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Kingdom Under Fire: Heroes similar games & best alternatives

Kingdom Under Fire: Heroes

PC (Microsoft Windows), Xbox • 2020

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Quick resume

The cult hit Kingdom Under Fire saga continues on PC in glorious HD. Control seven new heroes across fifty brutal missions of hybrid hack n’ slash action and strategy. Crush your foes, hoard their treasure, and upgrade your forces for the next battle.

Global score

76/100

Genres

Action, Role-playing (RPG), Strategy, Real Time Strategy (RTS), Hack and slash/Beat 'em up

Similar games

    Pros

    • Unique rts and hack-and-slash hybrid gameplay
    • Multiple campaigns with rich fantasy storylines
    • High replay value with character progression and custom games
    • Heavy metal soundtrack enhances battle atmosphere
    • Nostalgic appeal for fans of original xbox series

    Cons

    • Numerous bugs including save corruption and pathfinding issues
    • No multiplayer or online features in current release
    • Clunky keyboard and mouse controls; controller recommended
    • Dated graphics and ui with minimal enhancements
    • Difficulty spikes and occasional frustrating mission design

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can switch between multiple characters, choose combat styles, and command troops in RTS mode, allowing significant control over actions and decisions."

      Capsule for Wars and Warriors: Joan of Arc Wars and Warriors: Joan of Arc

      "Players control their hero and direct multiple troops in battle with strategic freedom, combining RTS and hack-and-slash elements."

    • Competence

      Game with the same Competence vibe

      4

      "Game is challenging with difficult tactical missions requiring skillful planning and execution; players receive feedback through mission success or failure."

      Capsule for Rebel Cops Rebel Cops

      "Game challenges players with difficult missions requiring skillful management of troops and hero combat; some missions noted as very hard."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player campaign and AI battles; no multiplayer mode, so no direct competition with other players."

      Capsule for System Crash System Crash

      "Focus is primarily on single-player campaigns and custom games; no multiplayer currently available, so no direct player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with multiple campaigns, unit customization, and strategic depth encourages long-term engagement and habitual play."

      Capsule for Kingdom Under Fire: The Crusaders Kingdom Under Fire: The Crusaders

      "High replay value with multiple campaigns, character progression, and custom games encourage long-term engagement despite bugs."

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Gameplay centers on individual squad management and single-player experience; no multiplayer or cooperative modes mentioned."

      Capsule for Valkyria Chronicles™ Valkyria Chronicles™

      "Gameplay centers on individual control of hero and troops; no multiplayer or cooperative modes currently, limited collaboration."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize weapons and choose different tactical approaches to missions."

      Capsule for Sniper Elite 3 Sniper Elite 3

      "Players customize troops, gear, and skill allocation; custom game mode allows mission creation and varied gameplay."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are single-player focused with no evidence of exerting control over other players or social dominance."

      Capsule for Breach & Clear Breach & Clear

      "Interactions are mostly single-player focused with no evidence of exerting control over other players or social dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy combat and metal soundtrack as a form of stress relief and escapism."

      Capsule for ELDERBORN ELDERBORN

      "Players enjoy immersive fantasy battles and storylines, escaping into a dark fantasy world with epic combat and heavy metal soundtrack."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for classic RTS games."

      Capsule for Godsworn Godsworn

      "Players engage voluntarily driven by nostalgia and intrinsic interest in the unique RTS/hack-and-slash hybrid gameplay."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different roles, tactics, and custom scenarios, encouraging experimentation within the game."

      Capsule for Artemis Spaceship Bridge Simulator Artemis Spaceship Bridge Simulator

      "Players experiment with different troop compositions, hero skills, and strategies; custom game mode supports further experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of new missions and story elements occurs, but missions and environments are somewhat repetitive."

      Capsule for Reality Break Reality Break

      "Multiple campaigns and missions offer new storylines and maps, though environments are sometimes repetitive or simple."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize heroes and armies through skill trees and unit upgrade choices, expressing personal playstyle."

      Capsule for Heroes of Might & Magic V: Tribes of the East Heroes of Might & Magic V: Tribes of the East

      "Players customize troops and heroes with gear and skill trees, expressing playstyle preferences through upgrades and builds."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with elves, vampires, magic, and a floating continent."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "Strong fantasy setting with dark elves, orcs, vampires, magic, and heavy metal soundtrack; immersive fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "No multiplayer or social features; players mostly experience the game solo with limited social connection."

      Capsule for The WILDS The WILDS

      "No multiplayer or social features; players mainly experience the game solo with limited social connection."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in tactical combat and character/team building, with meaningful progression systems."

      Capsule for Fae Tactics Fae Tactics

      "Players develop skills in strategy and combat; character and troop leveling systems support personal development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and active management during battles; not suitable for idle play."

      Capsule for Revenge of the Titans Revenge of the Titans

      "Requires continuous attention and active control during battles; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction or emotional connection beyond single-player narrative."

      Capsule for Pilot Brothers Pilot Brothers

      "Minimal social interaction or emotional connection beyond single-player experience."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead armies and make strategic decisions commanding multiple units and managing battle outcomes."

      Capsule for Ultimate General: Gettysburg Ultimate General: Gettysburg

      "Players lead armies and make strategic decisions directing multiple units and heroes in battle."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling heroes, unlocking characters and ships, and acquiring resources and equipment."

      Capsule for Dungeon of the ENDLESS™ Dungeon of the ENDLESS™

      "Strong progression through leveling troops and heroes, acquiring gear, and unlocking campaigns and missions."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find flow in combat and exploration, but difficulty spikes and performance issues cause frustration and tension."

      Capsule for STAR WARS Jedi: Survivor™ STAR WARS Jedi: Survivor™

      "Some players find flow in gameplay, but difficulty spikes and bugs cause frustration and tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Heavy metal soundtrack and battle effects provide stimulating sensory and emotional engagement."

      Capsule for Kingdom Under Fire: The Crusaders Kingdom Under Fire: The Crusaders

      "Heavy metal soundtrack and large-scale battles provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "No social recognition or multiplayer ranking; achievements are personal and not publicly visible."

      Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

      "No multiplayer or social ranking; achievements and recognition are personal and not publicly visible."

    • Story

      Game with the same Story vibe

      4

      "Campaigns with branching narratives and character development provide narrative immersion."

      Capsule for Age of Wonders Age of Wonders

      "Multiple campaigns with interconnected storylines and character development provide narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around tactical decision making, positioning, and resource management."

      Capsule for Jupiter Hell Jupiter Hell

      "Core gameplay involves tactical decision-making, unit positioning, and resource management in real-time battles."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat difficulty and survival elements create suspense and challenge, though bugs sometimes reduce thrill."

      Capsule for Age of Reforging: The Freelands Age of Reforging: The Freelands

      "Challenging missions and intense combat create suspense and excitement, though some frustration from bugs."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from extensive content, frequent updates, and replayability."

      Capsule for Wreckfest Wreckfest

      "Players perceive good value from extensive content, replayability, and nostalgic appeal despite some bugs."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and ranged attacks, destruction of enemies, and dark fantasy violence."

      Capsule for King Arthur: Knight's Tale King Arthur: Knight's Tale

      "Combat involves large scale battles with melee and ranged attacks, destruction of enemy units, and fantasy violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid defeat in challenging missions with enemy threats."

      Capsule for Iron Marines Iron Marines

      "Players must manage resources and avoid defeat in challenging missions with strategic defense and offense."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Violence, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026