus mostly on single-player experience with limited competitive emphasis."

      Capsule for Original War Original War

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    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report hundreds to thousands of hours played, supported by extensive modding and replayability."

      Capsule for Men of War: Assault Squad 2 Men of War: Assault Squad 2

      "Many players report hundreds of hours played with high replayability due to different factions, campaigns, and DLC content."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Diplomacy and alliances with AI factions are important, and some multiplayer modes allow cooperative play."

      Capsule for Total War: THREE KINGDOMS Total War: THREE KINGDOMS

      "The game includes alliances and diplomacy with AI factions, and some multiplayer modes, encouraging cooperative play to some extent."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize builds, choose different heroes and strategies, and manage various upgrades and skills."

      Capsule for Incremental Epic Hero 2 Incremental Epic Hero 2

      "Players can customize heroes, choose different campaign modes, and mod the game; resource management and faction mechanics add creative strategic options."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize balance and mutual respect rather than domination; alliances and diplomacy are important despite AI limitations."

      Capsule for Field of Glory: Empires Field of Glory: Empires

      "Interactions with AI factions involve diplomacy and alliances rather than overt domination; some reports of AI betrayals but player cooperation is emphasized."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape with immersive environments and mythological fantasy."

      Capsule for Dawn of Defiance Dawn of Defiance

      "Players use the game to immerse in Greek mythology and epic battles, escaping into a richly detailed fantasy-historical world."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and passion for the genre and setting, despite initial launch issues and DLC complaints."

      Capsule for Total War: ROME II - Emperor Edition Total War: ROME II - Emperor Edition

      "Players engage voluntarily out of interest in the setting and gameplay; some frustration with DLC and AI but mostly intrinsic motivation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different factions, tactics, and modding options, indicating a motivation to try new approaches."

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      "Multiple campaigns, faction mechanics, and mod support encourage players to try new strategies and play styles."

    • Exploration

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      "Large maps with varied terrain encourage tactical exploration, though maps are limited in number."

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      "The large campaign map with diverse terrain and resource locations encourages exploration and strategic expansion."

    • Expression

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      2

      "Customization of units in formations and use of different factions allows some player expression."

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      "Hero customization and faction unique mechanics allow some player expression; however, unit appearances are often similar across factions."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong Greek mythology theme with mythic creatures and god powers enhances fantasy experience."

      Capsule for Dawn of Defiance Dawn of Defiance

      "The game strongly incorporates Greek mythology and mythological creatures, especially in Mythos campaign mode."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some multiplayer and community interaction but mostly single-player focused; limited social bonding."

      Capsule for Terminator: Dark Fate - Defiance Terminator: Dark Fate - Defiance

      "Some social interaction through alliances and multiplayer, but mostly single-player focused with limited social community emphasis."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex mechanics, improve strategies, and develop skills over multiple playthroughs."

      Capsule for Ratopia Ratopia

      "Players learn complex mechanics, develop strategies, and improve skills over long campaigns and multiple playthroughs."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of RTS games with no physical activity involved."

      Capsule for Offworld Trading Company Offworld Trading Company

      "Typical of RTS games, involves sedentary play with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic thinking; turns can be long and complex, discouraging idle or background play."

      Capsule for HELLCARD HELLCARD

      "Requires active attention due to complex turn-based strategy and micromanagement; turns can be long and demanding."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connections beyond individual gameplay."

      Capsule for Football, Tactics & Glory Football, Tactics & Glory

      "Minimal social or emotional connection beyond strategic alliances; mostly individual gameplay experience."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead armies and make strategic decisions commanding multiple units and heroes."

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      "Players lead armies and manage factions with unique hero abilities and strategic decision-making."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, units, and upgrades to strengthen their armies and expand territory."

      Capsule for Conquest of Elysium 3 Conquest of Elysium 3

      "Players accumulate resources, upgrade units, and expand territory through conquest and diplomacy."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Gameplay can be tense and challenging, with AI pressure and micromanagement demands reducing relaxation."

      Capsule for Metal Fatigue Metal Fatigue

      "Game can be tense and challenging with aggressive AI and micromanagement, though some find it immersive and enjoyable."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual style and soundtrack provide sensory stimulation, though graphics are low fidelity and sometimes janky."

      Capsule for Deadly Premonition 2: A Blessing in Disguise Deadly Premonition 2: A Blessing in Disguise

      "Visuals, music, and battle animations provide stimulating sensory experience, though some animations are criticized as janky."

    • Status

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      1

      "Some recognition through multiplayer and achievements, but mostly focused on personal accomplishment."

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    • Story

      Game with the same Story vibe

      4

      "Engaging mythological campaigns with narrative immersion and character interaction."

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      "Strong narrative immersion with campaigns based on Greek myths and epic quests unique to factions and heroes."

    • Strategy

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      5

      "High emphasis on strategic planning, diplomacy, resource management, and tactical battles."

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      "High emphasis on mental challenge, resource management, tactical battles, and diplomatic strategy."

    • Thrill

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      3

      "Players experience suspense and excitement from battles, sieges, and unpredictable AI actions."

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    • Value

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      -2

      "Mixed opinions on value; some find it worth the price especially on sale, others criticize DLC pricing and pay-to-win aspects."

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      "Some complaints about DLC pricing and content gating, but many find good value especially on sale."

    • Violence

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      4

      "Combat and destruction are central, with large-scale battles and realistic warfare."

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    • Survival

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026