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Lost Technology similar games & best alternatives

Lost Technology

PC (Microsoft Windows) • 2017

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Quick resume

Lost Technology is a simulation game in which over 100 characters comprising a total of 12 different factions battle to conquer each other’s territories. The faction chosen at the beginning will determine the conversations and events that occur throughout the game between the player and the other factions.

Global score

87/100

Genres

Indie, Simulator, Real Time Strategy (RTS)

Similar games

    Pros

    • Deep strategic and tactical gameplay
    • Large variety of factions and unique characters
    • High replayability with multiple modes
    • Engaging fantasy storylines and lore
    • Very affordable price

    Cons

    • Incomplete english localization for some factions
    • Clunky and unintuitive ui
    • Basic and sometimes poor ai behavior
    • Unbalanced factions and units
    • Limited diplomacy and empire management

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose different factions, customize squads with upgrades and weapons, and decide strategic approaches in battles."

      Capsule for Warhammer 40,000: Dawn of War - Anniversary Edition (Classic) Warhammer 40,000: Dawn of War - Anniversary Edition (Classic)

      "Players can choose factions, customize squads, assign unit behaviors, and modify game files, allowing significant control over gameplay."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves strategic planning, army management, and tactical battles requiring skill and adaptation."

      Capsule for Brigandine The Legend of Runersia Brigandine The Legend of Runersia

      "The game involves strategic planning, unit management, and tactical real-time battles requiring skill and adaptation."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on personal progression and self-set goals; no strong emphasis on ranked or direct player-vs-player competition."

      Capsule for Twilight Survivors Twilight Survivors

      "Focus is primarily on single-player experience and personal strategy rather than direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report hundreds of hours played with high replayability due to different factions, campaigns, and DLC content."

      Capsule for A Total War Saga: TROY A Total War Saga: TROY

      "High replayability with multiple factions, modes, and long campaigns leading to hundreds of hours played."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual player control of a party; limited multiplayer or cooperative features."

      Capsule for Disgaea PC Disgaea PC

      "Gameplay centers on individual control of factions or heroes; limited multiplayer or cooperative play mentioned."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can craft items, upgrade weapons, and customize character stats through various systems."

      Capsule for WitchSpring R WitchSpring R

      "Players can customize units, recruit heroes, and even mod game files to alter stats and add characters."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are balanced with focus on shared story and cooperative gameplay rather than asserting superiority or trash talk."

      Capsule for SpellForce - Platinum Edition SpellForce - Platinum Edition

      "Interactions emphasize balanced faction play and story rather than exerting superiority or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy world and story as a form of escape and entertainment."

      Capsule for Toukiden 2 Toukiden 2

      "Players enjoy immersive fantasy world, storylines, and strategic gameplay as a form of escape and entertainment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple campaigns, faction mechanics, and mod support encourage players to try new strategies and play styles."

      Capsule for A Total War Saga: TROY A Total War Saga: TROY

      "Random mode, modding, and multiple factions encourage trying new strategies and gameplay variations."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple maps and unlock new areas, though maps are fixed and not procedurally generated."

      Capsule for Achilles: Survivor Achilles: Survivor

      "Players explore different factions, maps, and scenarios, though the map is fixed and not procedurally generated."

    • Expression

      Game with the same Expression vibe

      3

      "Character portraits, voices, and customization options allow personal expression within the game's aesthetic."

      Capsule for Labyrinth of Refrain: Coven of Dusk Labyrinth of Refrain: Coven of Dusk

      "Character artwork, voice acting, and unit customization allow for personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical races, and epic storylines."

      Capsule for SpellForce - Platinum Edition SpellForce - Platinum Edition

      "High fantasy setting with magic, mythical races, and imaginative storylines."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily single-player with minimal social interaction or community features."

      Capsule for Evil Bank Manager Evil Bank Manager

      "Mostly single-player with minimal social or community interaction emphasized."

    • Growth

      Game with the same Growth vibe

      4

      "Character and units level up, skills improve, and players develop strategies over long playtime."

      Capsule for King's Bounty: Warriors of the North King's Bounty: Warriors of the North

      "Units and heroes level up, gain skills, and players develop strategic understanding over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and strategic decisions; not suited for casual or background play."

      Capsule for Disciples III: Reincarnation Disciples III: Reincarnation

      "Requires focused attention during battles and strategic planning; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; relationships are narrative-driven rather than player-formed."

      Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

      "Limited social interaction; relationships are narrative-driven rather than player socialization."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead armies, manage factions, and make strategic decisions guiding their forces."

      Capsule for Sands of Salzaar Sands of Salzaar

      "Players lead factions, manage armies, and make strategic decisions guiding their forces."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating experience, upgrading units, and carrying forces through campaigns."

      Capsule for Panzer Corps 2 Panzer Corps 2

      "Strong emphasis on leveling units, recruiting heroes, and acquiring upgrades throughout campaigns."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game immersive and enjoyable, though combat can be intense and challenging."

      Capsule for Crysis 2 Remastered Crysis 2 Remastered

      "Some players find the game engaging and immersive, though battles can be fast-paced and challenging."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio provide enjoyable sensory stimulation, though graphics are simple and stylized."

      Capsule for Catlateral Damage Catlateral Damage

      "Enjoyable music, voice acting, and visual style provide sensory stimulation, though graphics are simple."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal achievement and story rather than social recognition or popularity."

      Capsule for Baldur's Gate: Enhanced Edition Baldur's Gate: Enhanced Edition

      "Focus is on personal achievement and story rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      4

      "Multiple campaigns with interconnected storylines and character development provide narrative immersion."

      Capsule for Kingdom Under Fire: Heroes Kingdom Under Fire: Heroes

      "Multiple factions have well-written storylines and character development, enhancing narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical positioning, timing, resource management, and planning to succeed in battles."

      Capsule for WARTILE WARTILE

      "Requires tactical positioning, resource management, and planning to succeed in battles and campaigns."

    • Thrill

      Game with the same Thrill vibe

      2

      "Battles can be tense and suspenseful, though pacing is slow and deliberate rather than fast-paced thrill."

      Capsule for Grand Tactician: The Civil War (1861-1865) Grand Tactician: The Civil War (1861-1865)

      "Battles can be tense and exciting, especially with powerful abilities and strategic maneuvers."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for providing extensive content and gameplay for a very low price."

      Capsule for Crystal Story II Crystal Story II

      "Highly praised for offering extensive content and gameplay depth at a very low price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with destructive spells and magical attacks."

      Capsule for The Wizards - Dark Times: Brotherhood The Wizards - Dark Times: Brotherhood

      "Combat involves destruction and magical attacks, with emphasis on battles and unit elimination."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources, avoid defeat, and strategically defend or expand their faction."

      Capsule for Total War: THREE KINGDOMS Total War: THREE KINGDOMS

      "Players must manage resources and avoid defeat to maintain and expand their faction's territory."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Value, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026