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Alchemist's Awakening similar games & best alternatives

Alchemist's Awakening

PC (Microsoft Windows), Mac, Linux • 2019

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Quick resume

Enter a world full of magic, mystery, beautiful landscapes and dangerous creatures. Build your own destiny, by yourself or with some friends, gather materials, use elements as attacks, recombine them into building blocks... and use your Alchemist's power to give life to any shape you built.

Global score

73/100

Genres

Action, Indie

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    Pros

    • Unique and deep crafting system
    • High creativity and customization
    • Large immersive world
    • Relaxing music and atmosphere
    • Active developer engagement

    Cons

    • Limited enemy variety and ai
    • Some bugs and technical issues
    • Minimal story and progression
    • Combat is clunky and basic
    • Lack of tutorial and guidance

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose wizards, spells, races, and strategies with many build options and modding support."

      Capsule for Master of Magic Master of Magic

      "Players have freedom to craft, build, and create their own golems and spells with few restrictions."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires timing and skill, crafting and building systems provide clear progression and feedback."

      Capsule for Dawn of Defiance Dawn of Defiance

      "Crafting system requires skillful combination of elements and shapes; combat and building have some challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal exploration and progression rather than competing against others."

      Capsule for Approaching Infinity Approaching Infinity

      "Focus is on personal exploration and creation rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, grinding combos, and habitual play; some mention hundreds of hours invested."

      Capsule for ULTIMATE MARVEL VS. CAPCOM 3 ULTIMATE MARVEL VS. CAPCOM 3

      "Many players report long play sessions exploring, crafting, and building; some mention hundreds of hours."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports multiplayer co-op with teamwork, though co-op is buggy and less emphasized than solo play."

      Capsule for Astro Colony Astro Colony

      "Supports multiplayer and co-op play, though some technical issues exist; collaboration is possible but not core."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extremely creative gameplay through build customization, skill gem combinations, and crafting systems."

      Capsule for Path of Exile Path of Exile

      "Highly creative gameplay with custom building, spell crafting, and golem creation."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative or solo; no evidence of dominance or power assertion over others."

      Capsule for METAL SLUG 2 METAL SLUG 2

      "Interactions are cooperative or solo; no evidence of dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive world, exploration, and crafting provide strong escape from real life stress and routine."

      Capsule for Enshrouded Enshrouded

      "Immersive world, relaxing exploration, and magical crafting provide escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and curiosity; no pressure or obligation noted."

      Capsule for Pathologic 3 Pathologic 3

      "Players engage voluntarily out of interest and curiosity; no pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, skill combos, and glyph arrangements; encourages tinkering and creative exploration."

      Capsule for Ghostlore Ghostlore

      "Strong emphasis on experimenting with element combinations, building shapes, and spell creation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with multiple biomes encourages discovery and curiosity-driven activities."

      Capsule for Shelter 2 Shelter 2

      "Large open world with diverse biomes and structures encourages discovery."

    • Expression

      Game with the same Expression vibe

      5

      "Extensive customization of characters, environments, and gameplay for self-expression."

      Capsule for Garry's Mod Garry's Mod

      "Players customize characters, buildings, and golems extensively for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Fantasy setting with magic, mythical creatures, and RPG elements."

      Capsule for Solace Crafting Solace Crafting

      "Fantasy setting with magic, alchemy, and mythical creatures."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community and multiplayer interaction, but many players focus on solo play."

      Capsule for Astro Colony Astro Colony

      "Some community and multiplayer interaction exists but many players focus on solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn crafting recipes, farming mechanics, and improve skills gradually."

      Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

      "Players learn crafting recipes and improve building skills, though progression is limited."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Insecticide Part 1 Insecticide Part 1

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention to survival, crafting, and base management; not a casual idle game."

      Capsule for The Infected The Infected

      "Requires attention for crafting, building, and combat; not a casual idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited and surface-level; no emphasis on forming close relationships."

      Capsule for Orbifall Orbifall

      "Social interactions are limited and mostly surface-level; no close relationships described."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; players cooperate or compete equally."

      Capsule for Ostrich Island Ostrich Island

      "No evidence of leadership roles; players mostly manage own creations or cooperate equally."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through unlocking bosses and items, but overall limited by early access content and static character abilities."

      Capsule for Super Dungeon Maker Super Dungeon Maker

      "Some item and spell progression exists but players can access powerful abilities early."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calming music, art, and simple gameplay create a relaxing and stress-free experience."

      Capsule for 100 Ninja Cats 100 Ninja Cats

      "Calming music, immersive world, and creative gameplay promote relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sounds are pleasant but not highly stimulating or intense."

      Capsule for Hydroneer Hydroneer

      "Visuals and sound are pleasant but not highly stimulating or intense."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal enjoyment and creativity rather than social recognition or status."

      Capsule for Fireworks Mania - An Explosive Simulator Fireworks Mania - An Explosive Simulator

      "No emphasis on social status or recognition; focus is on personal creativity."

    • Story

      Game with the same Story vibe

      0

      "Minimal story content; mostly context-free sandbox gameplay with some lore and missions."

      Capsule for Superfly Superfly

      "Minimal story present; gameplay mostly context-free sandbox activities."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning needed for crafting and resource management but overall straightforward."

      Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

      "Some planning involved in crafting and building but limited strategic depth."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is low risk and low tension; combat is simple and exploration is safe and relaxed."

      Capsule for Stranded Sails - Explorers of the Cursed Islands Stranded Sails - Explorers of the Cursed Islands

      "Combat and exploration have low risk and tension; mostly controlled experiences."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for the price given the creativity and quality of the experience."

      Capsule for Strange Jigsaws Strange Jigsaws

      "Players perceive good value for price given creativity and gameplay depth."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat exists but is mild and not the main focus; more emphasis on crafting and building than destruction."

      Capsule for The Last Caretaker The Last Caretaker

      "Combat exists but is basic; emphasis is more on creation than destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements like hunger exist but are optional and not threatening."

      Capsule for Outpath Outpath

      "Some survival elements like avoiding enemies exist but no hunger or complex survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Survival. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026