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Regency Solitaire similar games & best alternatives

Regency Solitaire

PC (Microsoft Windows), Nintendo Switch, Mac • 2015

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Quick resume

Experience romantic Regency England in this sumptuous solitaire game. Play your cards right as you tour historic London, Brighton and Bath, and help Bella create a dazzling ballroom. Unlock gameplay features with your makeover project and improve Bella’s chances of finding true love!

Global score

95/100

Genres

Casual, Turn-based strategy (TBS), Visual Novel, Strategy, Indie, Puzzle, Card & Board Game

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    Pros

    • Addictive and engaging solitaire gameplay
    • Beautiful artwork and relaxing classical music
    • Charming regency era story and setting
    • Customization of ballroom and character wardrobe
    • Accessible difficulty with normal and hard modes

    Cons

    • Story is simple and somewhat predictable
    • Some randomness affects difficulty and success
    • Lack of multiplayer or social features
    • No widescreen support; fixed 4:3 aspect ratio
    • Repetitive music and limited audio variety

    Motivations

    • Autonomy

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      "Players have freedom to customize and change card loadouts and combos at any time, allowing flexible playstyles and strategic choices."

      Capsule for Dandy Ace Dandy Ace

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    • Competence

      Game with the same Competence vibe

      3

      "Game offers a moderate challenge with puzzle-like tower placement and some difficult levels requiring skillful play, though overall it is accessible and not overly complex."

      Capsule for Go Home Dinosaurs! Go Home Dinosaurs!

      "The game offers increasing difficulty with challenging layouts and goals, requiring skillful planning and combo building, but remains accessible."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and self-set goals rather than direct competition or leaderboards."

      Capsule for Galacticare Galacticare

      "Focus is on personal progress and self-set goals without direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive gameplay with desire to replay levels and improve scores despite difficulty and visual intensity."

      Capsule for Hyperspace Invaders II: Pixel Edition Hyperspace Invaders II: Pixel Edition

      "Many players report addictive gameplay with desire to keep playing and replaying levels for better scores and achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize costumes and accessories with positional adjustments, showing creative expression."

      Capsule for Cyberdimension Neptunia: 4 Goddesses Online Cyberdimension Neptunia: 4 Goddesses Online

      "Players can customize the ballroom and character's wardrobe, which also affect gameplay, adding creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; gameplay is individual and non-confrontational."

      Capsule for Hue Hue

      "No elements of exerting control or superiority over others; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "The charming story, immersive art, and relaxing music provide a pleasant escape from real life."

      Capsule for Paper Trail Paper Trail

      "The Regency era setting, relaxing music, and story provide a pleasant escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

      Capsule for Train Station Renovation Train Station Renovation

      "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different words, strategies, and powerup combinations; some trial and error."

      Capsule for Babble Royale Babble Royale

      "Players experiment with power-ups, wild cards, and different strategies to achieve combos and complete goals."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is limited to discovering new ships and story fragments through different playthroughs."

      Capsule for Enemy Mind Enemy Mind

      "Exploration is limited to progressing through chapters and discovering new card layouts and story scenes."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters and rooms allows personal expression within the game's aesthetic."

      Capsule for Gal*Gun 2 Gal*Gun 2

      "Customization of the ballroom and character wardrobe allows personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features romantic fiction and character-driven narrative with some lighthearted and idealized elements."

      Capsule for Kaori After Story Kaori After Story

      "The game features a romanticized Regency era story with fictional characters and narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Switchcars Switchcars

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and unlock upgrades by completing challenges and improving performance."

      Capsule for Strike Suit Zero Strike Suit Zero

      "Players develop skill in planning and combo building, and unlock upgrades that improve gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and quick reflexes; not suited for idle or background play."

      Capsule for METAL SLUG METAL SLUG

      "Requires focused attention during hands; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building beyond single-player narrative."

      Capsule for Othercide Othercide

      "No social or emotional relationship building beyond the single-player narrative."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate money, upgrades, decorations, and unlock story content as they progress."

      Capsule for Saloon Simulator Saloon Simulator

      "Players accumulate money to buy upgrades and decorations that enhance gameplay and story progression."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many reviews highlight relaxing music, visuals, and calming gameplay experience."

      Capsule for Optika Optika

      "Many reviews highlight the relaxing music, art, and gameplay pacing that promote a calm experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visual and auditory stimuli with good lighting and music, but not intense sensory stimulation."

      Capsule for My Dream Setup My Dream Setup

      "Pleasant visual and auditory stimuli with soothing music and elegant art, but no intense sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "A light fantasy narrative is present and integrated between levels, adding immersion."

      Capsule for Faerie Solitaire Faerie Solitaire

      "A light romantic narrative is integrated between chapters, enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan moves, manage limited moves in challenge mode, and use power-ups strategically."

      Capsule for Tales of the Orient: The Rising Sun Tales of the Orient: The Rising Sun

      "Players must plan moves, manage power-ups, and optimize combos to meet level goals."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension arises from maintaining perfect timing, but overall experience is calm rather than thrilling."

      Capsule for Clock Simulator Clock Simulator

      "Some tension arises from challenging layouts and combo goals, but overall experience is calm."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for time spent, especially on sale, with many hours of gameplay."

      Capsule for Space Food Truck Space Food Truck

      "Players report good value for time spent, especially on sale, with many hours of engaging gameplay."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay is constructive and peaceful."

      Capsule for Cats Hidden in China Cats Hidden in China

      "No violence; gameplay is constructive and peaceful."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Continuation, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026