Enemy Mind similar games & best alternatives
Enemy Mind
2014
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Quick resume
A retro shooter with a new power: the power to become any ship.Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive.Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies.
Global score
85/100
Genres
Action, Indie
Similar games
Pros
- Unique ship possession mechanic
- Challenging but fair gameplay
- Engaging retro pixel art and music
- Local co-op for up to 4 players
- Interesting narrative integration
Cons
- Some bugs and occasional crashes reported
- Limited resolution support and technical issues
- Difficulty spikes in later levels
- Lack of online multiplayer
- Short overall campaign length
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to customize ships, choose upgrades, and direct fleet tactics with ability to switch control between ships."
Space Pirates and Zombies
"Players have freedom to choose which enemy ship to possess and when to switch, allowing strategic control over actions."
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Competence
Game with the same Competence vibe
4"The game challenges players with strategic ship and crew management, tactical combat, and mastery of complex mechanics, rewarding skillful play."
Void War
"The game challenges players with skillful ship switching, aiming, and survival against increasing difficulty and boss fights."
-
Competition
Game with the same Competition vibe
2"Includes leaderboards and score challenges, but many players focus on personal improvement and story mode."
The Metronomicon: Slay The Dance Floor
"Includes leaderboards and score competition, but many players focus on personal progress and story."
-
Continuation
Game with the same Continuation vibe
3"Players report replaying levels to improve ranks and collect items, showing habitual engagement and desire to continue playing beyond initial completion."
Toree 2
"Players report replaying levels, enjoying arcade and boss rush modes, and returning for high scores."
-
Cooperation
Game with the same Cooperation vibe
3"Supports local co-op for up to 4 players, encouraging teamwork and shared play sessions."
Orborun
"Supports local co-op for up to 4 players with teamwork and coordination encouraged."
-
Creativity
Game with the same Creativity vibe
4"Strong customization of ships, loadouts, and weapons allows creative player expression and experimentation."
Pacer
"Unique mechanic of possessing enemy ships with different weapons and playstyles encourages creative strategies."
-
Domination
Game with the same Domination vibe
-2"Multiplayer is cooperative or balanced; no strong evidence of dominating or toxic behavior."
Serious Sam's Bogus Detour
"Multiplayer is cooperative and friendly; no reports of dominance or toxic behavior."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing and engaging distraction with retro style and strategic gameplay."
Super Sanctum TD
"Players use the game as a fun distraction with engaging story and retro atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and curiosity, not out of obligation."
FRAMED Collection
"Players engage voluntarily for enjoyment and curiosity, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with ship designs, crew skills, exploration strategies, and puzzle solving throughout gameplay."
Starcom: Unknown Space
"Players experiment with different ships and strategies to master the mechanic and scoring."
-
Exploration
Game with the same Exploration vibe
2"Exploration is limited to progressing through chapters and discovering new card layouts and story scenes."
Regency Solitaire
"Exploration is limited to discovering new ships and story fragments through different playthroughs."
-
Expression
Game with the same Expression vibe
1"Some cosmetic elements like ship customization exist, but minimal player-driven expression or avatar personalization."
We Were Here Expeditions: The FriendShip
"Limited customization; players express through choice of ships but no avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a sci-fi universe with space combat and alien factions, offering imaginative fictional experiences."
Star Valor
"Set in a sci-fi space war with psychic possession and alien factions, offering imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
3"Community features like leaderboards and local co-op foster social connection and shared experiences."
The Metronomicon: Slay The Dance Floor
"Local co-op and community leaderboards foster social connection and shared experiences."
-
Growth
Game with the same Growth vibe
3"Players develop skills in flying, combat, and ship customization; story progression adds learning."
Rodina
"Players develop skills in ship switching, aiming, and strategic play; story progression adds knowledge."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity involved."
Majesty 2 Collection
"Typical sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and continuous engagement during levels; not suited for background or idle play."
Fist Puncher
"Requires focused attention and continuous engagement during levels; no idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions limited to local co-op and leaderboards; no deep emotional connections."
Iron Fisticle
"Social interaction is limited to local co-op and leaderboards; no deep emotional connections reported."
-
Leadership
Game with the same Leadership vibe
2"Players coordinate roles and strategies in co-op, though no explicit leadership mechanics noted."
Karnage Chronicles
"Co-op play involves some coordination and role division but no formal leadership roles."
-
Progression
Game with the same Progression vibe
3"Players progress through levels and unlock achievements, though no extensive item collection or upgrades."
Morkredd
"Players progress through levels, unlock extras, and improve scores; no item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
1"Game can be tense and suspenseful but also enjoyable and rewarding, balancing challenge and flow."
Project Winter
"Gameplay can be tense and challenging but also rewarding and engaging, balancing flow and difficulty."
-
Sensation
Game with the same Sensation vibe
2"Retro pixel art and chiptune music provide moderate sensory stimulation and nostalgic emotional fun."
Arcade Tycoon ™ : Simulation Game
"Retro pixel art and chiptune music provide sensory enjoyment and nostalgic emotional fun."
-
Status
Game with the same Status vibe
2"Leaderboards and achievements provide social recognition and status among players."
Canabalt
"Leaderboards and achievements provide some social recognition and status among players."
-
Story
Game with the same Story vibe
3"Narrative immersion with story, characters, and lore integrated into gameplay."
9 Years of Shadows
"Narrative is integrated and revealed through gameplay and ship possession, adding immersion."
-
Strategy
Game with the same Strategy vibe
4"Players must plan routes, manage cover and ammo, and optimize tactics to complete objectives."
NOT A HERO
"Players must plan ship switching, ammo management, and positioning to succeed."
-
Thrill
Game with the same Thrill vibe
3"Challenging gameplay and boss fights create suspense and excitement."
Wee Tanks!
"Challenging gameplay with tense moments and boss fights creates excitement and suspense."
-
Value
Game with the same Value vibe
3"Players find good value especially on sale, with engaging gameplay and replayability."
Broken Lines
"Players find good value especially on sale, appreciating unique mechanics and replayability."
-
Violence
Game with the same Violence vibe
4"Core gameplay involves combat, destruction of enemy ships, and competitive shooting."
Subspace Continuum
"Core gameplay involves combat, shooting, and destruction of enemy ships."
-
Survival
Game with the same Survival vibe
4"Players must manage ship health, avoid damage, and survive waves of enemies and bosses."
Ship of Fools
"Players must avoid death by managing health and ammo, switching ships to survive waves."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Intimacy, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026