Kingdom Under Fire: Heroes similar games & best alternatives
Kingdom Under Fire: Heroes
2020
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Quick resume
The cult hit Kingdom Under Fire saga continues on PC in glorious HD. Control seven new heroes across fifty brutal missions of hybrid hack n’ slash action and strategy. Crush your foes, hoard their treasure, and upgrade your forces for the next battle.
Global score
76/100
Genres
Action, Role-playing (RPG), Strategy, Real Time Strategy (RTS), Hack and slash/Beat 'em up
Similar games
Pros
- Unique rts and hack-and-slash hybrid gameplay
- Multiple campaigns with rich fantasy storylines
- High replay value with character progression and custom games
- Heavy metal soundtrack enhances battle atmosphere
- Nostalgic appeal for fans of original xbox series
Cons
- Numerous bugs including save corruption and pathfinding issues
- No multiplayer or online features in current release
- Clunky keyboard and mouse controls; controller recommended
- Dated graphics and ui with minimal enhancements
- Difficulty spikes and occasional frustrating mission design
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can switch between multiple characters, choose combat styles, and command troops in RTS mode, allowing significant control over actions and decisions."
Wars and Warriors: Joan of Arc
"Players control their hero and direct multiple troops in battle with strategic freedom, combining RTS and hack-and-slash elements."
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Competence
Game with the same Competence vibe
4"Game is challenging with difficult tactical missions requiring skillful planning and execution; players receive feedback through mission success or failure."
Rebel Cops
"Game challenges players with difficult missions requiring skillful management of troops and hero combat; some missions noted as very hard."
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Competition
Game with the same Competition vibe
-3"Focus is on single-player campaign and AI battles; no multiplayer mode, so no direct competition with other players."
System Crash
"Focus is primarily on single-player campaigns and custom games; no multiplayer currently available, so no direct player competition."
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Continuation
Game with the same Continuation vibe
4"High replay value with multiple campaigns, unit customization, and strategic depth encourages long-term engagement and habitual play."
Kingdom Under Fire: The Crusaders
"High replay value with multiple campaigns, character progression, and custom games encourage long-term engagement despite bugs."
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Cooperation
Game with the same Cooperation vibe
-2"Gameplay centers on individual squad management and single-player experience; no multiplayer or cooperative modes mentioned."
Valkyria Chronicles™
"Gameplay centers on individual control of hero and troops; no multiplayer or cooperative modes currently, limited collaboration."
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Creativity
Game with the same Creativity vibe
3"Players can customize weapons and choose different tactical approaches to missions."
Sniper Elite 3
"Players customize troops, gear, and skill allocation; custom game mode allows mission creation and varied gameplay."
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Domination
Game with the same Domination vibe
-4"Interactions are single-player focused with no evidence of exerting control over other players or social dominance."
Breach & Clear
"Interactions are mostly single-player focused with no evidence of exerting control over other players or social dominance."
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Escapism
Game with the same Escapism vibe
4"Players enjoy immersive fantasy combat and metal soundtrack as a form of stress relief and escapism."
ELDERBORN
"Players enjoy immersive fantasy battles and storylines, escaping into a dark fantasy world with epic combat and heavy metal soundtrack."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and nostalgia for classic RTS games."
Godsworn
"Players engage voluntarily driven by nostalgia and intrinsic interest in the unique RTS/hack-and-slash hybrid gameplay."
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Experimenting
Game with the same Experimenting vibe
3"Players explore different roles, tactics, and custom scenarios, encouraging experimentation within the game."
Artemis Spaceship Bridge Simulator
"Players experiment with different troop compositions, hero skills, and strategies; custom game mode supports further experimentation."
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Exploration
Game with the same Exploration vibe
2"Some exploration of new missions and story elements occurs, but missions and environments are somewhat repetitive."
Reality Break
"Multiple campaigns and missions offer new storylines and maps, though environments are sometimes repetitive or simple."
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Expression
Game with the same Expression vibe
3"Players can customize heroes and armies through skill trees and unit upgrade choices, expressing personal playstyle."
Heroes of Might & Magic V: Tribes of the East
"Players customize troops and heroes with gear and skill trees, expressing playstyle preferences through upgrades and builds."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with elves, vampires, magic, and a floating continent."
Ara Fell: Enhanced Edition
"Strong fantasy setting with dark elves, orcs, vampires, magic, and heavy metal soundtrack; immersive fictional world."
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Fellowship
Game with the same Fellowship vibe
-3"No multiplayer or social features; players mostly experience the game solo with limited social connection."
The WILDS
"No multiplayer or social features; players mainly experience the game solo with limited social connection."
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Growth
Game with the same Growth vibe
4"Players develop skills in tactical combat and character/team building, with meaningful progression systems."
Fae Tactics
"Players develop skills in strategy and combat; character and troop leveling systems support personal development."
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Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
CODE VEIN
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires constant attention and active management during battles; not suitable for idle play."
Revenge of the Titans
"Requires continuous attention and active control during battles; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction or emotional connection beyond single-player narrative."
Pilot Brothers
"Minimal social interaction or emotional connection beyond single-player experience."
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Leadership
Game with the same Leadership vibe
4"Players lead armies and make strategic decisions commanding multiple units and managing battle outcomes."
Ultimate General: Gettysburg
"Players lead armies and make strategic decisions directing multiple units and heroes in battle."
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Progression
Game with the same Progression vibe
4"Strong progression through leveling heroes, unlocking characters and ships, and acquiring resources and equipment."
Dungeon of the ENDLESS™
"Strong progression through leveling troops and heroes, acquiring gear, and unlocking campaigns and missions."
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Relaxation
Game with the same Relaxation vibe
1"Some players find flow in combat and exploration, but difficulty spikes and performance issues cause frustration and tension."
STAR WARS Jedi: Survivor™
"Some players find flow in gameplay, but difficulty spikes and bugs cause frustration and tension."
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Sensation
Game with the same Sensation vibe
3"Heavy metal soundtrack and battle effects provide stimulating sensory and emotional engagement."
Kingdom Under Fire: The Crusaders
"Heavy metal soundtrack and large-scale battles provide sensory stimulation and excitement."
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Status
Game with the same Status vibe
-3"No social recognition or multiplayer ranking; achievements are personal and not publicly visible."
BERSERK and the Band of the Hawk
"No multiplayer or social ranking; achievements and recognition are personal and not publicly visible."
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Story
Game with the same Story vibe
4"Campaigns with branching narratives and character development provide narrative immersion."
Age of Wonders
"Multiple campaigns with interconnected storylines and character development provide narrative immersion."
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Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around tactical decision making, positioning, and resource management."
Jupiter Hell
"Core gameplay involves tactical decision-making, unit positioning, and resource management in real-time battles."
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Thrill
Game with the same Thrill vibe
3"Combat difficulty and survival elements create suspense and challenge, though bugs sometimes reduce thrill."
Age of Reforging: The Freelands
"Challenging missions and intense combat create suspense and excitement, though some frustration from bugs."
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Value
Game with the same Value vibe
3"Players perceive good value from extensive content, frequent updates, and replayability."
Wreckfest
"Players perceive good value from extensive content, replayability, and nostalgic appeal despite some bugs."
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Violence
Game with the same Violence vibe
4"Combat involves melee and ranged attacks, destruction of enemies, and dark fantasy violence."
King Arthur: Knight's Tale
"Combat involves large scale battles with melee and ranged attacks, destruction of enemy units, and fantasy violence."
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Survival
Game with the same Survival vibe
3"Players must manage resources and avoid defeat in challenging missions with enemy threats."
Iron Marines
"Players must manage resources and avoid defeat in challenging missions with strategic defense and offense."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Violence, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026