Paint it Back similar games & best alternatives
Paint it Back
2015
Related articles
Quick resume
Use logic as your paintbrush to restore lost works of pixel art. Try the demo!
Global score
98/100
Genres
Casual, Indie, Puzzle
Similar games
Pros
- Large variety of puzzles and difficulty levels
- Intuitive and smooth controls
- Workshop support for user-created puzzles
- Charming pixel art and humor
- High replay value and content volume
Cons
- Limited soundtrack variety
- Only one puzzle save slot at a time
- Some puzzles require guessing despite logic focus
- Music can become repetitive
- Lack of some quality of life features like multi-save
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players freely choose how to solve puzzles, with multiple approaches and modes allowing self-directed play."
Cogs
"Players freely choose puzzles, difficulty levels, and can solve puzzles in any order with multiple modes and workshop content."
-
Competence
Game with the same Competence vibe
5"The game is challenging with complex puzzles, requiring skillful problem solving and logical thinking, especially on higher difficulties."
Shadowgate
"The game offers a wide range of puzzle difficulties, including very challenging large puzzles that require logical thinking and skill."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal challenge and puzzle solving rather than direct competition or leaderboards."
Into the Breach
"Focus is on personal puzzle solving without direct competition or leaderboards; random challenge mode exists but is not competitive."
-
Continuation
Game with the same Continuation vibe
5"High replay value with hundreds of base puzzles, workshop support, and random puzzle generation encouraging long-term play."
Voxelgram
"High replay value with hundreds of puzzles, workshop support, and random modes encouraging long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player puzzle game with no cooperative or multiplayer elements."
Cogs
"Single-player puzzle game with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Players can create and share puzzles via workshop and a separate editor, fostering creative expression."
Voxelgram
"Players can create and share puzzles via Steam Workshop, adding creative content beyond base game."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual puzzle solving."
The Room VR: A Dark Matter
"No elements of exerting control or superiority over others; purely individual puzzle solving."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing and engaging escape with charming story and immersive puzzles."
Slider
"Players use the game to relax and unwind, escaping with engaging logic puzzles and charming art."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no pressure or obligation."
Rising Front
"Players engage voluntarily out of interest and enjoyment, with no pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different puzzles, explore secrets, and experiment with combat and difficulty modes."
Crow Country
"Players can experiment with different difficulty modes, puzzle sections, and use mark-up modes to test solutions."
-
Exploration
Game with the same Exploration vibe
2"Exploration is limited to discovering puzzle solutions and rotating levels, not open-world discovery."
OneShift
"Exploration is limited to discovering new puzzles and artworks; no open-world or spatial exploration."
-
Expression
Game with the same Expression vibe
2"Some self-expression through puzzle solving and character creation, though limited customization."
Birth
"Limited expression through puzzle creation in workshop and some humor in puzzle titles and art."
-
Fantasy
Game with the same Fantasy vibe
-2"Abstract and minimalistic rather than narrative or imaginative fantasy; some lore hints but mostly realistic puzzle logic."
English Country Tune
"Game is based on realistic logic puzzles with minimal fictional narrative or fantasy elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction beyond workshop content sharing."
Blueprint Tycoon
"Primarily a solo experience with minimal social interaction beyond workshop content sharing."
-
Growth
Game with the same Growth vibe
4"Players develop logical thinking and problem-solving skills progressively through puzzles."
Akin
"Players develop logical thinking and puzzle-solving skills progressively through increasing difficulty."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and logical thinking; not suited for passive or background play."
Pictopix
"Requires focused attention and logical thinking; not suited for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual puzzle solving."
Everyday Genius: SquareLogic
"No social or emotional relationship building; purely individual puzzle solving."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
4"Progression through acquiring items, unlocking new areas, and solving puzzles."
Quern - Undying Thoughts
"Progression through unlocking galleries, earning medals, achievements, and accessing new puzzles."
-
Relaxation
Game with the same Relaxation vibe
4"Generally relaxing and lighthearted experience with balanced puzzle difficulty."
Agent A: A puzzle in disguise
"Puzzle solving provides a relaxing, flow-inducing experience with balanced challenge."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory feedback is enjoyable but not intense; pixel art and sound effects provide moderate stimulation."
9 Kings
"Pleasant visual and auditory feedback with colorful pixel art and sound effects, but not intense sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements are personal and not publicly ranked."
Hogwarts Legacy
"No social status or recognition systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
1"Minimal story serves as a backdrop but is not a major focus."
Bloo Kid 2
"Minimal narrative framing with a light story about restoring paintings; story is not a major focus."
-
Strategy
Game with the same Strategy vibe
5"Strong emphasis on logical thinking, planning, and problem solving to complete puzzles."
Chip's Challenge 1
"Strong emphasis on logical reasoning, planning, and problem solving in puzzle completion."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; gameplay is calm and methodical rather than thrilling or tense."
RUSH
"Low suspense or risk; gameplay is calm and methodical rather than thrilling or tense."
-
Value
Game with the same Value vibe
4"Players report good value for money due to extensive content and replayability."
Majesty 2 Collection
"Players report good value for money due to extensive content and replayability."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay is constructive and peaceful."
Cats Hidden in China
"No violence; gameplay is constructive and peaceful."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe puzzle environment."
A Monster's Expedition
"No survival or threat avoidance mechanics; stable and safe puzzle environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story, Continuation. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026