Eldest Souls similar games & best alternatives
Eldest Souls
2021
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Quick resume
Fast-paced and brutally challenging, Eldest Souls is a unique Soulslike experience. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind's only hope lies with a lone warrior… and his greatsword of pure Obsydian.
Global score
73/100
Genres
Action, Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Challenging and rewarding boss fights
- Responsive and fluid combat controls
- Varied skill trees and build customization
- Beautiful pixel art and music
- Quick respawn at boss fights
Cons
- Short game length
- Some bugs and hitbox issues
- Minimal story and exploration
- Some bosses feel like damage sponges
- No multiplayer or cooperative play
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely choose classes, builds, and customize skill trees with respec options, allowing personal control over playstyle."
Mandragora: Whispers of the Witch Tree
"Players can freely choose and respec skill trees and customize builds between boss fights, allowing personal playstyle control."
-
Competence
Game with the same Competence vibe
5"The game is challenging with complex combat, boss fights requiring skill and pattern learning, and rewarding mastery."
Valdis Story: Abyssal City
"Game is challenging with demanding boss fights requiring skill mastery and pattern learning."
-
Competition
Game with the same Competition vibe
1"Some leaderboards and speedrunning aspects mentioned, but mostly focused on personal challenge rather than direct competition."
FISHGUN
"Some leaderboards and speedrunning exist but mostly focused on personal challenge and mastery."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions, replaying bosses for challenges and mastery, indicating habitual engagement despite short overall length."
NanoApostle
"Players report long sessions and replaying bosses in NG+ and arena modes, showing habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player boss rush with no cooperative or multiplayer elements."
Touhou Hero of Ice Fairy
"Entirely single-player boss rush experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Players can customize skill trees and experiment with different combat builds and strategies."
Arco
"Players experiment with different skill trees, builds, and boss shard customizations."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is solo and focused on self-improvement."
House of Necrosis
"No evidence of exerting control over others; gameplay is solo and focused on self-improvement."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief, escaping real-life problems."
Half-Life 2: Deathmatch
"Players use the game as a challenging distraction and stress relief, escaping real-life difficulties."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment of challenge, not obligation."
Bat to the Heavens
"Players engage voluntarily out of intrinsic interest and enjoyment of challenge, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players try different builds, weapons, and strategies to overcome challenges."
DARK SOULS™ II
"Players try different builds, skill trees, and strategies to overcome bosses."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of dungeons and arenas, but mostly linear progression through known environments."
Swords and Sandals 2 Redux
"Some exploration of map and lore items, but mostly linear progression through boss arenas."
-
Expression
Game with the same Expression vibe
2"Character customization via skills, traits, and artifacts allows some self-expression."
Fort Triumph
"Customization of character builds and abilities allows some self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Game features fantasy setting with demons, magic, and mythical weapons."
Lost Castle / 失落城堡
"Game features fantasy setting with mythical bosses and lore, typical of souls-like genre."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily solo experience with limited community engagement."
Sakura Agent
"Minimal social interaction, mostly solo experience with limited community engagement."
-
Growth
Game with the same Growth vibe
4"Players develop skills through challenging gameplay and learn boss patterns, improving over time."
DARIUSBURST Chronicle Saviours
"Players develop skills through learning boss patterns and improving gameplay mastery."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity involved."
Resident Evil
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during boss fights."
巫兎 - KANNAGI USAGI -
"Requires focused attention and continuous engagement during boss fights."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed in gameplay."
Toilet Chronicles
"No close social or emotional relationships formed in gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Players accumulate upgrades, new weapons, and abilities through runs and boss fights."
Clone Drone in the Hyperdome
"Players accumulate skill points, boss shards, and upgrades across playthroughs."
-
Relaxation
Game with the same Relaxation vibe
-3"Gameplay is tense and challenging, causing frustration and requiring focus rather than relaxation."
Hotline Miami 2: Wrong Number
"Gameplay is tense and challenging, inducing frustration and focus rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory design praised for style and impact; combat feedback is satisfying and stimulating."
SWORN
"Enjoyable visual and auditory design with impactful combat feedback."
-
Status
Game with the same Status vibe
0"Some leaderboard presence but limited social recognition or status mechanics."
Alien Shooter TD
"Limited social recognition or status mechanics; some leaderboard presence but not central."
-
Story
Game with the same Story vibe
1"Some lore and narrative elements exist but are minimal and fragmented."
Waltz of the Wizard
"Some narrative and lore elements present but story is minimal and fragmented."
-
Strategy
Game with the same Strategy vibe
4"Players must analyze enemy patterns, plan weapon usage, and devise tactics to overcome difficult bosses and areas."
Zexion
"Players must analyze boss patterns and plan attacks and dodges carefully."
-
Thrill
Game with the same Thrill vibe
4"High tension and adrenaline from challenging boss battles and risk of failure."
Ys: The Oath in Felghana
"High tension and excitement from difficult boss fights and risk of failure."
-
Value
Game with the same Value vibe
-2"Many players feel the game is short and somewhat overpriced at full price, recommending purchase on sale."
Warhammer 40,000: Shootas, Blood & Teef
"Some players feel the game is short and overpriced at full price, recommending purchase on sale."
-
Violence
Game with the same Violence vibe
4"Combat focused on defeating bosses with attacks, parries, and executions; violence is central to gameplay."
NanoApostle
"Combat focused on defeating bosses through attacks and dodges, typical violent gameplay."
-
Survival
Game with the same Survival vibe
4"Players must avoid damage and survive boss attacks with limited health to succeed."
Mini-Dead
"Players must avoid damage and survive boss attacks through skillful play."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026