A Total War Saga: TROY similar games & best alternatives
A Total War Saga: TROY
2021
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Quick resume
Inspired by The Iliad and brought to life through the award-winning strategy game series, A Total War Saga: TROY brings a blend of grand, turn-based empire management and spectacular real-time battles to the heart of the Trojan War.
Global score
72/100
Genres
Action, Simulator, Strategy, Turn-based strategy (TBS), Real Time Strategy (RTS)
Similar games
Pros
- Beautiful graphics and soundtrack
- Innovative multi-resource economy system
- Engaging greek mythology setting with multiple campaign modes
- Well-optimized performance
- Unique faction mechanics and hero customization
Cons
- Aggressive and sometimes frustrating ai behavior
- Some repetitive micromanagement and diplomacy spam
- Dlc content gating and pricing complaints
- Limited unit variety and janky battle animations
- Late game can become grindy and tedious
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose factions, strategies, and manage economy and warfare with some complexity."
Demise of Nations
"Players have freedom to choose different factions, campaigns (historical, mythological, truth behind the myth), and play styles with unique faction mechanics and hero abilities."
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Competence
Game with the same Competence vibe
4"The game offers challenging AI, skill-based micromanagement, and strategic depth, rewarding effective tactics and mastery."
Command & Conquer™ Generals Zero Hour
"The game offers a challenging AI, strategic resource management, and tactical battles requiring skillful micromanagement and strategic planning."
-
Competition
Game with the same Competition vibe
1"While multiplayer exists, reviews focus mostly on single-player experience with limited competitive emphasis."
Original War
"While the game has multiplayer and leaderboards, reviews focus mostly on single-player campaign and AI competition rather than player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
4"Many players report hundreds to thousands of hours played, supported by extensive modding and replayability."
Men of War: Assault Squad 2
"Many players report hundreds of hours played with high replayability due to different factions, campaigns, and DLC content."
-
Cooperation
Game with the same Cooperation vibe
2"Diplomacy and alliances with AI factions are important, and some multiplayer modes allow cooperative play."
Total War: THREE KINGDOMS
"The game includes alliances and diplomacy with AI factions, and some multiplayer modes, encouraging cooperative play to some extent."
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Creativity
Game with the same Creativity vibe
3"Players can customize builds, choose different heroes and strategies, and manage various upgrades and skills."
Incremental Epic Hero 2
"Players can customize heroes, choose different campaign modes, and mod the game; resource management and faction mechanics add creative strategic options."
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Domination
Game with the same Domination vibe
-2"Interactions emphasize balance and mutual respect rather than domination; alliances and diplomacy are important despite AI limitations."
Field of Glory: Empires
"Interactions with AI factions involve diplomacy and alliances rather than overt domination; some reports of AI betrayals but player cooperation is emphasized."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing escape with immersive environments and mythological fantasy."
Dawn of Defiance
"Players use the game to immerse in Greek mythology and epic battles, escaping into a richly detailed fantasy-historical world."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and passion for the genre and setting, despite initial launch issues and DLC complaints."
Total War: ROME II - Emperor Edition
"Players engage voluntarily out of interest in the setting and gameplay; some frustration with DLC and AI but mostly intrinsic motivation."
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Experimenting
Game with the same Experimenting vibe
3"Players explore different factions, tactics, and modding options, indicating a motivation to try new approaches."
Command & Conquer™ Generals
"Multiple campaigns, faction mechanics, and mod support encourage players to try new strategies and play styles."
-
Exploration
Game with the same Exploration vibe
2"Large maps with varied terrain encourage tactical exploration, though maps are limited in number."
Wargame: Red Dragon
"The large campaign map with diverse terrain and resource locations encourages exploration and strategic expansion."
-
Expression
Game with the same Expression vibe
2"Customization of units in formations and use of different factions allows some player expression."
American Conquest: Fight Back
"Hero customization and faction unique mechanics allow some player expression; however, unit appearances are often similar across factions."
-
Fantasy
Game with the same Fantasy vibe
4"Strong Greek mythology theme with mythic creatures and god powers enhances fantasy experience."
Dawn of Defiance
"The game strongly incorporates Greek mythology and mythological creatures, especially in Mythos campaign mode."
-
Fellowship
Game with the same Fellowship vibe
1"Some multiplayer and community interaction but mostly single-player focused; limited social bonding."
Terminator: Dark Fate - Defiance
"Some social interaction through alliances and multiplayer, but mostly single-player focused with limited social community emphasis."
-
Growth
Game with the same Growth vibe
4"Players learn complex mechanics, improve strategies, and develop skills over multiple playthroughs."
Ratopia
"Players learn complex mechanics, develop strategies, and improve skills over long campaigns and multiple playthroughs."
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Health
Game with the same Health vibe
-4"Sedentary gameplay typical of RTS games with no physical activity involved."
Offworld Trading Company
"Typical of RTS games, involves sedentary play with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic thinking; turns can be long and complex, discouraging idle or background play."
HELLCARD
"Requires active attention due to complex turn-based strategy and micromanagement; turns can be long and demanding."
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Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connections beyond individual gameplay."
Football, Tactics & Glory
"Minimal social or emotional connection beyond strategic alliances; mostly individual gameplay experience."
-
Leadership
Game with the same Leadership vibe
3"Players lead armies and make strategic decisions commanding multiple units and heroes."
Kohan II: Kings of War
"Players lead armies and manage factions with unique hero abilities and strategic decision-making."
-
Progression
Game with the same Progression vibe
4"Players accumulate resources, units, and upgrades to strengthen their armies and expand territory."
Conquest of Elysium 3
"Players accumulate resources, upgrade units, and expand territory through conquest and diplomacy."
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Relaxation
Game with the same Relaxation vibe
-1"Gameplay can be tense and challenging, with AI pressure and micromanagement demands reducing relaxation."
Metal Fatigue
"Game can be tense and challenging with aggressive AI and micromanagement, though some find it immersive and enjoyable."
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Sensation
Game with the same Sensation vibe
3"Visual style and soundtrack provide sensory stimulation, though graphics are low fidelity and sometimes janky."
Deadly Premonition 2: A Blessing in Disguise
"Visuals, music, and battle animations provide stimulating sensory experience, though some animations are criticized as janky."
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Status
Game with the same Status vibe
1"Some recognition through multiplayer and achievements, but mostly focused on personal accomplishment."
Anno 1800
"Some recognition through multiplayer and achievements, but mostly focused on individual campaign progress."
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Story
Game with the same Story vibe
4"Engaging mythological campaigns with narrative immersion and character interaction."
Age of Mythology: Retold
"Strong narrative immersion with campaigns based on Greek myths and epic quests unique to factions and heroes."
-
Strategy
Game with the same Strategy vibe
5"High emphasis on strategic planning, diplomacy, resource management, and tactical battles."
Knights of Honor
"High emphasis on mental challenge, resource management, tactical battles, and diplomatic strategy."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement from battles, sieges, and unpredictable AI actions."
Medieval: Total War™ - Collection
"Players experience suspense and excitement from battles, sieges, and unpredictable AI aggression."
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Value
Game with the same Value vibe
-2"Mixed opinions on value; some find it worth the price especially on sale, others criticize DLC pricing and pay-to-win aspects."
Company of Heroes 2 - The British Forces
"Some complaints about DLC pricing and content gating, but many find good value especially on sale."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are central, with large-scale battles and realistic warfare."
Total War: EMPIRE – Definitive Edition
"Combat and destruction are central, with large scale battles and sieges featuring melee and ranged units."
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Survival
Game with the same Survival vibe
3"Players must manage threats, defend cities, and maintain resources to survive and thrive."
Sid Meier's Civilization® V
"Players must manage threats, defend settlements, and maintain resources to survive and expand."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026