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Eldest Souls similar games & best alternatives

Eldest Souls

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

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Quick resume

Fast-paced and brutally challenging, Eldest Souls is a unique Soulslike experience. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind's only hope lies with a lone warrior… and his greatsword of pure Obsydian.

Global score

73/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

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    Pros

    • Challenging and rewarding boss fights
    • Responsive and fluid combat controls
    • Varied skill trees and build customization
    • Beautiful pixel art and music
    • Quick respawn at boss fights

    Cons

    • Short game length
    • Some bugs and hitbox issues
    • Minimal story and exploration
    • Some bosses feel like damage sponges
    • No multiplayer or cooperative play

    Motivations

    • Autonomy

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      4

      "Players can freely choose classes, builds, and customize skill trees with respec options, allowing personal control over playstyle."

      Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

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    • Competence

      Game with the same Competence vibe

      5

      "The game is challenging with complex combat, boss fights requiring skill and pattern learning, and rewarding mastery."

      Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

      "Game is challenging with demanding boss fights requiring skill mastery and pattern learning."

    • Competition

      Game with the same Competition vibe

      1

      "Some leaderboards and speedrunning aspects mentioned, but mostly focused on personal challenge rather than direct competition."

      Capsule for FISHGUN FISHGUN

      "Some leaderboards and speedrunning exist but mostly focused on personal challenge and mastery."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions, replaying bosses for challenges and mastery, indicating habitual engagement despite short overall length."

      Capsule for NanoApostle NanoApostle

      "Players report long sessions and replaying bosses in NG+ and arena modes, showing habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player boss rush with no cooperative or multiplayer elements."

      Capsule for Touhou Hero of Ice Fairy Touhou Hero of Ice Fairy

      "Entirely single-player boss rush experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize skill trees and experiment with different combat builds and strategies."

      Capsule for Arco Arco

      "Players experiment with different skill trees, builds, and boss shard customizations."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solo and focused on self-improvement."

      Capsule for House of Necrosis House of Necrosis

      "No evidence of exerting control over others; gameplay is solo and focused on self-improvement."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief, escaping real-life problems."

      Capsule for Half-Life 2: Deathmatch Half-Life 2: Deathmatch

      "Players use the game as a challenging distraction and stress relief, escaping real-life difficulties."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of challenge, not obligation."

      Capsule for Bat to the Heavens Bat to the Heavens

      "Players engage voluntarily out of intrinsic interest and enjoyment of challenge, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different builds, weapons, and strategies to overcome challenges."

      Capsule for DARK SOULS™ II DARK SOULS™ II

      "Players try different builds, skill trees, and strategies to overcome bosses."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of dungeons and arenas, but mostly linear progression through known environments."

      Capsule for Swords and Sandals 2 Redux Swords and Sandals 2 Redux

      "Some exploration of map and lore items, but mostly linear progression through boss arenas."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization via skills, traits, and artifacts allows some self-expression."

      Capsule for Fort Triumph Fort Triumph

      "Customization of character builds and abilities allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features fantasy setting with demons, magic, and mythical weapons."

      Capsule for Lost Castle / 失落城堡 Lost Castle / 失落城堡

      "Game features fantasy setting with mythical bosses and lore, typical of souls-like genre."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily solo experience with limited community engagement."

      Capsule for Sakura Agent Sakura Agent

      "Minimal social interaction, mostly solo experience with limited community engagement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills through challenging gameplay and learn boss patterns, improving over time."

      Capsule for DARIUSBURST Chronicle Saviours DARIUSBURST Chronicle Saviours

      "Players develop skills through learning boss patterns and improving gameplay mastery."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity involved."

      Capsule for Resident Evil Resident Evil

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during boss fights."

      Capsule for 巫兎 - KANNAGI USAGI - 巫兎 - KANNAGI USAGI -

      "Requires focused attention and continuous engagement during boss fights."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships formed in gameplay."

      Capsule for Toilet Chronicles Toilet Chronicles

      "No close social or emotional relationships formed in gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate upgrades, new weapons, and abilities through runs and boss fights."

      Capsule for Clone Drone in the Hyperdome Clone Drone in the Hyperdome

      "Players accumulate skill points, boss shards, and upgrades across playthroughs."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and challenging, causing frustration and requiring focus rather than relaxation."

      Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

      "Gameplay is tense and challenging, inducing frustration and focus rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory design praised for style and impact; combat feedback is satisfying and stimulating."

      Capsule for SWORN SWORN

      "Enjoyable visual and auditory design with impactful combat feedback."

    • Status

      Game with the same Status vibe

      0

      "Some leaderboard presence but limited social recognition or status mechanics."

      Capsule for Alien Shooter TD Alien Shooter TD

      "Limited social recognition or status mechanics; some leaderboard presence but not central."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but are minimal and fragmented."

      Capsule for Waltz of the Wizard Waltz of the Wizard

      "Some narrative and lore elements present but story is minimal and fragmented."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must analyze enemy patterns, plan weapon usage, and devise tactics to overcome difficult bosses and areas."

      Capsule for Zexion Zexion

      "Players must analyze boss patterns and plan attacks and dodges carefully."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and adrenaline from challenging boss battles and risk of failure."

      Capsule for Ys: The Oath in Felghana Ys: The Oath in Felghana

      "High tension and excitement from difficult boss fights and risk of failure."

    • Value

      Game with the same Value vibe

      -2

      "Many players feel the game is short and somewhat overpriced at full price, recommending purchase on sale."

      Capsule for Warhammer 40,000: Shootas, Blood & Teef Warhammer 40,000: Shootas, Blood & Teef

      "Some players feel the game is short and overpriced at full price, recommending purchase on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on defeating bosses with attacks, parries, and executions; violence is central to gameplay."

      Capsule for NanoApostle NanoApostle

      "Combat focused on defeating bosses through attacks and dodges, typical violent gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid damage and survive boss attacks with limited health to succeed."

      Capsule for Mini-Dead Mini-Dead

      "Players must avoid damage and survive boss attacks through skillful play."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026