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Clone Drone in the Hyperdome similar games & best alternatives

Clone Drone in the Hyperdome

PC (Microsoft Windows), SteamVR, Meta Quest 3, Meta Quest 2 • 2024

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Quick resume

Cut robots apart in VR. Feel your sword disintegrate their metal bodies. Now you live and die in the Crashloop, a roguelike tournament to the death. Lock swords! Shoot shurikens from your wrist! This is CLONE DRONE... in the HYPERDOME!!!

Global score

91/100

Genres

Action, Indie, Fighting

Similar games

    Pros

    • Satisfying physics-based vr combat
    • Innovative weapon and ability combinations
    • Polished gameplay and controls
    • Engaging character interactions and voice acting
    • Good replayability through roguelike loops

    Cons

    • Short story and limited content
    • Lack of multiplayer or cooperative modes
    • Some weapons feel similar or underused
    • Repetitive arenas and enemy variety
    • Two-handed weapons feel clunky

    Motivations

    • Autonomy

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      "Players have freedom to choose weapons, upgrade paths, and combat strategies; game encourages mastering mechanics and personal playstyle."

      Capsule for DOOM Eternal DOOM Eternal

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    • Competence

      Game with the same Competence vibe

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      "Combat involves skillful timing, combos, parrying, and upgrades with feedback; some players find it satisfying and challenging."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Combat is skill-based with responsive blocking, parrying, and physics-driven swordplay; some players find it easy but it requires attention and timing."

    • Competition

      Game with the same Competition vibe

      1

      "Some competitive elements exist via achievements and leaderboards, but mostly focused on personal skill improvement and progression rather than direct player comparison."

      Capsule for Hellsweeper VR Hellsweeper VR

      "Some competitive elements exist in boss fights and leaderboards, but mostly players focus on personal progression and self-improvement."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy the gameplay loop and replayability, though some find it repetitive and short, leading to moderate habitual play."

      Capsule for ORDER 13 ORDER 13

      "Players report habitual play and replayability due to roguelike loops and upgrades, though some note the game is short and can become repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "The game is primarily single-player with AI opponents; no multiplayer or cooperative modes are currently present."

      Capsule for Arizona Derby Arizona Derby

      "The game is primarily single-player with no multiplayer or cooperative modes; interaction is with AI characters only."

    • Creativity

      Game with the same Creativity vibe

      3

      "Variety of weapons and loadout customization allow players to experiment with different combat styles."

      Capsule for Sora Sora

      "Players can combine different weapons and power-up gloves, experimenting with loadouts and combat styles."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize mutual respect and character development rather than exerting control or superiority over others."

      Capsule for Loren The Amazon Princess Loren The Amazon Princess

      "Interactions with other characters are based on reputation and dialogue, emphasizing mutual respect rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as immersive tactical escape, enjoying intense VR combat away from real life."

      Capsule for Tactical Assault VR Tactical Assault VR

      "Players use the game as a fun, immersive VR experience to escape reality and enjoy satisfying combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no sense of obligation or pressure."

      Capsule for Jet Island Jet Island

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no sense of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new weapons, combos, and strategies, with many mechanics to explore and optimize."

      Capsule for GOD EATER 3 GOD EATER 3

      "The game encourages trying new weapons, power-up combinations, and combat tactics."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of different arenas and modes exists, but environments are mostly abstract and limited."

      Capsule for Waves 2: Notorious Waves 2: Notorious

      "Some exploration of different arenas and rooms occurs, but environments are somewhat repetitive and limited."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization is limited but players express themselves through skill builds and choices in combat style."

      Capsule for CrossCode CrossCode

      "Players customize their combat style and abilities, though character customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional sci-fi setting with robot gladiators and imaginative combat scenarios."

      Capsule for Clone Drone in the Danger Zone Clone Drone in the Danger Zone

      "The game features imaginative robotic gladiators, special powers, and a sci-fi narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Social interaction limited to AI companions; no multiplayer or community features."

      Capsule for Spirit Hunter: Death Mark Spirit Hunter: Death Mark

      "Social interaction is limited to AI characters; no multiplayer or community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop combat skills and learn enemy patterns; some progression through upgrades."

      Capsule for Skydance's BEHEMOTH Skydance's BEHEMOTH

      "Players develop skills in combat and learn enemy patterns; progression through upgrades and abilities."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary VR gameplay with some physical arm movement but no emphasis on physical exercise or rehab."

      Capsule for The Walking Dead: Saints & Sinners The Walking Dead: Saints & Sinners

      "Requires seated or standing VR play with physical arm movement but no explicit physical exercise or rehab focus."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during combat; not suited for passive or background play."

      Capsule for Suit for Hire Suit for Hire

      "Requires active attention and continuous engagement during combat; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No close social relationships formed; interactions are limited to AI characters."

      Capsule for Bunny Park Bunny Park

      "Limited to superficial interactions with AI characters; no close social relationships."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management elements; player acts independently."

      Capsule for My Friendly Neighborhood My Friendly Neighborhood

      "No leadership or group management elements; player acts independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate weapons, upgrades, and unlock new abilities as they advance."

      Capsule for Assassin's Creed™: Director's Cut Edition Assassin's Creed™: Director's Cut Edition

      "Players accumulate upgrades, new weapons, and abilities through runs and boss fights."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Combat is intense but balanced; some players find it cathartic and satisfying despite occasional tension."

      Capsule for Space Reign Space Reign

      "Combat is satisfying and fun, though some tension exists due to one-hit kills and enemy threats."

    • Sensation

      Game with the same Sensation vibe

      4

      "Immersive VR visuals, sound design, and physics-based combat provide strong sensory stimulation and excitement."

      Capsule for The Walking Dead: Saints & Sinners The Walking Dead: Saints & Sinners

      "Strong sensory feedback from physics-based combat, voxel destruction, and immersive VR visuals and audio."

    • Status

      Game with the same Status vibe

      0

      "No strong emphasis on social recognition or leaderboards in reviews."

      Capsule for Victor Vran ARPG Victor Vran ARPG

      "No strong emphasis on social recognition or leaderboards in reviews; neutral."

    • Story

      Game with the same Story vibe

      2

      "Includes a light, charming narrative and character interactions that add personality but are not central to gameplay."

      Capsule for Rabbit and Steel Rabbit and Steel

      "Narrative and character interactions add context and personality, though story is short and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan skill builds, weapon choices, and team tactics to survive and succeed."

      Capsule for BrainBread 2 BrainBread 2

      "Players plan weapon and ability combinations and use tactical combat decisions to survive."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced matches and one-hit kills create suspense and excitement."

      Capsule for Fallen Arena Fallen Arena

      "One-hit kills and fast-paced combat create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Generally considered worth the price for gameplay and aesthetic, though limited content noted."

      Capsule for Hyper Jam Hyper Jam

      "Generally considered worth the price with solid gameplay and polish, though some note limited content."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction is central, with physics-based punching, smashing, and robot destruction."

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      "Enjoyment of combat and destruction is central, with limb dismemberment and physics-based slicing."

    • Survival

      Game with the same Survival vibe

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      "Players must avoid death and manage resources carefully to progress in roguelike missions."

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      "Players must avoid death and manage limited lives in a roguelike format."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026